1 // Copyright 2011 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_ 6 #define CC_OUTPUT_GEOMETRY_BINDING_H_ 7 8 #include "base/basictypes.h" 9 10 namespace gfx { class RectF; } 11 12 namespace WebKit { class WebGraphicsContext3D; } 13 14 namespace cc { 15 16 class GeometryBinding { 17 public: 18 GeometryBinding(WebKit::WebGraphicsContext3D* context, 19 const gfx::RectF& quad_vertex_rect); 20 ~GeometryBinding(); 21 22 void PrepareForDraw(); 23 24 // All layer shaders share the same attribute locations for the vertex 25 // positions and texture coordinates. This allows switching shaders without 26 // rebinding attribute arrays. 27 static int PositionAttribLocation() { return 0; } 28 static int TexCoordAttribLocation() { return 1; } 29 static int TriangleIndexAttribLocation() { return 2; } 30 31 private: 32 WebKit::WebGraphicsContext3D* context_; 33 34 unsigned quad_vertices_vbo_; 35 unsigned quad_elements_vbo_; 36 37 DISALLOW_COPY_AND_ASSIGN(GeometryBinding); 38 }; 39 40 } // namespace cc 41 42 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_ 43