1 /* 2 * Copyright (C) 2010 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef ANGLEWebKitBridge_h 27 #define ANGLEWebKitBridge_h 28 29 #include "wtf/text/CString.h" 30 #include "wtf/text/WTFString.h" 31 32 #include "ShaderLang.h" 33 34 namespace WebCore { 35 36 enum ANGLEShaderType { 37 SHADER_TYPE_VERTEX = SH_VERTEX_SHADER, 38 SHADER_TYPE_FRAGMENT = SH_FRAGMENT_SHADER, 39 }; 40 41 enum ANGLEShaderSymbolType { 42 SHADER_SYMBOL_TYPE_ATTRIBUTE, 43 SHADER_SYMBOL_TYPE_UNIFORM 44 }; 45 46 struct ANGLEShaderSymbol { 47 ANGLEShaderSymbolType symbolType; 48 String name; 49 String mappedName; 50 ShDataType dataType; 51 int size; 52 bool isArray; 53 54 bool isSampler() const 55 { 56 return symbolType == SHADER_SYMBOL_TYPE_UNIFORM 57 && (dataType == SH_SAMPLER_2D 58 || dataType == SH_SAMPLER_CUBE 59 || dataType == SH_SAMPLER_2D_RECT_ARB 60 || dataType == SH_SAMPLER_EXTERNAL_OES); 61 } 62 }; 63 64 class ANGLEWebKitBridge { 65 public: 66 67 ANGLEWebKitBridge(ShShaderOutput = SH_GLSL_OUTPUT, ShShaderSpec = SH_WEBGL_SPEC); 68 ~ANGLEWebKitBridge(); 69 70 ShBuiltInResources getResources() { return m_resources; } 71 void setResources(ShBuiltInResources); 72 73 bool compileShaderSource(const char* shaderSource, ANGLEShaderType, String& translatedShaderSource, String& shaderValidationLog, Vector<ANGLEShaderSymbol>& symbols, int extraCompileOptions = 0); 74 75 private: 76 77 void cleanupCompilers(); 78 79 bool builtCompilers; 80 81 ShHandle m_fragmentCompiler; 82 ShHandle m_vertexCompiler; 83 84 ShShaderOutput m_shaderOutput; 85 ShShaderSpec m_shaderSpec; 86 87 ShBuiltInResources m_resources; 88 }; 89 90 } // namespace WebCore 91 92 #endif 93