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    Searched defs:fragmentShader (Results 1 - 25 of 27) sorted by null

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  /cts/tests/tests/opengl/libopengltest/
attach_shader_eight.cpp 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
29 glAttachShader(program, fragmentShader);
33 glDeleteShader(fragmentShader);
attach_shader_nine.cpp 26 GLuint fragmentShader = 0;
28 glAttachShader(program, fragmentShader);
32 glDeleteShader(fragmentShader);
attach_shader_six.cpp 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
30 glAttachShader(program, fragmentShader);
attach_shader_ten.cpp 27 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader);
29 glAttachShader(program, fragmentShader);
42 glDeleteShader(fragmentShader);
color_one.cpp 40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one);
47 glAttachShader(gProgram, fragmentShader);
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Common/
esShader.c 99 GLuint fragmentShader;
108 fragmentShader = esLoadShader ( GL_FRAGMENT_SHADER, fragShaderSrc );
109 if ( fragmentShader == 0 )
122 glAttachShader ( programObject, fragmentShader );
152 glDeleteShader ( fragmentShader );
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererElevenShaderTest.java 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
37 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTenShaderTest.java 33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
36 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTwelveShaderTest.java 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
38 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTwoShaderTest.java 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
RendererOneShaderTest.java 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
67 GLES20.glAttachShader(mProgram, fragmentShader);
RendererThreeShaderTest.java 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
70 GLES20.glAttachShader(mProgram, fragmentShader);
RendererOneColorBufferTest.java 147 int fragmentShader;
153 fragmentShader = LoadShader(GLES20.GL_FRAGMENT_SHADER, fShaderStr);
162 GLES20.glAttachShader(programObject, fragmentShader);
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Hello_Triangle/
Hello_Triangle.c 96 GLuint fragmentShader;
102 fragmentShader = LoadShader ( GL_FRAGMENT_SHADER, fShaderStr );
111 glAttachShader ( programObject, fragmentShader );
  /frameworks/native/cmds/flatland/
GLHelper.h 35 const char* fragmentShader[MAX_SHADER_LINES];
  /external/chromium_org/third_party/WebKit/Source/core/rendering/style/
StyleCustomFilterProgram.h 51 KURL fragmentShaderURL, PassRefPtr<StyleShader> fragmentShader, CustomFilterProgramType programType,
54 return adoptRef(new StyleCustomFilterProgram(vertexShaderURL, vertexShader, fragmentShaderURL, fragmentShader, programType, mixSettings, meshType));
71 StyleShader* fragmentShader() const { return m_fragmentShader.get(); }
149 StyleCustomFilterProgram(KURL vertexShaderURL, PassRefPtr<StyleShader> vertexShader, KURL fragmentShaderURL, PassRefPtr<StyleShader> fragmentShader,
153 , m_fragmentShader(fragmentShader)
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
GLUtils.cpp 159 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource);
160 if (!fragmentShader) {
167 glAttachShader(program, fragmentShader);
  /external/chromium_org/third_party/WebKit/Source/core/css/resolver/
FilterOperationResolver.cpp 232 static PassRefPtr<CustomFilterProgram> createCustomFilterProgram(CSSShaderValue* vertexShader, CSSShaderValue* fragmentShader,
238 KURL fragmentShaderURL = fragmentShader ? fragmentShader->completeURL(fetcher) : KURL();
240 fragmentShaderURL, fragmentShader ? styleShader(fragmentShader, state) : 0, programType, mixSettings, meshType);
256 CSSShaderValue* fragmentShader = 0;
267 fragmentShader = toCSSShaderValue(iterator.value());
283 fragmentShader = toCSSShaderValue(fragmentShaderOrMixFunction);
287 if (!vertexShader && !fragmentShader)
345 RefPtr<CustomFilterProgram> program = createCustomFilterProgram(vertexShader, fragmentShader, programType, mixSettings, meshType, state)
    [all...]
  /frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 240 GLuint vertexShader, fragmentShader;
250 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
261 glAttachShader(program, fragmentShader);
283 glDeleteShader(fragmentShader);
    [all...]
  /frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImage.java 216 int fragmentShader = GenImage.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
220 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 193 GLuint fragmentShader;
198 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr);
204 glAttachShader(programObject, fragmentShader);
  /external/chromium_org/third_party/WebKit/Source/testing/runner/
TestPlugin.cpp 471 unsigned fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource);
473 if (vertexShader && fragmentShader && program) {
475 m_context->attachShader(program, fragmentShader);
487 if (fragmentShader)
488 m_context->deleteShader(fragmentShader);
  /frameworks/base/libs/hwui/
ProgramCache.cpp 440 String8 fragmentShader = generateFragmentShader(description);
442 return new Program(description, vertexShader.string(), fragmentShader.string());
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
285 if (fragmentShader == 0) return 0;
291 glAttachShader(program, fragmentShader);
303 glDeleteShader(fragmentShader);
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 234 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
235 if (fragmentShader == 0) return 0;
241 glAttachShader(program, fragmentShader);
253 glDeleteShader(fragmentShader);

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