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      1 // Copyright 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/layers/render_surface_impl.h"
      6 
      7 #include <algorithm>
      8 
      9 #include "base/logging.h"
     10 #include "base/strings/stringprintf.h"
     11 #include "cc/base/math_util.h"
     12 #include "cc/debug/debug_colors.h"
     13 #include "cc/layers/delegated_renderer_layer_impl.h"
     14 #include "cc/layers/layer_impl.h"
     15 #include "cc/layers/quad_sink.h"
     16 #include "cc/layers/render_pass_sink.h"
     17 #include "cc/quads/debug_border_draw_quad.h"
     18 #include "cc/quads/render_pass.h"
     19 #include "cc/quads/render_pass_draw_quad.h"
     20 #include "cc/quads/shared_quad_state.h"
     21 #include "cc/trees/damage_tracker.h"
     22 #include "third_party/skia/include/core/SkImageFilter.h"
     23 #include "ui/gfx/rect_conversions.h"
     24 #include "ui/gfx/transform.h"
     25 
     26 namespace cc {
     27 
     28 RenderSurfaceImpl::RenderSurfaceImpl(LayerImpl* owning_layer)
     29     : owning_layer_(owning_layer),
     30       surface_property_changed_(false),
     31       draw_opacity_(1),
     32       draw_opacity_is_animating_(false),
     33       target_surface_transforms_are_animating_(false),
     34       screen_space_transforms_are_animating_(false),
     35       is_clipped_(false),
     36       contributes_to_drawn_surface_(false),
     37       nearest_ancestor_that_moves_pixels_(NULL),
     38       target_render_surface_layer_index_history_(0),
     39       current_layer_index_history_(0) {
     40   damage_tracker_ = DamageTracker::Create();
     41 }
     42 
     43 RenderSurfaceImpl::~RenderSurfaceImpl() {}
     44 
     45 gfx::RectF RenderSurfaceImpl::DrawableContentRect() const {
     46   gfx::RectF drawable_content_rect =
     47       MathUtil::MapClippedRect(draw_transform_, content_rect_);
     48   if (owning_layer_->has_replica()) {
     49     drawable_content_rect.Union(
     50         MathUtil::MapClippedRect(replica_draw_transform_, content_rect_));
     51   }
     52 
     53   return drawable_content_rect;
     54 }
     55 
     56 std::string RenderSurfaceImpl::Name() const {
     57   return base::StringPrintf("RenderSurfaceImpl(id=%i,owner=%s)",
     58                             owning_layer_->id(),
     59                             owning_layer_->debug_name().data());
     60 }
     61 
     62 int RenderSurfaceImpl::OwningLayerId() const {
     63   return owning_layer_ ? owning_layer_->id() : 0;
     64 }
     65 
     66 
     67 void RenderSurfaceImpl::SetClipRect(gfx::Rect clip_rect) {
     68   if (clip_rect_ == clip_rect)
     69     return;
     70 
     71   surface_property_changed_ = true;
     72   clip_rect_ = clip_rect;
     73 }
     74 
     75 bool RenderSurfaceImpl::ContentsChanged() const {
     76   return !damage_tracker_->current_damage_rect().IsEmpty();
     77 }
     78 
     79 void RenderSurfaceImpl::SetContentRect(gfx::Rect content_rect) {
     80   if (content_rect_ == content_rect)
     81     return;
     82 
     83   surface_property_changed_ = true;
     84   content_rect_ = content_rect;
     85 }
     86 
     87 bool RenderSurfaceImpl::SurfacePropertyChanged() const {
     88   // Surface property changes are tracked as follows:
     89   //
     90   // - surface_property_changed_ is flagged when the clip_rect or content_rect
     91   //   change. As of now, these are the only two properties that can be affected
     92   //   by descendant layers.
     93   //
     94   // - all other property changes come from the owning layer (or some ancestor
     95   //   layer that propagates its change to the owning layer).
