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  /external/eigen/Eigen/src/Geometry/
EulerAngles.h 22 * \code Vector3f ea = mat.eulerAngles(2, 0, 2); \endcode
33 MatrixBase<Derived>::eulerAngles(Index a0, Index a1, Index a2) const
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
AnimationFactory.java 82 Vector3f eulerAngles = new Vector3f();
96 eulerAngles.set(a[0], a[1], a[2]);
102 eulerAngles.set(x, y, z);
282 float delta = Math.max(Math.abs(x - prevRot.eulerAngles.x), Math.abs(y - prevRot.eulerAngles.y));
283 delta = Math.max(delta, Math.abs(z - prevRot.eulerAngles.z));
289 float dXAngle = (x - prevRot.eulerAngles.x) / (float) dF;
290 float dYAngle = (y - prevRot.eulerAngles.y) / (float) dF;
291 float dZAngle = (z - prevRot.eulerAngles.z) / (float) dF;
301 dr.set(prevRot.eulerAngles.x + cursor * dXAngle, prevRot.eulerAngles.y + cursor * dYAngle, prevRot.eulerAngles.z + cursor * d (…)
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