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    Searched defs:activeAnimations (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/animation/
AnimationStack.h 55 const Vector<Animation*>& activeAnimations(const Element* element) const { return m_activeAnimations; }
  /external/chromium_org/third_party/WebKit/Source/core/animation/css/
CSSAnimations.cpp 108 ActiveAnimations* activeAnimations = element->activeAnimations();
110 const CSSAnimations* cssAnimations = activeAnimations ? activeAnimations->cssAnimations() : 0;
  /external/chromium_org/third_party/WebKit/Source/core/dom/
ElementRareData.h 25 #include "core/animation/ActiveAnimations.h"
132 ActiveAnimations* activeAnimations() { return m_activeAnimations.get(); }
133 void setActiveAnimations(PassOwnPtr<ActiveAnimations> activeAnimations)
135 m_activeAnimations = activeAnimations;
182 OwnPtr<ActiveAnimations> m_activeAnimations;
Element.cpp 216 if (ActiveAnimations* activeAnimations = data->activeAnimations())
217 activeAnimations->cssAnimations()->cancel();
386 ActiveAnimations* Element::activeAnimations() const
389 return elementRareData()->activeAnimations();
393 ActiveAnimations* Element::ensureActiveAnimations()
396 if (!elementRareData()->activeAnimations())
397 rareData->setActiveAnimations(adoptPtr(new ActiveAnimations()));
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