GL_ENTRY(void, glActiveTexture, GLenum texture) GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name) GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer) GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer) GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) GL_ENTRY(void, glBlendEquation, GLenum mode ) GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target) GL_ENTRY(void, glClear, GLbitfield mask) GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) GL_ENTRY(void, glClearDepthf, GLclampf depth) GL_ENTRY(void, glClearStencil, GLint s) GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) GL_ENTRY(void, glCompileShader, GLuint shader) GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) GL_ENTRY(GLuint, glCreateProgram, void) GL_ENTRY(GLuint, glCreateShader, GLenum type) GL_ENTRY(void, glCullFace, GLenum mode) GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint* buffers) GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers) GL_ENTRY(void, glDeleteProgram, GLuint program) GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers) GL_ENTRY(void, glDeleteShader, GLuint shader) GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint* textures) GL_ENTRY(void, glDepthFunc, GLenum func) GL_ENTRY(void, glDepthMask, GLboolean flag) GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar) GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader) GL_ENTRY(void, glDisable, GLenum cap) GL_ENTRY(void, glDisableVertexAttribArray, GLuint index) GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count) GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) GL_ENTRY(void, glEnable, GLenum cap) GL_ENTRY(void, glEnableVertexAttribArray, GLuint index) GL_ENTRY(void, glFinish, void) GL_ENTRY(void, glFlush, void) GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) GL_ENTRY(void, glFrontFace, GLenum mode) GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint* buffers) GL_ENTRY(void, glGenerateMipmap, GLenum target) GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers) GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers) GL_ENTRY(void, glGenTextures, GLsizei n, GLuint* textures) GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) GL_ENTRY(int, glGetAttribLocation, GLuint program, const GLchar* name) GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean* params) GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint* params) GL_ENTRY(GLenum, glGetError, void) GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat* params) GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params) GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint* params) GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params) GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params) GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params) GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) GL_ENTRY(const GLubyte*, glGetString, GLenum name) GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat* params) GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint* params) GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params) GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params) GL_ENTRY(int, glGetUniformLocation, GLuint program, const GLchar* name) GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params) GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params) GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer) GL_ENTRY(void, glHint, GLenum target, GLenum mode) GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer) GL_ENTRY(GLboolean, glIsEnabled, GLenum cap) GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer) GL_ENTRY(GLboolean, glIsProgram, GLuint program) GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer) GL_ENTRY(GLboolean, glIsShader, GLuint shader) GL_ENTRY(GLboolean, glIsTexture, GLuint texture) GL_ENTRY(void, glLineWidth, GLfloat width) GL_ENTRY(void, glLinkProgram, GLuint program) GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param) GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) GL_ENTRY(void, glReleaseShaderCompiler, void) GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert) GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar** string, const GLint* length) GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask) GL_ENTRY(void, glStencilMask, GLuint mask) GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask) GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param) GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat* params) GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param) GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint* params) GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) GL_ENTRY(void, glUniform1f, GLint location, GLfloat x) GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v) GL_ENTRY(void, glUniform1i, GLint location, GLint x) GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v) GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y) GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v) GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y) GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v) GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z) GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v) GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z) GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v) GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v) GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w) GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v) GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) GL_ENTRY(void, glUseProgram, GLuint program) GL_ENTRY(void, glValidateProgram, GLuint program) GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x) GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values) GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y) GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values) GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z) GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values) GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values) GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height) GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image) GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image) GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access) GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target) #GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid** params) GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) GL_ENTRY(void, glBindVertexArrayOES, GLuint array) GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays) GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays) GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array) GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments) GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) #not supported GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups) GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, GLvoid *data) GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors) GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors) GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor) GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor) GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences) GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences) GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence) GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence) GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params) GL_ENTRY(void, glFinishFenceNV, GLuint fence) GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition) GL_ENTRY(void, glCoverageMaskNV, GLboolean mask) GL_ENTRY(void, glCoverageOperationNV, GLenum operation) GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls) GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl) GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl) GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures) GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers) GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param) GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoidptr *params) GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders) GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms) GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program) GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length) GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask) # add-ons GL_ENTRY(void, glVertexAttribPointerData, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void * data, GLuint datalen) GL_ENTRY(void, glVertexAttribPointerOffset, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset) GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset) GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen) GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats) GL_ENTRY(void, glShaderString, GLuint shader, const GLchar* string, GLsizei len) GL_ENTRY(int, glFinishRoundTrip, void)