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    Searched defs:ShaderType (Results 1 - 7 of 7) sorted by null

  /external/llvm/lib/Target/R600/
AMDGPUMachineFunction.h 23 unsigned ShaderType;
AMDGPU.h 57 namespace ShaderType {
  /external/chromium_org/content/common/gpu/client/
gl_helper_scaling.h 23 enum ShaderType {
48 typedef std::pair<ShaderType, bool> ShaderProgramKeyType;
75 ShaderType shader);
140 ScalerStage(ShaderType shader_,
147 ShaderType shader;
181 scoped_refptr<ShaderProgram> GetShaderProgram(ShaderType type, bool swizzle);
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Renderer.h 89 enum ShaderType
209 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type) = 0;
210 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type) = 0;
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 76 public static enum ShaderType {
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
108 this.shaderType = type;
115 this.shaderType = ss.shaderType;
127 oc.write(shaderType, "shaderType", null);
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null);
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  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLShaderBuilder.h 101 enum ShaderType {
163 void appendTextureLookup(ShaderType,
173 void appendTextureLookupAndModulate(ShaderType,
179 /** Emits a helper function outside of main(). Currently ShaderType must be
181 void emitFunction(ShaderType shader,
213 visibility is a bitfield of ShaderType values indicating from which shaders the uniform
282 void getShader(ShaderType, SkString*) const;
332 void codeAppendf(ShaderType type, const char format[], va_list args);
333 void codeAppend(ShaderType type, const char* str);
338 void appendUniformDecls(ShaderType, SkString*) const
    [all...]
  /external/skia/src/gpu/gl/
GrGLShaderBuilder.h 101 enum ShaderType {
163 void appendTextureLookup(ShaderType,
173 void appendTextureLookupAndModulate(ShaderType,
179 /** Emits a helper function outside of main(). Currently ShaderType must be
181 void emitFunction(ShaderType shader,
213 visibility is a bitfield of ShaderType values indicating from which shaders the uniform
282 void getShader(ShaderType, SkString*) const;
332 void codeAppendf(ShaderType type, const char format[], va_list args);
333 void codeAppend(ShaderType type, const char* str);
338 void appendUniformDecls(ShaderType, SkString*) const
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