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      1 #if 0
      2 //
      3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
      4 //
      5 //   fxc /E luminanceps /T ps_2_0 /Fh compiled/luminanceps.h Blit.ps
      6 //
      7 //
      8 // Parameters:
      9 //
     10 //   float4 mode;
     11 //   sampler2D tex;
     12 //
     13 //
     14 // Registers:
     15 //
     16 //   Name         Reg   Size
     17 //   ------------ ----- ----
     18 //   mode         c0       1
     19 //   tex          s0       1
     20 //
     21 
     22     ps_2_0
     23     dcl t0.xy
     24     dcl_2d s0
     25     texld r0, t0, s0
     26     mad r1.w, r0.w, c0.x, c0.y
     27     mov r1.xyz, r0.x
     28     mov oC0, r1
     29 
     30 // approximately 4 instruction slots used (1 texture, 3 arithmetic)
     31 #endif
     32 
     33 const BYTE g_ps20_luminanceps[] =
     34 {
     35       0,   2, 255, 255, 254, 255,
     36      43,   0,  67,  84,  65,  66,
     37      28,   0,   0,   0, 119,   0,
     38       0,   0,   0,   2, 255, 255,
     39       2,   0,   0,   0,  28,   0,
     40       0,   0,   0,   1,   0,   0,
     41     112,   0,   0,   0,  68,   0,
     42       0,   0,   2,   0,   0,   0,
     43       1,   0,   0,   0,  76,   0,
     44       0,   0,   0,   0,   0,   0,
     45      92,   0,   0,   0,   3,   0,
     46       0,   0,   1,   0,   0,   0,
     47      96,   0,   0,   0,   0,   0,
     48       0,   0, 109, 111, 100, 101,
     49       0, 171, 171, 171,   1,   0,
     50       3,   0,   1,   0,   4,   0,
     51       1,   0,   0,   0,   0,   0,
     52       0,   0, 116, 101, 120,   0,
     53       4,   0,  12,   0,   1,   0,
     54       1,   0,   1,   0,   0,   0,
     55       0,   0,   0,   0, 112, 115,
     56      95,  50,  95,  48,   0,  77,
     57     105,  99, 114, 111, 115, 111,
     58     102, 116,  32,  40,  82,  41,
     59      32,  72,  76,  83,  76,  32,
     60      83, 104,  97, 100, 101, 114,
     61      32,  67, 111, 109, 112, 105,
     62     108, 101, 114,  32,  57,  46,
     63      50,  57,  46,  57,  53,  50,
     64      46,  51,  49,  49,  49,   0,
     65      31,   0,   0,   2,   0,   0,
     66       0, 128,   0,   0,   3, 176,
     67      31,   0,   0,   2,   0,   0,
     68       0, 144,   0,   8,  15, 160,
     69      66,   0,   0,   3,   0,   0,
     70      15, 128,   0,   0, 228, 176,
     71       0,   8, 228, 160,   4,   0,
     72       0,   4,   1,   0,   8, 128,
     73       0,   0, 255, 128,   0,   0,
     74       0, 160,   0,   0,  85, 160,
     75       1,   0,   0,   2,   1,   0,
     76       7, 128,   0,   0,   0, 128,
     77       1,   0,   0,   2,   0,   8,
     78      15, 128,   1,   0, 228, 128,
     79     255, 255,   0,   0
     80 };
     81