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    Searched defs:AudioContext (Results 1 - 3 of 3) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioContext.java 40 public class AudioContext {
  /external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioContext.cpp 29 #include "modules/webaudio/AudioContext.h"
86 bool AudioContext::isSampleRateRangeGood(float sampleRate)
95 unsigned AudioContext::s_hardwareContextCount = 0;
97 PassRefPtr<AudioContext> AudioContext::create(Document* document)
104 RefPtr<AudioContext> audioContext(adoptRef(new AudioContext(document)));
105 audioContext->suspendIfNeeded();
106 return audioContext.release()
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AudioContext.h 74 // AudioContext is the cornerstone of the web audio API and all AudioNodes are created from it.
77 class AudioContext : public ActiveDOMObject, public ScriptWrappable, public ThreadSafeRefCounted<AudioContext>, public EventTarget {
79 // Create an AudioContext for rendering to the audio hardware.
80 static PassRefPtr<AudioContext> create(Document*);
82 // Create an AudioContext for offline (non-realtime) rendering.
83 static PassRefPtr<AudioContext> createOfflineContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&);
85 virtual ~AudioContext();
159 // AudioContext can pull node(s) at the end of each render quantum even when they are not connected to any downstream nodes.
204 AutoLocker(AudioContext* context
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