     96   //
     97   DCHECK(owning_layer_);
     98   return surface_property_changed_ || owning_layer_->LayerPropertyChanged();
     99 }
    100 
    101 bool RenderSurfaceImpl::SurfacePropertyChangedOnlyFromDescendant() const {
    102   return surface_property_changed_ && !owning_layer_->LayerPropertyChanged();
    103 }
    104 
    105 void RenderSurfaceImpl::AddContributingDelegatedRenderPassLayer(
    106     LayerImpl* layer) {
    107   DCHECK(std::find(layer_list_.begin(), layer_list_.end(), layer) !=
    108          layer_list_.end());
    109   DelegatedRendererLayerImpl* delegated_renderer_layer =
    110       static_cast<DelegatedRendererLayerImpl*>(layer);
    111   contributing_delegated_render_pass_layer_list_.push_back(
    112       delegated_renderer_layer);
    113 }
    114 
    115 void RenderSurfaceImpl::ClearLayerLists() {
    116   layer_list_.clear();
    117   contributing_delegated_render_pass_layer_list_.clear();
    118 }
    119 
    120 RenderPass::Id RenderSurfaceImpl::RenderPassId() {
    121   int layer_id = owning_layer_->id();
    122   int sub_id = 0;
    123   DCHECK_GT(layer_id, 0);
    124   return RenderPass::Id(layer_id, sub_id);
    125 }
    126 
    127 void RenderSurfaceImpl::AppendRenderPasses(RenderPassSink* pass_sink) {
    128   for (size_t i = 0;
    129        i < contributing_delegated_render_pass_layer_list_.size();
    130        ++i) {
    131     DelegatedRendererLayerImpl* delegated_renderer_layer =
    132         contributing_delegated_render_pass_layer_list_[i];
    133     delegated_renderer_layer->AppendContributingRenderPasses(pass_sink);
    134   }
    135 
    136   scoped_ptr<RenderPass> pass = RenderPass::Create();
    137   pass->SetNew(RenderPassId(),
    138                content_rect_,
    139                damage_tracker_->current_damage_rect(),
    140                screen_space_transform_);
    141   pass_sink->AppendRenderPass(pass.Pass());
    142 }
    143 
    144 void RenderSurfaceImpl::AppendQuads(QuadSink* quad_sink,
    145                                     AppendQuadsData* append_quads_data,
    146                                     bool for_replica,
    147                                     RenderPass::Id render_pass_id) {
    148   DCHECK(!for_replica || owning_layer_->has_replica());
    149 
    150   const gfx::Transform& draw_transform =
    151       for_replica ? replica_draw_transform_ : draw_transform_;
    152   SharedQuadState* shared_quad_state =
    153       quad_sink->UseSharedQuadState(SharedQuadState::Create());
    154   shared_quad_state->SetAll(draw_transform,
    155                             content_rect_.size(),
    156                             content_rect_,
    157                             clip_rect_,
    158                             is_clipped_,
    159                             draw_opacity_);
    160 
    161   if (owning_layer_->ShowDebugBorders()) {
    162     SkColor color = for_replica ?
    163                     DebugColors::SurfaceReplicaBorderColor() :
    164                     DebugColors::SurfaceBorderColor();
    165     float width = for_replica ?
    166                   DebugColors::SurfaceReplicaBorderWidth(
    167                       owning_layer_->layer_tree_impl()) :
    168                   DebugColors::SurfaceBorderWidth(
    169                       owning_layer_->layer_tree_impl());
    170     scoped_ptr<DebugBorderDrawQuad> debug_border_quad =
    171         DebugBorderDrawQuad::Create();
    172     debug_border_quad->SetNew(shared_quad_state, content_rect_, color, width);
    173     quad_sink->Append(debug_border_quad.PassAs<DrawQuad>(), append_quads_data);
    174   }
    175 
    176   // TODO(shawnsingh): By using the same RenderSurfaceImpl for both the content
    177   // and its reflection, it's currently not possible to apply a separate mask to
    178   // the reflection layer or correctly handle opacity in reflections (opacity
    179   // must be applied after drawing both the layer and its reflection). The
    180   // solution is to introduce yet another RenderSurfaceImpl to draw the layer
    181   // and its reflection in. For now we only apply a separate reflection mask if
    182   // the contents don't have a mask of their own.
    183   LayerImpl* mask_layer = owning_layer_->mask_layer();
    184   if (mask_layer &&
    185       (!mask_layer->DrawsContent() || mask_layer->bounds().IsEmpty()))
    186     mask_layer = NULL;
    187 
    188   if (!mask_layer && for_replica) {
    189     mask_layer = owning_layer_->replica_layer()->mask_layer();
    190     if (mask_layer &&
    191         (!mask_layer->DrawsContent() || mask_layer->bounds().IsEmpty()))
    192       mask_layer = NULL;
    193   }
    194 
    195   gfx::RectF mask_uv_rect(0.f, 0.f, 1.f, 1.f);
    196   if (mask_layer) {
    197     gfx::Vector2dF owning_layer_draw_scale =
    198         MathUtil::ComputeTransform2dScaleComponents(
    199             owning_layer_->draw_transform(), 1.f);
    200     gfx::SizeF unclipped_mask_target_size = gfx::ScaleSize(
    201         owning_layer_->content_bounds(),
    202         owning_layer_draw_scale.x(),
    203         owning_layer_draw_scale.y());
    204 
    205     float uv_scale_x =
    206         content_rect_.width() / unclipped_mask_target_size.width();
    207     float uv_scale_y =
    208         content_rect_.height() / unclipped_mask_target_size.height();
    209 
    210     mask_uv_rect = gfx::RectF(
    211         uv_scale_x * content_rect_.x() / content_rect_.width(),
    212         uv_scale_y * content_rect_.y() / content_rect_.height(),
    213         uv_scale_x,
    214         uv_scale_y);
    215   }
    216 
    217   ResourceProvider::ResourceId mask_resource_id =
    218       mask_layer ? mask_layer->ContentsResourceId() : 0;
    219   gfx::Rect contents_changed_since_last_frame =
    220       ContentsChanged() ? content_rect_ : gfx::Rect();
    221 
    222   scoped_ptr<RenderPassDrawQuad> quad = RenderPassDrawQuad::Create();
    223   quad->SetNew(shared_quad_state,
    224                content_rect_,
    225                render_pass_id,
    226                for_replica,
    227                mask_resource_id,
    228                contents_changed_since_last_frame,
    229                mask_uv_rect,
    230                owning_layer_->filters(),
    231                owning_layer_->filter(),
    232                owning_layer_->background_filters());
    233   quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
    234 }
    235 
    236 }  // namespace cc
    237