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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
      6 #define UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
      7 
      8 #include <set>
      9 
     10 #include "base/time/time.h"
     11 #include "cc/animation/animation.h"
     12 #include "cc/animation/animation_events.h"
     13 #include "third_party/skia/include/core/SkColor.h"
     14 #include "ui/base/animation/tween.h"
     15 #include "ui/compositor/compositor_export.h"
     16 #include "ui/gfx/rect.h"
     17 #include "ui/gfx/transform.h"
     18 
     19 namespace ui {
     20 
     21 class InterpolatedTransform;
     22 class LayerAnimationDelegate;
     23 
     24 // LayerAnimationElements represent one segment of an animation between two
     25 // keyframes. They know how to update a LayerAnimationDelegate given a value
     26 // between 0 and 1 (0 for initial, and 1 for final).
     27 class COMPOSITOR_EXPORT LayerAnimationElement {
     28  public:
     29   enum AnimatableProperty {
     30     TRANSFORM = 0,
     31     BOUNDS,
     32     OPACITY,
     33     VISIBILITY,
     34     BRIGHTNESS,
     35     GRAYSCALE,
     36     COLOR,
     37   };
     38 
     39   static AnimatableProperty ToAnimatableProperty(
     40       cc::Animation::TargetProperty property);
     41 
     42   struct COMPOSITOR_EXPORT TargetValue {
     43     TargetValue();
     44     // Initializes the target value to match the delegate. NULL may be supplied.
     45     explicit TargetValue(const LayerAnimationDelegate* delegate);
     46 
     47     gfx::Rect bounds;
     48     gfx::Transform transform;
     49     float opacity;
     50     bool visibility;
     51     float brightness;
     52     float grayscale;
     53     SkColor color;
     54   };
     55 
     56   typedef std::set<AnimatableProperty> AnimatableProperties;
     57 
     58   LayerAnimationElement(const AnimatableProperties& properties,
     59                         base::TimeDelta duration);
     60   virtual ~LayerAnimationElement();
     61 
     62   // Creates an element that transitions to the given transform. The caller owns
     63   // the return value.
     64   static LayerAnimationElement* CreateTransformElement(
     65       const gfx::Transform& transform,
     66       base::TimeDelta duration);
     67 
     68   // Creates an element that transitions to another in a way determined by an
     69   // interpolated transform. The element accepts ownership of the interpolated
     70   // transform. NB: at every step, the interpolated transform clobbers the
     71   // existing transform. That is, it does not interpolate between the existing
     72   // transform and the last value the interpolated transform will assume. It is
     73   // therefore important that the value of the interpolated at time 0 matches
     74   // the current transform.
     75   static LayerAnimationElement* CreateInterpolatedTransformElement(
     76       InterpolatedTransform* interpolated_transform,
     77       base::TimeDelta duration);
     78 
     79   // Creates an element that transitions to the given bounds. The caller owns
     80   // the return value.
     81   static LayerAnimationElement* CreateBoundsElement(
     82       const gfx::Rect& bounds,
     83       base::TimeDelta duration);
     84 
     85   // Creates an element that transitions to the given opacity. The caller owns
     86   // the return value.
     87   static LayerAnimationElement* CreateOpacityElement(
     88       float opacity,
     89       base::TimeDelta duration);
     90 
     91   // Creates an element that sets visibily following a delay. The caller owns
     92   // the return value.
     93   static LayerAnimationElement* CreateVisibilityElement(
     94       bool visibility,
     95       base::TimeDelta duration);
     96 
     97   // Creates an element that transitions to the given brightness.
     98   // The caller owns the return value.
     99   static LayerAnimationElement* CreateBrightnessElement(
    100       float brightness,
    101       base::TimeDelta duration);
    102 
    103   // Creates an element that transitions to the given grayscale value.
    104   // The caller owns the return value.
    105   static LayerAnimationElement* CreateGrayscaleElement(
    106       float grayscale,
    107       base::TimeDelta duration);
    108 
    109   // Creates an element that pauses the given properties. The caller owns the
    110   // return value.
    111   static LayerAnimationElement* CreatePauseElement(
    112       const AnimatableProperties& properties,
    113       base::TimeDelta duration);
    114 
    115   // Creates an element that transitions to the given color. The caller owns the
    116   // return value.
    117   static LayerAnimationElement* CreateColorElement(
    118       SkColor color,
    119       base::TimeDelta duration);
    120 
    121   // Sets the start time for the animation. This must be called before the first
    122   // call to {Start, IsFinished}. Once the animation is finished, this must
    123   // be called again in order to restart the animation.
