1 2 /* 3 * Copyright 2006 The Android Open Source Project 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10 #ifndef SkUserConfig_DEFINED 11 #define SkUserConfig_DEFINED 12 13 /* SkTypes.h, the root of the public header files, does the following trick: 14 15 #include "SkPreConfig.h" 16 #include "SkUserConfig.h" 17 #include "SkPostConfig.h" 18 19 SkPreConfig.h runs first, and it is responsible for initializing certain 20 skia defines. 21 22 SkPostConfig.h runs last, and its job is to just check that the final 23 defines are consistent (i.e. that we don't have mutually conflicting 24 defines). 25 26 SkUserConfig.h (this file) runs in the middle. It gets to change or augment 27 the list of flags initially set in preconfig, and then postconfig checks 28 that everything still makes sense. 29 30 Below are optional defines that add, subtract, or change default behavior 31 in Skia. Your port can locally edit this file to enable/disable flags as 32 you choose, or these can be delared on your command line (i.e. -Dfoo). 33 34 By default, this include file will always default to having all of the flags 35 commented out, so including it will have no effect. 36 */ 37 38 /////////////////////////////////////////////////////////////////////////////// 39 40 // 41 // ANDROID Specific changes - NO NOT CHECK BACK INTO code.google.com/p/skia 42 // 43 44 // When built as part of the system image we can enable certian non-NDK compliant 45 // optimizations. 46 #define SK_BUILD_FOR_ANDROID_FRAMEWORK 47 #define SK_SUPPORT_GPU 1 48 49 // Android Text Tuning 50 #define SK_GAMMA_APPLY_TO_A8 51 #define SK_GAMMA_EXPONENT 1.4 52 #define SK_GAMMA_CONTRAST 0.0 53 54 // Optimizations for chromium (m30) 55 #define GR_GL_CUSTOM_SETUP_HEADER "gl/GrGLConfig_chrome.h" 56 #define IGNORE_ROT_AA_RECT_OPT 57 #define SKIA_IGNORE_GPU_MIPMAPS 58 59 // Disable this check because it is too strict for some chromium-specific 60 // subclasses of SkPixelRef. See bug: crbug.com/171776. 61 #define SK_DISABLE_PIXELREF_LOCKCOUNT_BALANCE_CHECK 62 63 // do this build check for other tools that still read this header 64 #ifdef ANDROID 65 #include <utils/misc.h> 66 #endif 67 68 #define SK_USE_POSIX_THREADS 69 70 /* Scalars (the fractional value type in skia) can be implemented either as 71 floats or 16.16 integers (fixed). Exactly one of these two symbols must be 72 defined. 73 */ 74 #define SK_SCALAR_IS_FLOAT 75 #undef SK_SCALAR_IS_FIXED 76 77 78 /* For some performance-critical scalar operations, skia will optionally work 79 around the standard float operators if it knows that the CPU does not have 80 native support for floats. If your environment uses software floating point, 81 define this flag. 82 */ 83 //#define SK_SOFTWARE_FLOAT 84 85 86 /* Skia has lots of debug-only code. Often this is just null checks or other 87 parameter checking, but sometimes it can be quite intrusive (e.g. check that 88 each 32bit pixel is in premultiplied form). This code can be very useful 89 during development, but will slow things down in a shipping product. 90 91 By default, these mutually exclusive flags are defined in SkPreConfig.h, 92 based on the presence or absence of NDEBUG, but that decision can be changed 93 here. 94 */ 95 //#define SK_DEBUG 96 //#define SK_RELEASE 97 98 /* Skia has certain debug-only code that is extremely intensive even for debug 99 builds. This code is useful for diagnosing specific issues, but is not 100 generally applicable, therefore it must be explicitly enabled to avoid 101 the performance impact. By default these flags are undefined, but can be 102 enabled by uncommenting them below. 103 */ 104 //#define SK_DEBUG_GLYPH_CACHE 105 //#define SK_DEBUG_PATH 106 107 /* To assist debugging, Skia provides an instance counting utility in 108 include/core/SkInstCount.h. This flag turns on and off that utility to 109 allow instance count tracking in either debug or release builds. By 110 default it is enabled in debug but disabled in release. 111 */ 112 //#define SK_ENABLE_INST_COUNT 1 113 114 /* If, in debugging mode, Skia needs to stop (presumably to invoke a debugger) 115 it will call SK_CRASH(). If this is not defined it, it is defined in 116 SkPostConfig.h to write to an illegal address 117 */ 118 //#define SK_CRASH() *(int *)(uintptr_t)0 = 0 119 120 121 /* preconfig will have attempted to determine the endianness of the system, 122 but you can change these mutually exclusive flags here. 123 */ 124 #if __BYTE_ORDER == __BIG_ENDIAN 125 #define SK_CPU_BENDIAN 126 #undef SK_CPU_LENDIAN 127 #else 128 #define SK_CPU_LENDIAN 129 #undef SK_CPU_BENDIAN 130 #endif 131 132 /* Most compilers use the same bit endianness for bit flags in a byte as the 133 system byte endianness, and this is the default. If for some reason this 134 needs to be overridden, specify which of the mutually exclusive flags to 135 use. For example, some atom processors in certain configurations have big 136 endian byte order but little endian bit orders. 