Lines Matching refs:left
272 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
274 m[0] = 2.f / (right - left);
277 m[12]= -(right + left) / (right - left);
282 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far) {
284 m[0] = 2.f * near / (right - left);
286 m[8] = (right + left) / (right - left);
297 float left = bottom * aspect;
299 loadFrustum(left, right, bottom, top, near, far);