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    Searched defs:beforeChild (Results 1 - 7 of 7) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderNamedFlowThread.cpp 155 RenderObject* beforeChild = nextRendererForNode(childNode);
156 if (beforeChild)
157 m_flowThreadChildList.insertBefore(beforeChild, newChild);
RenderInline.cpp 260 void RenderInline::addChild(RenderObject* newChild, RenderObject* beforeChild)
263 return addChildToContinuation(newChild, beforeChild);
264 return addChildIgnoringContinuation(newChild, beforeChild);
274 RenderBoxModelObject* RenderInline::continuationBefore(RenderObject* beforeChild)
276 if (beforeChild && beforeChild->parent() == this)
283 if (beforeChild && beforeChild->parent() == curr) {
284 if (curr->firstChild() == beforeChild)
294 if (!beforeChild && !last->firstChild()
    [all...]
RenderObject.cpp 330 void RenderObject::addChild(RenderObject* newChild, RenderObject* beforeChild)
342 RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : children->lastChild();
347 addChild(table, beforeChild);
351 children->insertChildNode(this, newChild, beforeChild);
477 RenderLayer*& beforeChild)
480 if (!beforeChild && newObject) {
483 // pointer values for newObject and beforeChild used by everyone else.
484 beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject);
487 parentLayer->addChild(toRenderLayerModelObject(obj)->layer(), beforeChild);
    [all...]
RenderLayer.cpp     [all...]
  /external/chromium_org/third_party/skia/include/views/
SkView.h 343 virtual void beforeChild(SkView* child, SkCanvas* canvas) {}
  /external/skia/include/views/
SkView.h 343 virtual void beforeChild(SkView* child, SkCanvas* canvas) {}
  /external/chromium_org/third_party/WebKit/Source/devtools/scripts/closure/
compiler.jar 

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