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Lines Matching refs:allocation

70     private Allocation mUniformAlloc;
242 private Allocation loadTexture(int id) {
243 final Allocation allocation = Allocation.createFromBitmapResource(mRS, mResources, id,
244 Allocation.MipmapControl.MIPMAP_NONE,
245 Allocation.USAGE_GRAPHICS_TEXTURE);
246 return allocation;
249 private Allocation loadTextureARGB(int id) {
251 final Allocation allocation = Allocation.createFromBitmap(mRS, b,
252 Allocation.MipmapControl.MIPMAP_NONE,
253 Allocation.USAGE_GRAPHICS_TEXTURE);
254 return allocation;