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    Searched defs:dequeueBuffer (Results 1 - 7 of 7) sorted by null

  /hardware/qcom/display/msm8974/liboverlay/
overlayWriteback.cpp 159 bool Writeback::dequeueBuffer() {
163 ALOGE("%s: dequeuebuffer failed", __func__);
176 if(!dequeueBuffer()) {
  /frameworks/native/libs/ui/
FramebufferNativeWindow.cpp 153 ANativeWindow::dequeueBuffer = dequeueBuffer;
224 int result = dequeueBuffer(window, buffer, &fenceFd);
235 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
  /frameworks/native/libs/gui/
IGraphicBufferProducer.cpp 82 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
206 int result = dequeueBuffer(&buf, &fence, async, w, h, format, usage);
BufferQueue.cpp 253 status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, bool async,
256 ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
259 ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
280 ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
290 ST_LOGE("dequeueBuffer: async mode is invalid with buffercount override");
335 ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
349 ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
368 ST_LOGE("dequeueBuffer: would block! returning an error instead.");
378 ST_LOGE("dequeueBuffer: no available buffer slots");
415 ST_LOGE("dequeueBuffer: about to return a NULL fence from mSlot.
    [all...]
Surface.cpp 46 ANativeWindow::dequeueBuffer = hook_dequeueBuffer;
97 return c->dequeueBuffer(buffer, fenceFd);
117 int result = c->dequeueBuffer(&buf, &fenceFd);
178 int Surface::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) {
180 ALOGV("Surface::dequeueBuffer");
186 status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, mSwapIntervalZero,
189 ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d)"
197 ALOGE_IF(fence == NULL, "Surface::dequeueBuffer: received null Fence! buf=%d", buf);
206 ALOGE("dequeueBuffer: IGraphicBufferProducer::requestBuffer failed: %d", result)
    [all...]
  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp 149 // dequeueBuffer().
180 // in a GLES configuration, if the sink disappears then dequeueBuffer
264 status_t VirtualDisplaySurface::dequeueBuffer(Source source,
269 status_t result = mSource[source]->dequeueBuffer(sslot, fence, async,
274 VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d",
294 VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p fmt=%d usage=%#x",
303 status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
306 "Unexpected dequeueBuffer() in %s state", dbgStateStr());
309 VDS_LOGW_IF(!async, "EGL called dequeueBuffer with !async despite eglSwapInterval(0)");
310 VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#x", w, h, format, usage)
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  /system/core/include/system/
window.h 395 * The window holds a reference to the buffer between dequeueBuffer and
404 * time for binary compatibility, but the new dequeueBuffer function that
413 * dequeueBuffer first.
428 * The window holds a reference to the buffer between dequeueBuffer and
495 * The window holds a reference to the buffer between dequeueBuffer and
513 * The window holds a reference to the buffer between dequeueBuffer and
528 int (*dequeueBuffer)(struct ANativeWindow* window,
535 * The window holds a reference to the buffer between dequeueBuffer and
559 * The window holds a reference to the buffer between dequeueBuffer and
570 * from dequeueBuffer, that same fence should be passed to cancelBuffer t
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