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    Searched defs:gameTime (Results 1 - 11 of 11) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
DoorAnimationComponent.java 142 final float gameTime = time.getGameTime();
143 final float delta = gameTime - lastPressedTime;
GhostComponent.java 112 final float gameTime = time.getGameTime();
114 if (jumpButton.getTriggered(gameTime)
125 if (attackButton.getTriggered(gameTime)) {
InputSystem.java 88 final float gameTime = time.getGameTime();
89 mKeyboard.press(gameTime, keycode);
LauncherComponent.java 64 final float gameTime = time.getGameTime();
73 if (gameTime > mLaunchTime) {
83 } else if (gameTime > mLaunchTime + mPostLaunchDelay) {
98 final float gameTime = time.getGameTime();
100 mLaunchTime = gameTime + mLaunchDelay;
PatrolComponent.java 203 final float gameTime = time.getGameTime();
217 boolean timeToAttack = (gameTime - mLastAttackTime) > mAttackDelay;
240 mLastAttackTime = gameTime;
247 if (gameTime - mLastAttackTime > mAttackDuration) {
HitReactionComponent.java 151 final float gameTime = time.getGameTime();
155 if (mLastGameEventTime < 0.0f || gameTime > mLastGameEventTime + EVENT_SEND_DELAY) {
164 mLastGameEventTime = gameTime;
236 mLastHitTime = gameTime;
250 final float gameTime = time.getGameTime();
260 if (gameTime - mLastHitTime > timeDelta) {
LaunchProjectileComponent.java 91 final float gameTime = time.getGameTime();
100 mSetStartedTime = gameTime;
105 if (gameTime - mSetStartedTime >= setDelay &&
108 final float timeSinceLastShot = gameTime - mLastProjectileTime;
113 mLastProjectileTime = gameTime;
AnimationComponent.java 127 final float gameTime = time.getGameTime();
147 mLastRocketsOnTime = gameTime;
149 if (gameTime - mLastRocketsOnTime < MIN_ROCKET_TIME
229 final float pressedTime = gameTime - attackButton.getLastPressedTime();
261 if (touchingGround && gameTime > mLandThumpDelay) {
266 mLandThumpDelay = gameTime + LAND_THUMP_DELAY;
328 if (gameTime > mLastFlickerTime + FLICKER_INTERVAL) {
329 mLastFlickerTime = gameTime;
GameObject.java 122 final float gameTime = time.getGameTime();
123 final boolean touching = gameTime > 0.1f &&
130 final float gameTime = time.getGameTime();
131 final boolean touching = gameTime > 0.1f &&
138 final float gameTime = time.getGameTime();
139 final boolean touching = gameTime > 0.1f &&
146 final float gameTime = time.getGameTime();
147 final boolean touching = gameTime > 0.1f &&
InputGameInterface.java 86 final float gameTime = sSystemRegistry.timeSystem.getGameTime();
106 mDirectionalPad.press(gameTime, magnitude, 0.0f);
131 if (gameTime - trackball.getLastPressedTime() < ROLL_TIMEOUT) {
135 if (gameTime - mLastRollTime <= delay) {
145 mDirectionalPad.press(gameTime, newX, newY);
146 mLastRollTime = gameTime;
PlayerComponent.java 218 final float gameTime = time.getGameTime();
234 if (mInvincibleEndTime < gameTime) {
236 mInvincibleEndTime = gameTime + mDifficultyConstants.getGlowDuration();
242 mInvincibleEndTime = gameTime + mDifficultyConstants.getGlowDuration();
254 gotoWin(gameTime);
258 if (mInvincibleEndTime > 0.0f && (mInvincibleEndTime < gameTime || mState == State.DEAD)) {
270 gotoDead(gameTime);
274 gotoDead(gameTime);
278 gotoHitReact(parentObject, gameTime);
286 gotoDead(gameTime);
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