    124   void set_requested_start_time(base::TimeTicks start_time) {
    125     requested_start_time_ = start_time;
    126   }
    127   base::TimeTicks requested_start_time() const { return requested_start_time_; }
    128 
    129   // Sets the actual start time for the animation, taking into account any
    130   // queueing delays.
    131   void set_effective_start_time(base::TimeTicks start_time) {
    132     effective_start_time_ = start_time;
    133   }
    134   base::TimeTicks effective_start_time() const { return effective_start_time_; }
    135 
    136   // This must be called before the first call to Progress. If starting the
    137   // animation involves dispatching to another thread, then this will proceed
    138   // with that dispatch, ultimately resulting in the animation getting an
    139   // effective start time (the time the animation starts on the other thread).
    140   void Start(LayerAnimationDelegate* delegate, int animation_group_id);
    141 
    142   // Returns true if the animation has started but hasn't finished.
    143   bool Started() { return !first_frame_; }
    144 
    145   // Updates the delegate to the appropriate value for |now|. Returns true
    146   // if a redraw is required.
    147   bool Progress(base::TimeTicks now, LayerAnimationDelegate* delegate);
    148 
    149   // If calling Progress now, with the given time, will finish the animation,
    150   // returns true and sets |end_duration| to the actual duration for this
    151   // animation, incuding any queueing delays.
    152   bool IsFinished(base::TimeTicks time, base::TimeDelta* total_duration);
    153 
    154   // Updates the delegate to the end of the animation. Returns true if a
    155   // redraw is required.
    156   bool ProgressToEnd(LayerAnimationDelegate* delegate);
    157 
    158   // Called if the animation is not allowed to complete. This may be called
    159   // before OnStarted or Progress.
    160   void Abort(LayerAnimationDelegate* delegate);
    161 
    162   // Assigns the target value to |target|.
    163   void GetTargetValue(TargetValue* target) const;
    164 
    165   // The properties that the element modifies.
    166   const AnimatableProperties& properties() const { return properties_; }
    167 
    168   // Whether this element animates on the compositor thread.
    169   virtual bool IsThreaded() const;
    170 
    171   Tween::Type tween_type() const { return tween_type_; }
    172   void set_tween_type(Tween::Type tween_type) { tween_type_ = tween_type; }
    173 
    174   // Each LayerAnimationElement has a unique animation_id. Elements belonging
    175   // to sequences that are supposed to start together have the same
    176   // animation_group_id.
    177   int animation_id() const { return animation_id_; }
    178   int animation_group_id() const { return animation_group_id_; }
    179   void set_animation_group_id(int id) { animation_group_id_ = id; }
    180 
    181   // The fraction of the animation that has been completed after the last
    182   // call made to {Progress, ProgressToEnd}.
    183   double last_progressed_fraction() const { return last_progressed_fraction_; }
    184 
    185  protected:
    186   // Called once each time the animation element is run before any call to
    187   // OnProgress.
    188   virtual void OnStart(LayerAnimationDelegate* delegate) = 0;
    189   virtual bool OnProgress(double t, LayerAnimationDelegate* delegate) = 0;
    190   virtual void OnGetTarget(TargetValue* target) const = 0;
    191   virtual void OnAbort(LayerAnimationDelegate* delegate) = 0;
    192 
    193   base::TimeDelta duration() const { return duration_; }
    194 
    195   // Actually start the animation, dispatching to another thread if needed.
    196   virtual void RequestEffectiveStart(LayerAnimationDelegate* delegate);
    197 
    198  private:
    199   // For debugging purposes, we sometimes alter the duration we actually use.
    200   // For example, during tests we often set duration = 0, and it is sometimes
    201   // useful to slow animations down to see them more clearly.
    202   base::TimeDelta GetEffectiveDuration(const base::TimeDelta& delta);
    203 
    204   bool first_frame_;
    205   const AnimatableProperties properties_;
    206   base::TimeTicks requested_start_time_;
    207 
    208   // When the animation actually started, taking into account queueing delays.
    209   base::TimeTicks effective_start_time_;
    210   const base::TimeDelta duration_;
    211   Tween::Type tween_type_;
    212 
    213   const int animation_id_;
    214   int animation_group_id_;
    215 
    216   double last_progressed_fraction_;
    217 
    218   DISALLOW_COPY_AND_ASSIGN(LayerAnimationElement);
    219 };
    220 
    221 }  // namespace ui
    222 
    223 #endif  // UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
    224