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      1 /*
      2  * Copyright (C) 2006 Apple Computer, Inc.  All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef FocusDirection_h
     27 #define FocusDirection_h
     28 
     29 namespace WebCore {
     30 // FIXME: Rename FocusDirection to FocusType or something.
     31     enum FocusDirection {
     32         // Element::focus(), etc.
     33         FocusDirectionNone = 0,
     34         // TAB, or Shift + TAB
     35         FocusDirectionForward,
     36         FocusDirectionBackward,
     37         // Spatial navigation.
     38         FocusDirectionUp,
     39         FocusDirectionDown,
     40         FocusDirectionLeft,
     41         FocusDirectionRight,
     42         // Mouse press
     43         FocusDirectionMouse,
     44         // Re-focus by a page focus
     45         FocusDirectionPage
     46     };
     47 }
     48 
     49 #endif // FocusDirection_h
     50