1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // fxc /E standardvs /T vs_2_0 /Fh compiled/standardvs.h Blit.vs 6 // 7 // 8 // Parameters: 9 // 10 // float4 halfPixelSize; 11 // 12 // 13 // Registers: 14 // 15 // Name Reg Size 16 // ------------- ----- ---- 17 // halfPixelSize c0 1 18 // 19 20 vs_2_0 21 def c1, 0.5, -0.5, 1, 0 22 dcl_position v0 23 add oPos, v0, c0 24 mad oT0, v0, c1.xyzz, c1.xxww 25 26 // approximately 2 instruction slots used 27 #endif 28 29 const BYTE g_vs20_standardvs[] = 30 { 31 0, 2, 254, 255, 254, 255, 32 35, 0, 67, 84, 65, 66, 33 28, 0, 0, 0, 87, 0, 34 0, 0, 0, 2, 254, 255, 35 1, 0, 0, 0, 28, 0, 36 0, 0, 0, 1, 0, 0, 37 80, 0, 0, 0, 48, 0, 38 0, 0, 2, 0, 0, 0, 39 1, 0, 0, 0, 64, 0, 40 0, 0, 0, 0, 0, 0, 41 104, 97, 108, 102, 80, 105, 42 120, 101, 108, 83, 105, 122, 43 101, 0, 171, 171, 1, 0, 44 3, 0, 1, 0, 4, 0, 45 1, 0, 0, 0, 0, 0, 46 0, 0, 118, 115, 95, 50, 47 95, 48, 0, 77, 105, 99, 48 114, 111, 115, 111, 102, 116, 49 32, 40, 82, 41, 32, 72, 50 76, 83, 76, 32, 83, 104, 51 97, 100, 101, 114, 32, 67, 52 111, 109, 112, 105, 108, 101, 53 114, 32, 57, 46, 50, 57, 54 46, 57, 53, 50, 46, 51, 55 49, 49, 49, 0, 81, 0, 56 0, 5, 1, 0, 15, 160, 57 0, 0, 0, 63, 0, 0, 58 0, 191, 0, 0, 128, 63, 59 0, 0, 0, 0, 31, 0, 60 0, 2, 0, 0, 0, 128, 61 0, 0, 15, 144, 2, 0, 62 0, 3, 0, 0, 15, 192, 63 0, 0, 228, 144, 0, 0, 64 228, 160, 4, 0, 0, 4, 65 0, 0, 15, 224, 0, 0, 66 228, 144, 1, 0, 164, 160, 67 1, 0, 240, 160, 255, 255, 68 0, 0 69 }; 70