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Lines Matching refs:mGL

163         GL10 mGL;
179 mGL.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
181 mGL.glViewport(0, 0, mDisplayWidth, mDisplayHeight);
184 mGL.glMatrixMode(GL10.GL_PROJECTION);
185 mGL.glLoadIdentity();
186 mGL.glFrustumf(-mDisplayWidth, mDisplayWidth, mDisplayHeight, -mDisplayHeight, NEAR_CLIPPING_PLANE, FAR_CLIPPING_PLANE);
189 mGL.glMatrixMode(GL10.GL_MODELVIEW);
190 mGL.glLoadIdentity();
192 mGL.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
193 mGL.glDepthMask(true);
203 mGL.glClear(GL10.GL_COLOR_BUFFER_BIT);
218 mGL.glClear(GL10.GL_COLOR_BUFFER_BIT);
219 mGL.glLoadIdentity();
221 mGL.glEnable(GL10.GL_TEXTURE_2D);
222 mGL.glEnable(GL10.GL_BLEND);
223 mGL.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE);
227 firefly.draw(mGL);
251 mGL.glGenTextures(1, textureIds, 0);
260 mGL.glBindTexture(GL10.GL_TEXTURE_2D, mTextureId);
262 mGL.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
263 mGL.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
330 mGL = (GL10) mEglContext.getGL();