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      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 #include "Test.h"
      9 
     10 #include "SkString.h"
     11 #include "SkTArray.h"
     12 #include "SkTime.h"
     13 #include "SkError.h"
     14 
     15 #if SK_SUPPORT_GPU
     16 #include "GrContext.h"
     17 #include "gl/SkNativeGLContext.h"
     18 #else
     19 class GrContext;
     20 #endif
     21 
     22 SK_DEFINE_INST_COUNT(skiatest::Reporter)
     23 
     24 using namespace skiatest;
     25 
     26 Reporter::Reporter() : fTestCount(0) {
     27 }
     28 
     29 void Reporter::startTest(Test* test) {
     30     this->bumpTestCount();
     31     this->onStart(test);
     32 }
     33 
     34 void Reporter::reportFailed(const SkString& desc) {
     35     this->onReportFailed(desc);
     36 }
     37 
     38 void Reporter::endTest(Test* test) {
     39     this->onEnd(test);
     40 }
     41 
     42 ///////////////////////////////////////////////////////////////////////////////
     43 
     44 Test::Test() : fReporter(NULL), fPassed(true) {}
     45 
     46 Test::~Test() {
     47     SkSafeUnref(fReporter);
     48 }
     49 
     50 void Test::setReporter(Reporter* r) {
     51     SkRefCnt_SafeAssign(fReporter, r);
     52 }
     53 
     54 const char* Test::getName() {
     55     if (fName.size() == 0) {
     56         this->onGetName(&fName);
     57     }
     58     return fName.c_str();
     59 }
     60 
     61 namespace {
     62     class LocalReporter : public Reporter {
     63     public:
     64         explicit LocalReporter(Reporter* reporterToMimic) : fReporter(reporterToMimic) {}
     65 
     66         int failure_size() const { return fFailures.count(); }
     67         const SkString& failure(int i) const { return fFailures[i]; }
     68 
     69     protected:
     70         void onReportFailed(const SkString& desc) SK_OVERRIDE {
     71             fFailures.push_back(desc);
     72         }
     73 
     74         // Proxy down to fReporter.  We assume these calls are threadsafe.
     75         virtual bool allowExtendedTest() const SK_OVERRIDE {
     76             return fReporter->allowExtendedTest();
     77         }
     78 
     79         virtual bool allowThreaded() const SK_OVERRIDE {
     80             return fReporter->allowThreaded();
     81         }
     82 
     83         virtual void bumpTestCount() SK_OVERRIDE {
     84             fReporter->bumpTestCount();
     85         }
     86 
     87         virtual bool verbose() const SK_OVERRIDE {
     88             return fReporter->verbose();
     89         }
     90 
     91     private:
     92         Reporter* fReporter;  // Unowned.
     93         SkTArray<SkString> fFailures;
     94     };
     95 }  // namespace
     96 
     97 void Test::run() {
     98     // Clear the Skia error callback before running any test, to ensure that tests
     99     // don't have unintended side effects when running more than one.
    100     SkSetErrorCallback( NULL, NULL );
    101 
    102     // Tell (likely shared) fReporter that this test has started.
    103     fReporter->startTest(this);
    104 
    105     const SkMSec start = SkTime::GetMSecs();
    106     // Run the test into a LocalReporter so we know if it's passed or failed without interference
    107     // from other tests that might share fReporter.
    108     LocalReporter local(fReporter);
    109     this->onRun(&local);
    110     fPassed = local.failure_size() == 0;
    111     fElapsed = SkTime::GetMSecs() - start;
    112 
    113     // Now tell fReporter about any failures and wrap up.
    114     for (int i = 0; i < local.failure_size(); i++) {
    115       fReporter->reportFailed(local.failure(i));
    116     }
    117     fReporter->endTest(this);
    118 
    119 }
    120 
    121 ///////////////////////////////////////////////////////////////////////////////
    122 
    123 #if SK_SUPPORT_GPU
    124 #include "GrContextFactory.h"
    125 GrContextFactory gGrContextFactory;
    126 #endif
    127 
    128 GrContextFactory* GpuTest::GetGrContextFactory() {
    129 #if SK_SUPPORT_GPU
    130     return &gGrContextFactory;
    131 #else
    132     return NULL;
    133 #endif
    134 }
    135 
    136 void GpuTest::DestroyContexts() {
    137 #if SK_SUPPORT_GPU
    138     gGrContextFactory.destroyContexts();
    139 #endif
    140 }
    141