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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ash/launcher/launcher.h"
      6 
      7 #include <algorithm>
      8 #include <cmath>
      9 
     10 #include "ash/focus_cycler.h"
     11 #include "ash/launcher/launcher_delegate.h"
     12 #include "ash/launcher/launcher_model.h"
     13 #include "ash/launcher/launcher_navigator.h"
     14 #include "ash/launcher/launcher_view.h"
     15 #include "ash/root_window_controller.h"
     16 #include "ash/screen_ash.h"
     17 #include "ash/shelf/shelf_layout_manager.h"
     18 #include "ash/shelf/shelf_widget.h"
     19 #include "ash/shell.h"
     20 #include "ash/shell_delegate.h"
     21 #include "ash/shell_window_ids.h"
     22 #include "ash/wm/property_util.h"
     23 #include "ash/wm/window_properties.h"
     24 #include "grit/ash_resources.h"
     25 #include "ui/aura/client/activation_client.h"
     26 #include "ui/aura/root_window.h"
     27 #include "ui/aura/window.h"
     28 #include "ui/aura/window_observer.h"
     29 #include "ui/base/resource/resource_bundle.h"
     30 #include "ui/compositor/layer.h"
     31 #include "ui/gfx/canvas.h"
     32 #include "ui/gfx/image/image.h"
     33 #include "ui/gfx/image/image_skia_operations.h"
     34 #include "ui/gfx/skbitmap_operations.h"
     35 #include "ui/views/accessible_pane_view.h"
     36 #include "ui/views/widget/widget.h"
     37 #include "ui/views/widget/widget_delegate.h"
     38 
     39 namespace ash {
     40 
     41 const char Launcher::kNativeViewName[] = "LauncherView";
     42 
     43 Launcher::Launcher(LauncherModel* launcher_model,
     44                    LauncherDelegate* launcher_delegate,
     45                    ShelfWidget* shelf_widget)
     46     : launcher_view_(NULL),
     47       alignment_(shelf_widget->GetAlignment()),
     48       delegate_(launcher_delegate),
     49       shelf_widget_(shelf_widget) {
     50   launcher_view_ = new internal::LauncherView(
     51       launcher_model, delegate_, shelf_widget_->shelf_layout_manager());
     52   launcher_view_->Init();
     53   shelf_widget_->GetContentsView()->AddChildView(launcher_view_);
     54   shelf_widget_->GetNativeView()->SetName(kNativeViewName);
     55   delegate_->OnLauncherCreated(this);
     56 }
     57 
     58 Launcher::~Launcher() {
     59   delegate_->OnLauncherDestroyed(this);
     60 }
     61 
     62 // static
     63 Launcher* Launcher::ForPrimaryDisplay() {
     64   ShelfWidget* shelf_widget = internal::RootWindowController::ForLauncher(
     65       Shell::GetPrimaryRootWindow())->shelf();
     66   return shelf_widget ? shelf_widget->launcher() : NULL;
     67 }
     68 
     69 // static
     70 Launcher* Launcher::ForWindow(aura::Window* window) {
     71   ShelfWidget* shelf_widget =
     72     internal::RootWindowController::ForLauncher(window)->shelf();
     73   return shelf_widget ? shelf_widget->launcher() : NULL;
     74 }
     75 
     76 void Launcher::SetAlignment(ShelfAlignment alignment) {
     77   alignment_ = alignment;
     78   launcher_view_->OnShelfAlignmentChanged();
     79   // ShelfLayoutManager will resize the launcher.
     80 }
     81 
     82 gfx::Rect Launcher::GetScreenBoundsOfItemIconForWindow(aura::Window* window) {
     83   LauncherID id = delegate_->GetIDByWindow(window);
     84   gfx::Rect bounds(launcher_view_->GetIdealBoundsOfItemIcon(id));
     85   gfx::Point screen_origin;
     86   views::View::ConvertPointToScreen(launcher_view_, &screen_origin);
     87   return gfx::Rect(screen_origin.x() + bounds.x(),
     88                    screen_origin.y() + bounds.y(),
     89                    bounds.width(),
     90                    bounds.height());
     91 }
     92 
     93 void Launcher::UpdateIconPositionForWindow(aura::Window* window) {
     94   launcher_view_->UpdatePanelIconPosition(
     95       delegate_->GetIDByWindow(window),
     96       ash::ScreenAsh::ConvertRectFromScreen(
     97           shelf_widget()->GetNativeView(),
     98           window->GetBoundsInScreen()).CenterPoint());
     99 }
    100 
    101 void Launcher::ActivateLauncherItem(int index) {
    102   // We pass in a keyboard event which will then trigger a switch to the
    103   // next item if the current one is already active.
