1 // Copyright 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_ 6 #define CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_ 7 8 #include "base/memory/scoped_ptr.h" 9 #include "cc/layers/video_frame_provider.h" 10 #include "gpu/command_buffer/common/mailbox.h" 11 #include "ui/gfx/size.h" 12 13 namespace content { 14 15 // The proxy class for the gpu thread to notify the compositor thread 16 // when a new video frame is available. 17 class StreamTextureProxy { 18 public: 19 virtual ~StreamTextureProxy() {} 20 21 // Initialize and bind to the current thread, which becomes the thread that 22 // a connected client will receive callbacks on. 23 virtual void BindToCurrentThread(int32 stream_id) = 0; 24 25 virtual bool IsBoundToThread() = 0; 26 27 // Setting the target for callback when a frame is available. This function 28 // could be called on both the main thread and the compositor thread. 29 virtual void SetClient(cc::VideoFrameProvider::Client* client) = 0; 30 31 // Causes this instance to be deleted on the thread it is bound to. 32 virtual void Release() = 0; 33 34 struct Deleter { 35 inline void operator()(StreamTextureProxy* ptr) const { ptr->Release(); } 36 }; 37 }; 38 39 typedef scoped_ptr<StreamTextureProxy, StreamTextureProxy::Deleter> 40 ScopedStreamTextureProxy; 41 42 // Factory class for managing stream textures. 43 class StreamTextureFactory { 44 public: 45 virtual ~StreamTextureFactory() {} 46 47 // Create the StreamTextureProxy object. 48 virtual StreamTextureProxy* CreateProxy() = 0; 49 50 // Send an IPC message to the browser process to request a java surface 51 // object for the given stream_id. After the the surface is created, 52 // it will be passed back to the WebMediaPlayerAndroid object identified by 53 // the player_id. 54 virtual void EstablishPeer(int32 stream_id, int player_id) = 0; 55 56 // Create the streamTexture and return the stream Id and create a client-side 57 // texture id to refer to the streamTexture. The texture id is produced into 58 // a mailbox so it can be used to ship in a VideoFrame, with a sync point for 59 // when the mailbox can be accessed. 60 virtual unsigned CreateStreamTexture( 61 unsigned texture_target, 62 unsigned* texture_id, 63 gpu::Mailbox* texture_mailbox, 64 unsigned* texture_mailbox_sync_point) = 0; 65 66 // Destroy the streamTexture for the given texture id, as well as the 67 // client side texture. 68 virtual void DestroyStreamTexture(unsigned texture_id) = 0; 69 70 // Set the streamTexture size for the given stream Id. 71 virtual void SetStreamTextureSize(int32 texture_id, 72 const gfx::Size& size) = 0; 73 }; 74 75 } // namespace content 76 77 #endif // CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_ 78