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Lines Matching refs:mGL

57     private GL11 mGL;
100 mGL = gl;
137 GL11 gl = mGL;
178 GL11 gl = mGL;
196 GL11 gl = mGL;
215 GL11 gl = mGL;
267 GL11 gl = mGL;
297 mGL.glLoadMatrixf(mMatrixValues, 0);
299 mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, xyBuffer);
300 mGL.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
302 mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, uvBuffer);
303 mGL.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
305 mGL.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
306 mGL.glDrawElements(GL11.GL_TRIANGLE_STRIP,
309 mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, mBoxCoords);
310 mGL.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
311 mGL.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
365 ((GL11Ext) mGL).glDrawTexiOES(x, y, 0, width, height);
459 mGL.glBindTexture(target, texture.getId());
492 GL11 gl = mGL;
561 final GL11 gl = mGL;
588 private final GL11 mGL;
598 mGL = gl;
626 mGL.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, mode);
632 mGL.glLineWidth(width);
640 mGL.glColor4f(1, 1, 1, 1);
643 mGL.glColor4f(alpha, alpha, alpha, alpha);
658 mGL.glColor4x(
669 mGL.glDisable(mTextureTarget);
673 mGL.glEnable(mTextureTarget);
681 mGL.glEnable(GL11.GL_BLEND);
683 mGL.glDisable(GL11.GL_BLEND);
691 mGL.glClearColor(argb[1], argb[2], argb[3], argb[0]);
693 mGL.glClearColor(0, 0, 0, 1);
695 mGL.glClear(GL10.GL_COLOR_BUFFER_BIT);
709 mGL.glMatrixMode(GL11.GL_TEXTURE);
716 mGL.glLoadMatrixf(mTextureMatrixValues, 0);
717 mGL.glMatrixMode(GL11.GL_MODELVIEW);
721 mGL.glMatrixMode(GL11.GL_TEXTURE);
722 mGL.glLoadMatrixf(mTextureTransform, 0);
723 mGL.glMatrixMode(GL11.GL_MODELVIEW);
749 mGLId.glDeleteTextures(mGL, ids.size(), ids.getInternalArray(), 0);
755 mGLId.glDeleteBuffers(mGL, ids.size(), ids.getInternalArray(), 0);
843 GL11ExtensionPack gl11ep = (GL11ExtensionPack) mGL;
931 mGL.glBindTexture(target, texture.getId());
932 mGL.glTexParameterfv(target, GL11Ext.GL_TEXTURE_CROP_RECT_OES, sCropRect, 0);
933 mGL
934 mGL.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP_TO_EDGE);
935 mGL.glTexParameterf(target, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
936 mGL.glTexParameterf(target, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
942 mGL.glBindTexture(target, texture.getId());
945 mGL.glTexImage2D(target, 0, format, width, height, 0, format, type, null);
951 mGL.glBindTexture(target, texture.getId());
959 mGL.glBindTexture(target, texture.getId());
977 mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, bufferId);
978 mGL.glBufferData(GL11.GL_ARRAY_BUFFER, buf.capacity() * elementSize, buf,