    104   ui::KeyEvent event(ui::ET_KEY_RELEASED,
    105                      ui::VKEY_UNKNOWN,  // The actual key gets ignored.
    106                      ui::EF_NONE,
    107                      false);
    108 
    109   const ash::LauncherItems& items =
    110       launcher_view_->model()->items();
    111   delegate_->ItemSelected(items[index], event);
    112 }
    113 
    114 void Launcher::CycleWindowLinear(CycleDirection direction) {
    115   int item_index = GetNextActivatedItemIndex(
    116       *(launcher_view_->model()), direction);
    117   if (item_index >= 0)
    118     ActivateLauncherItem(item_index);
    119 }
    120 
    121 void Launcher::AddIconObserver(LauncherIconObserver* observer) {
    122   launcher_view_->AddIconObserver(observer);
    123 }
    124 
    125 void Launcher::RemoveIconObserver(LauncherIconObserver* observer) {
    126   launcher_view_->RemoveIconObserver(observer);
    127 }
    128 
    129 bool Launcher::IsShowingMenu() const {
    130   return launcher_view_->IsShowingMenu();
    131 }
    132 
    133 bool Launcher::IsShowingOverflowBubble() const {
    134   return launcher_view_->IsShowingOverflowBubble();
    135 }
    136 
    137 void Launcher::SetVisible(bool visible) const {
    138   launcher_view_->SetVisible(visible);
    139 }
    140 
    141 bool Launcher::IsVisible() const {
    142   return launcher_view_->visible();
    143 }
    144 
    145 void Launcher::SchedulePaint() {
    146   launcher_view_->SchedulePaintForAllButtons();
    147 }
    148 
    149 views::View* Launcher::GetAppListButtonView() const {
    150   return launcher_view_->GetAppListButtonView();
    151 }
    152 
    153 void Launcher::LaunchAppIndexAt(int item_index) {
    154   LauncherModel* launcher_model = launcher_view_->model();
    155   const LauncherItems& items = launcher_model->items();
    156   int item_count = launcher_model->item_count();
    157   int indexes_left = item_index >= 0 ? item_index : item_count;
    158   int found_index = -1;
    159 
    160   // Iterating until we have hit the index we are interested in which
    161   // is true once indexes_left becomes negative.
    162   for (int i = 0; i < item_count && indexes_left >= 0; i++) {
    163     if (items[i].type != TYPE_APP_LIST) {
    164       found_index = i;
    165       indexes_left--;
    166     }
    167   }
    168 
    169   // There are two ways how found_index can be valid: a.) the nth item was
    170   // found (which is true when indexes_left is -1) or b.) the last item was
    171   // requested (which is true when index was passed in as a negative number).
    172   if (found_index >= 0 && (indexes_left == -1 || item_index < 0) &&
    173       (delegate_->IsPerAppLauncher() ||
    174        (items[found_index].status == ash::STATUS_RUNNING ||
    175         items[found_index].status == ash::STATUS_CLOSED))) {
    176     // Then set this one as active (or advance to the next item of its kind).
    177     ActivateLauncherItem(found_index);
    178   }
    179 }
    180 
    181 internal::LauncherView* Launcher::GetLauncherViewForTest() {
    182   return launcher_view_;
    183 }
    184 
    185 void Launcher::SetLauncherViewBounds(gfx::Rect bounds) {
    186   launcher_view_->SetBoundsRect(bounds);
    187 }
    188 
    189 gfx::Rect Launcher::GetLauncherViewBounds() const {
    190   return launcher_view_->bounds();
    191 }
    192 
    193 app_list::ApplicationDragAndDropHost* Launcher::GetDragAndDropHostForAppList() {
    194   return launcher_view_;
    195 }
    196 
    197 }  // namespace ash
    198