1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // fxc /E passthroughps /T ps_2_0 /Fh compiled/passthroughps.h Blit.ps 6 // 7 // 8 // Parameters: 9 // 10 // sampler2D tex; 11 // 12 // 13 // Registers: 14 // 15 // Name Reg Size 16 // ------------ ----- ---- 17 // tex s0 1 18 // 19 20 ps_2_0 21 dcl t0.xy 22 dcl_2d s0 23 texld r0, t0, s0 24 mov oC0, r0 25 26 // approximately 2 instruction slots used (1 texture, 1 arithmetic) 27 #endif 28 29 const BYTE g_ps20_passthroughps[] = 30 { 31 0, 2, 255, 255, 254, 255, 32 32, 0, 67, 84, 65, 66, 33 28, 0, 0, 0, 75, 0, 34 0, 0, 0, 2, 255, 255, 35 1, 0, 0, 0, 28, 0, 36 0, 0, 0, 1, 0, 0, 37 68, 0, 0, 0, 48, 0, 38 0, 0, 3, 0, 0, 0, 39 1, 0, 0, 0, 52, 0, 40 0, 0, 0, 0, 0, 0, 41 116, 101, 120, 0, 4, 0, 42 12, 0, 1, 0, 1, 0, 43 1, 0, 0, 0, 0, 0, 44 0, 0, 112, 115, 95, 50, 45 95, 48, 0, 77, 105, 99, 46 114, 111, 115, 111, 102, 116, 47 32, 40, 82, 41, 32, 72, 48 76, 83, 76, 32, 83, 104, 49 97, 100, 101, 114, 32, 67, 50 111, 109, 112, 105, 108, 101, 51 114, 32, 57, 46, 50, 57, 52 46, 57, 53, 50, 46, 51, 53 49, 49, 49, 0, 31, 0, 54 0, 2, 0, 0, 0, 128, 55 0, 0, 3, 176, 31, 0, 56 0, 2, 0, 0, 0, 144, 57 0, 8, 15, 160, 66, 0, 58 0, 3, 0, 0, 15, 128, 59 0, 0, 228, 176, 0, 8, 60 228, 160, 1, 0, 0, 2, 61 0, 8, 15, 128, 0, 0, 62 228, 128, 255, 255, 0, 0 63 }; 64