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Searched
defs:activeAnimations
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/WebKit/Source/core/animation/
AnimationStack.h
55
const Vector<Animation*>&
activeAnimations
(const Element* element) const { return m_activeAnimations; }
/external/chromium_org/third_party/WebKit/Source/core/animation/css/
CSSAnimations.cpp
108
ActiveAnimations
*
activeAnimations
= element->
activeAnimations
();
110
const CSSAnimations* cssAnimations =
activeAnimations
?
activeAnimations
->cssAnimations() : 0;
/external/chromium_org/third_party/WebKit/Source/core/dom/
ElementRareData.h
25
#include "core/animation/
ActiveAnimations
.h"
132
ActiveAnimations
*
activeAnimations
() { return m_activeAnimations.get(); }
133
void setActiveAnimations(PassOwnPtr<
ActiveAnimations
>
activeAnimations
)
135
m_activeAnimations =
activeAnimations
;
182
OwnPtr<
ActiveAnimations
> m_activeAnimations;
Element.cpp
216
if (
ActiveAnimations
*
activeAnimations
= data->
activeAnimations
())
217
activeAnimations
->cssAnimations()->cancel();
386
ActiveAnimations
* Element::
activeAnimations
() const
389
return elementRareData()->
activeAnimations
();
393
ActiveAnimations
* Element::ensureActiveAnimations()
396
if (!elementRareData()->
activeAnimations
())
397
rareData->setActiveAnimations(adoptPtr(new
ActiveAnimations
()));
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