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Searched
defs:debug_state
(Results
1 - 6
of
6
) sorted by null
/external/chromium_org/cc/layers/
heads_up_display_layer_impl.cc
181
const LayerTreeDebugState&
debug_state
= layer_tree_impl()->
debug_state
();
local
188
if (
debug_state
.show_fps_counter) {
194
if (
debug_state
.continuous_painting) {
208
if (
debug_state
.ShowMemoryStats()) {
222
const LayerTreeDebugState&
debug_state
= layer_tree_impl()->
debug_state
();
local
224
if (
debug_state
.ShowHudRects())
228
if (
debug_state
.continuous_painting) {
231
} else if (
debug_state
.show_fps_counter)
[
all
...]
/external/chromium_org/cc/trees/
layer_tree_host_impl.h
328
const LayerTreeDebugState&
debug_state
() const { return debug_state_; }
function in class:cc::LayerTreeHostImpl
layer_tree_impl.cc
512
const LayerTreeDebugState& LayerTreeImpl::
debug_state
() const {
function in class:cc::LayerTreeImpl
513
return layer_tree_host_impl_->
debug_state
();
layer_tree_host.h
203
void SetDebugState(const LayerTreeDebugState&
debug_state
);
204
const LayerTreeDebugState&
debug_state
() const { return debug_state_; }
function in class:cc::LayerTreeHost
layer_tree_host_unittest_context.cc
1197
LayerTreeDebugState
debug_state
;
variable
1199
layer_tree_host()->SetDebugState(
debug_state
);
variable
[
all
...]
/external/chromium_org/content/renderer/gpu/
render_widget_compositor.cc
338
cc::LayerTreeDebugState current = layer_tree_host_->
debug_state
();
499
cc::LayerTreeDebugState
debug_state
= layer_tree_host_->
debug_state
();
local
500
debug_state
.show_fps_counter = show;
501
layer_tree_host_->SetDebugState(
debug_state
);
505
cc::LayerTreeDebugState
debug_state
= layer_tree_host_->
debug_state
();
local
506
debug_state
.show_paint_rects = show;
507
layer_tree_host_->SetDebugState(
debug_state
);
511
cc::LayerTreeDebugState
debug_state
= layer_tree_host_->debug_state()
local
517
cc::LayerTreeDebugState
debug_state
= layer_tree_host_->
debug_state
();
local
523
cc::LayerTreeDebugState
debug_state
= layer_tree_host_->
debug_state
();
local
[
all
...]
Completed in 228 milliseconds