1 /* 2 * Copyright (C) 2010 Google Inc. All Rights Reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 * 25 */ 26 27 #ifndef EventContext_h 28 #define EventContext_h 29 30 #include "core/dom/EventTarget.h" 31 #include "core/dom/Node.h" 32 #include "core/dom/StaticNodeList.h" 33 #include "core/dom/TreeScope.h" 34 #include "wtf/RefPtr.h" 35 36 namespace WebCore { 37 38 class Event; 39 class TouchList; 40 41 class EventContext { 42 public: 43 // FIXME: Use ContainerNode instead of Node. 44 EventContext(PassRefPtr<Node>, PassRefPtr<EventTarget> currentTarget, PassRefPtr<EventTarget> target); 45 virtual ~EventContext(); 46 47 Node* node() const { return m_node.get(); } 48 EventTarget* target() const { return m_target.get(); } 49 PassRefPtr<NodeList> eventPath() { return m_eventPath; } 50 void adoptEventPath(Vector<RefPtr<Node> >&); 51 void setEventPath(PassRefPtr<NodeList> nodeList) { m_eventPath = nodeList; } 52 53 bool currentTargetSameAsTarget() const { return m_currentTarget.get() == m_target.get(); } 54 virtual void handleLocalEvents(Event*) const; 55 virtual bool isMouseOrFocusEventContext() const; 56 virtual bool isTouchEventContext() const; 57 58 protected: 59 #ifndef NDEBUG 60 bool isUnreachableNode(EventTarget*); 61 #endif 62 RefPtr<Node> m_node; 63 RefPtr<EventTarget> m_currentTarget; 64 RefPtr<EventTarget> m_target; 65 RefPtr<NodeList> m_eventPath; 66 }; 67 68 typedef Vector<OwnPtr<EventContext>, 32> EventPath; 69 70 class MouseOrFocusEventContext : public EventContext { 71 public: 72 MouseOrFocusEventContext(PassRefPtr<Node>, PassRefPtr<EventTarget> currentTarget, PassRefPtr<EventTarget> target); 73 virtual ~MouseOrFocusEventContext(); 74 EventTarget* relatedTarget() const { return m_relatedTarget.get(); } 75 void setRelatedTarget(PassRefPtr<EventTarget>); 76 virtual void handleLocalEvents(Event*) const OVERRIDE; 77 virtual bool isMouseOrFocusEventContext() const OVERRIDE; 78 79 private: 80 RefPtr<EventTarget> m_relatedTarget; 81 }; 82 83 84 class TouchEventContext : public EventContext { 85 public: 86 TouchEventContext(PassRefPtr<Node>, PassRefPtr<EventTarget> currentTarget, PassRefPtr<EventTarget> target); 87 virtual ~TouchEventContext(); 88 89 virtual void handleLocalEvents(Event*) const OVERRIDE; 90 virtual bool isTouchEventContext() const OVERRIDE; 91 92 TouchList* touches() { return m_touches.get(); } 93 TouchList* targetTouches() { return m_targetTouches.get(); } 94 TouchList* changedTouches() { return m_changedTouches.get(); } 95 96 private: 97 RefPtr<TouchList> m_touches; 98 RefPtr<TouchList> m_targetTouches; 99 RefPtr<TouchList> m_changedTouches; 100 #ifndef NDEBUG 101 void checkReachability(TouchList*) const; 102 #endif 103 }; 104 105 inline TouchEventContext* toTouchEventContext(EventContext* eventContext) 106 { 107 ASSERT_WITH_SECURITY_IMPLICATION(!eventContext || eventContext->isTouchEventContext()); 108 return static_cast<TouchEventContext*>(eventContext); 109 } 110 111 #ifndef NDEBUG 112 inline bool EventContext::isUnreachableNode(EventTarget* target) 113 { 114 // FIXME: Checks also for SVG elements. 115 return target && target->toNode() && !target->toNode()->isSVGElement() && !target->toNode()->treeScope()->isInclusiveAncestorOf(m_node->treeScope()); 116 } 117 #endif 118 119 inline void MouseOrFocusEventContext::setRelatedTarget(PassRefPtr<EventTarget> relatedTarget) 120 { 121 ASSERT(!isUnreachableNode(relatedTarget.get())); 122 m_relatedTarget = relatedTarget; 123 } 124 125 } 126 127 #endif // EventContext_h 128