137 */ 138 //#define SK_UINT8_BITFIELD_BENDIAN 139 //#define SK_UINT8_BITFIELD_LENDIAN 140 141 142 /* Some compilers don't support long long for 64bit integers. If yours does 143 not, define this to the appropriate type. 144 */ 145 #define SkLONGLONG int64_t 146 147 148 /* To write debug messages to a console, skia will call SkDebugf(...) following 149 printf conventions (e.g. const char* format, ...). If you want to redirect 150 this to something other than printf, define yours here 151 */ 152 //#define SkDebugf(...) MyFunction(__VA_ARGS__) 153 154 /* 155 * To specify a different default font cache limit, define this. If this is 156 * undefined, skia will use a built-in value. 157 */ 158 #define SK_DEFAULT_FONT_CACHE_LIMIT (768 * 1024) 159 160 /* 161 * To specify the default size of the image cache, undefine this and set it to 162 * the desired value (in bytes). SkGraphics.h as a runtime API to set this 163 * value as well. If this is undefined, a built-in value will be used. 164 */ 165 //#define SK_DEFAULT_IMAGE_CACHE_LIMIT (1024 * 1024) 166 167 /* If zlib is available and you want to support the flate compression 168 algorithm (used in PDF generation), define SK_ZLIB_INCLUDE to be the 169 include path. Alternatively, define SK_SYSTEM_ZLIB to use the system zlib 170 library specified as "#include <zlib.h>". 171 */ 172 //#define SK_ZLIB_INCLUDE <zlib.h> 173 //#define SK_SYSTEM_ZLIB 174 175 /* Define this to allow PDF scalars above 32k. The PDF/A spec doesn't allow 176 them, but modern PDF interpreters should handle them just fine. 177 */ 178 //#define SK_ALLOW_LARGE_PDF_SCALARS 179 180 /* Define this to provide font subsetter in PDF generation. 181 */ 182 #define SK_SFNTLY_SUBSETTER "sample/chromium/font_subsetter.h" 183 184 /* Define this to set the upper limit for text to support LCD. Values that 185 are very large increase the cost in the font cache and draw slower, without 186 improving readability. If this is undefined, Skia will use its default 187 value (e.g. 48) 188 */ 189 //#define SK_MAX_SIZE_FOR_LCDTEXT 48 190 191 /* If SK_DEBUG is defined, then you can optionally define SK_SUPPORT_UNITTEST 192 which will run additional self-tests at startup. These can take a long time, 193 so this flag is optional. 194 */ 195 #ifdef SK_DEBUG 196 //#define SK_SUPPORT_UNITTEST 197 #endif 198 199 /* If your system embeds skia and has complex event logging, define this 200 symbol to name a file that maps the following macros to your system's 201 equivalents: 202 SK_TRACE_EVENT0(event) 203 SK_TRACE_EVENT1(event, name1, value1) 204 SK_TRACE_EVENT2(event, name1, value1, name2, value2) 205 src/utils/SkDebugTrace.h has a trivial implementation that writes to 206 the debug output stream. If SK_USER_TRACE_INCLUDE_FILE is not defined, 207 SkTrace.h will define the above three macros to do nothing. 208 */ 209 //#undef SK_USER_TRACE_INCLUDE_FILE 210 211 /* Change the ordering to work in X windows. 212 */ 213 #ifdef SK_SAMPLES_FOR_X 214 #define SK_R32_SHIFT 16 215 #define SK_G32_SHIFT 8 216 #define SK_B32_SHIFT 0 217 #define SK_A32_SHIFT 24 218 #endif 219 220 221 /* Determines whether to build code that supports the GPU backend. Some classes 222 that are not GPU-specific, such as SkShader subclasses, have optional code 223 that is used allows them to interact with the GPU backend. If you'd like to 224 omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu 225 directories from your include search path when you're not building the GPU 226 backend. Defaults to 1 (build the GPU code). 227 */ 228 //#define SK_SUPPORT_GPU 1 229 230 /* The PDF generation code uses Path Ops to generate inverse fills and complex 231 * clipping paths, but at this time, Path Ops is not release ready yet. So, 232 * the code is hidden behind this #define guard. If you are feeling adventurous 233 * and want the latest and greatest PDF generation code, uncomment the #define. 234 * When Path Ops is release ready, the define guards and this user config 235 * define should be removed entirely. 236 */ 237 //#define SK_PDF_USE_PATHOPS 238 239 #endif 240