1 // Copyright 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ash/wm/window_selector_controller.h" 6 7 #include "ash/session_state_delegate.h" 8 #include "ash/shell.h" 9 #include "ash/wm/mru_window_tracker.h" 10 #include "ash/wm/window_selector.h" 11 #include "ash/wm/window_util.h" 12 #include "ui/base/events/event.h" 13 #include "ui/base/events/event_handler.h" 14 15 namespace ash { 16 17 namespace { 18 19 // Filter to watch for the termination of a keyboard gesture to cycle through 20 // multiple windows. 21 class WindowSelectorEventFilter : public ui::EventHandler { 22 public: 23 WindowSelectorEventFilter(); 24 virtual ~WindowSelectorEventFilter(); 25 26 // Overridden from ui::EventHandler: 27 virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE; 28 29 private: 30 DISALLOW_COPY_AND_ASSIGN(WindowSelectorEventFilter); 31 }; 32 33 // Watch for all keyboard events by filtering the root window. 34 WindowSelectorEventFilter::WindowSelectorEventFilter() { 35 Shell::GetInstance()->AddPreTargetHandler(this); 36 } 37 38 WindowSelectorEventFilter::~WindowSelectorEventFilter() { 39 Shell::GetInstance()->RemovePreTargetHandler(this); 40 } 41 42 void WindowSelectorEventFilter::OnKeyEvent(ui::KeyEvent* event) { 43 // Views uses VKEY_MENU for both left and right Alt keys. 44 if (event->key_code() == ui::VKEY_MENU && 45 event->type() == ui::ET_KEY_RELEASED) { 46 Shell::GetInstance()->window_selector_controller()->AltKeyReleased(); 47 // Warning: |this| will be deleted from here on. 48 } 49 } 50 51 } // namespace 52 53 WindowSelectorController::WindowSelectorController() { 54 } 55 56 WindowSelectorController::~WindowSelectorController() { 57 } 58 59 // static 60 bool WindowSelectorController::CanSelect() { 61 // Don't allow a window overview if the screen is locked or a modal dialog is 62 // open. 63 return !Shell::GetInstance()->session_state_delegate()->IsScreenLocked() && 64 !Shell::GetInstance()->IsSystemModalWindowOpen(); 65 } 66 67 void WindowSelectorController::ToggleOverview() { 68 if (window_selector_.get()) { 69 window_selector_.reset(); 70 } else { 71 std::vector<aura::Window*> windows = ash::Shell::GetInstance()-> 72 mru_window_tracker()->BuildMruWindowList(); 73 // Don't enter overview mode with no windows. 74 if (windows.empty()) 75 return; 76 77 // Deactivating the window will hide popup windows like the omnibar or 78 // open menus. 79 aura::Window* active_window = wm::GetActiveWindow(); 80 if (active_window) 81 wm::DeactivateWindow(active_window); 82 window_selector_.reset( 83 new WindowSelector(windows, WindowSelector::OVERVIEW, this)); 84 } 85 } 86 87 void WindowSelectorController::HandleCycleWindow( 88 WindowSelector::Direction direction) { 89 if (!CanSelect()) 90 return; 91 92 if (!IsSelecting()) { 93 event_handler_.reset(new WindowSelectorEventFilter()); 94 std::vector<aura::Window*> windows = ash::Shell::GetInstance()-> 95 mru_window_tracker()->BuildMruWindowList(); 96 window_selector_.reset( 97 new WindowSelector(windows, WindowSelector::CYCLE, this)); 98 window_selector_->Step(direction); 99 } else if (window_selector_->mode() == WindowSelector::CYCLE) { 100 window_selector_->Step(direction); 101 } 102 } 103 104 void WindowSelectorController::AltKeyReleased() { 105 event_handler_.reset(); 106 window_selector_->SelectWindow(); 107 } 108 109 bool WindowSelectorController::IsSelecting() { 110 return window_selector_.get() != NULL; 111 } 112 113 void WindowSelectorController::OnWindowSelected(aura::Window* window) { 114 window_selector_.reset(); 115 wm::ActivateWindow(window); 116 } 117 118 void WindowSelectorController::OnSelectionCanceled() { 119 window_selector_.reset(); 120 } 121 122 } // namespace ash 123