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      1 /*
      2  * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann (at) kde.org>
      3  * Copyright (C) 2004, 2005 Rob Buis <buis (at) kde.org>
      4  * Copyright (C) 2005 Eric Seidel <eric (at) webkit.org>
      5  * Copyright (C) 2013 Google Inc. All rights reserved.
      6  *
      7  * This library is free software; you can redistribute it and/or
      8  * modify it under the terms of the GNU Library General Public
      9  * License as published by the Free Software Foundation; either
     10  * version 2 of the License, or (at your option) any later version.
     11  *
     12  * This library is distributed in the hope that it will be useful,
     13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     15  * Library General Public License for more details.
     16  *
     17  * You should have received a copy of the GNU Library General Public License
     18  * along with this library; see the file COPYING.LIB.  If not, write to
     19  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     20  * Boston, MA 02110-1301, USA.
     21  */
     22 
     23 #ifndef FEColorMatrix_h
     24 #define FEColorMatrix_h
     25 
     26 #include "core/platform/graphics/filters/FilterEffect.h"
     27 
     28 #include "core/platform/graphics/filters/Filter.h"
     29 #include "wtf/Vector.h"
     30 
     31 namespace WebCore {
     32 
     33 enum ColorMatrixType {
     34     FECOLORMATRIX_TYPE_UNKNOWN          = 0,
     35     FECOLORMATRIX_TYPE_MATRIX           = 1,
     36     FECOLORMATRIX_TYPE_SATURATE         = 2,
     37     FECOLORMATRIX_TYPE_HUEROTATE        = 3,
     38     FECOLORMATRIX_TYPE_LUMINANCETOALPHA = 4
     39 };
     40 
     41 class FEColorMatrix : public FilterEffect {
     42 public:
     43     static PassRefPtr<FEColorMatrix> create(Filter*, ColorMatrixType, const Vector<float>&);
     44 
     45     ColorMatrixType type() const;
     46     bool setType(ColorMatrixType);
     47 
     48     const Vector<float>& values() const;
     49     bool setValues(const Vector<float>&);
     50 
     51     virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) OVERRIDE;
     52 
     53     virtual TextStream& externalRepresentation(TextStream&, int indention) const;
     54 
     55     static inline void calculateSaturateComponents(float* components, float value);
     56     static inline void calculateHueRotateComponents(float* components, float value);
     57 
     58 private:
     59     FEColorMatrix(Filter*, ColorMatrixType, const Vector<float>&);
     60 
     61     virtual void applySoftware() OVERRIDE;
     62     virtual bool applySkia() OVERRIDE;
     63 
     64     ColorMatrixType m_type;
     65     Vector<float> m_values;
     66 };
     67 
     68 inline void FEColorMatrix::calculateSaturateComponents(float* components, float value)
     69 {
     70     components[0] = (0.213 + 0.787 * value);
     71     components[1] = (0.715 - 0.715 * value);
     72     components[2] = (0.072 - 0.072 * value);
     73     components[3] = (0.213 - 0.213 * value);
     74     components[4] = (0.715 + 0.285 * value);
     75     components[5] = (0.072 - 0.072 * value);
     76     components[6] = (0.213 - 0.213 * value);
     77     components[7] = (0.715 - 0.715 * value);
     78     components[8] = (0.072 + 0.928 * value);
     79 }
     80 
     81 inline void FEColorMatrix::calculateHueRotateComponents(float* components, float value)
     82 {
     83     float cosHue = cos(value * piFloat / 180);
     84     float sinHue = sin(value * piFloat / 180);
     85     components[0] = 0.213 + cosHue * 0.787 - sinHue * 0.213;
     86     components[1] = 0.715 - cosHue * 0.715 - sinHue * 0.715;
     87     components[2] = 0.072 - cosHue * 0.072 + sinHue * 0.928;
     88     components[3] = 0.213 - cosHue * 0.213 + sinHue * 0.143;
     89     components[4] = 0.715 + cosHue * 0.285 + sinHue * 0.140;
     90     components[5] = 0.072 - cosHue * 0.072 - sinHue * 0.283;
     91     components[6] = 0.213 - cosHue * 0.213 - sinHue * 0.787;
     92     components[7] = 0.715 - cosHue * 0.715 + sinHue * 0.715;
     93     components[8] = 0.072 + cosHue * 0.928 + sinHue * 0.072;
     94 }
     95 
     96 
     97 } // namespace WebCore
     98 
     99 #endif // FEColorMatrix_h
    100