1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // fxc /E luminanceps /T ps_2_0 /Fh compiled/luminanceps.h Blit.ps 6 // 7 // 8 // Parameters: 9 // 10 // float4 mode; 11 // sampler2D tex; 12 // 13 // 14 // Registers: 15 // 16 // Name Reg Size 17 // ------------ ----- ---- 18 // mode c0 1 19 // tex s0 1 20 // 21 22 ps_2_0 23 dcl t0.xy 24 dcl_2d s0 25 texld r0, t0, s0 26 mad r1.w, r0.w, c0.x, c0.y 27 mov r1.xyz, r0.x 28 mov oC0, r1 29 30 // approximately 4 instruction slots used (1 texture, 3 arithmetic) 31 #endif 32 33 const BYTE g_ps20_luminanceps[] = 34 { 35 0, 2, 255, 255, 254, 255, 36 43, 0, 67, 84, 65, 66, 37 28, 0, 0, 0, 119, 0, 38 0, 0, 0, 2, 255, 255, 39 2, 0, 0, 0, 28, 0, 40 0, 0, 0, 1, 0, 0, 41 112, 0, 0, 0, 68, 0, 42 0, 0, 2, 0, 0, 0, 43 1, 0, 0, 0, 76, 0, 44 0, 0, 0, 0, 0, 0, 45 92, 0, 0, 0, 3, 0, 46 0, 0, 1, 0, 0, 0, 47 96, 0, 0, 0, 0, 0, 48 0, 0, 109, 111, 100, 101, 49 0, 171, 171, 171, 1, 0, 50 3, 0, 1, 0, 4, 0, 51 1, 0, 0, 0, 0, 0, 52 0, 0, 116, 101, 120, 0, 53 4, 0, 12, 0, 1, 0, 54 1, 0, 1, 0, 0, 0, 55 0, 0, 0, 0, 112, 115, 56 95, 50, 95, 48, 0, 77, 57 105, 99, 114, 111, 115, 111, 58 102, 116, 32, 40, 82, 41, 59 32, 72, 76, 83, 76, 32, 60 83, 104, 97, 100, 101, 114, 61 32, 67, 111, 109, 112, 105, 62 108, 101, 114, 32, 57, 46, 63 50, 57, 46, 57, 53, 50, 64 46, 51, 49, 49, 49, 0, 65 31, 0, 0, 2, 0, 0, 66 0, 128, 0, 0, 3, 176, 67 31, 0, 0, 2, 0, 0, 68 0, 144, 0, 8, 15, 160, 69 66, 0, 0, 3, 0, 0, 70 15, 128, 0, 0, 228, 176, 71 0, 8, 228, 160, 4, 0, 72 0, 4, 1, 0, 8, 128, 73 0, 0, 255, 128, 0, 0, 74 0, 160, 0, 0, 85, 160, 75 1, 0, 0, 2, 1, 0, 76 7, 128, 0, 0, 0, 128, 77 1, 0, 0, 2, 0, 8, 78 15, 128, 1, 0, 228, 128, 79 255, 255, 0, 0 80 }; 81