1 /* 2 * Copyright (C) 2008 Apple Inc. All Rights Reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 * 25 */ 26 27 #include "config.h" 28 #include "core/page/DOMTimer.h" 29 30 #include "bindings/v8/ScheduledAction.h" 31 #include "core/dom/ScriptExecutionContext.h" 32 #include "core/inspector/InspectorInstrumentation.h" 33 #include "wtf/CurrentTime.h" 34 35 using namespace std; 36 37 namespace WebCore { 38 39 static const int maxIntervalForUserGestureForwarding = 1000; // One second matches Gecko. 40 static const int maxTimerNestingLevel = 5; 41 static const double oneMillisecond = 0.001; 42 // Chromium uses a minimum timer interval of 4ms. We'd like to go 43 // lower; however, there are poorly coded websites out there which do 44 // create CPU-spinning loops. Using 4ms prevents the CPU from 45 // spinning too busily and provides a balance between CPU spinning and 46 // the smallest possible interval timer. 47 static const double minimumInterval = 0.004; 48 49 static int timerNestingLevel = 0; 50 51 static inline bool shouldForwardUserGesture(int interval, int nestingLevel) 52 { 53 return UserGestureIndicator::processingUserGesture() 54 && interval <= maxIntervalForUserGestureForwarding 55 && nestingLevel == 1; // Gestures should not be forwarded to nested timers. 56 } 57 58 double DOMTimer::hiddenPageAlignmentInterval() 59 { 60 // Timers on hidden pages are aligned so that they fire once per 61 // second at most. 62 return 1.0; 63 } 64 65 double DOMTimer::visiblePageAlignmentInterval() 66 { 67 // Alignment does not apply to timers on visible pages. 68 return 0; 69 } 70 71 int DOMTimer::install(ScriptExecutionContext* context, PassOwnPtr<ScheduledAction> action, int timeout, bool singleShot) 72 { 73 int timeoutID = context->installNewTimeout(action, timeout, singleShot); 74 InspectorInstrumentation::didInstallTimer(context, timeoutID, timeout, singleShot); 75 return timeoutID; 76 } 77 78 void DOMTimer::removeByID(ScriptExecutionContext* context, int timeoutID) 79 { 80 context->removeTimeoutByID(timeoutID); 81 InspectorInstrumentation::didRemoveTimer(context, timeoutID); 82 } 83 84 DOMTimer::DOMTimer(ScriptExecutionContext* context, PassOwnPtr<ScheduledAction> action, int interval, bool singleShot, int timeoutID) 85 : SuspendableTimer(context) 86 , m_timeoutID(timeoutID) 87 , m_nestingLevel(timerNestingLevel + 1) 88 , m_action(action) 89 { 90 ASSERT(timeoutID > 0); 91 if (shouldForwardUserGesture(interval, m_nestingLevel)) 92 m_userGestureToken = UserGestureIndicator::currentToken(); 93 94 double intervalMilliseconds = max(oneMillisecond, interval * oneMillisecond); 95 if (intervalMilliseconds < minimumInterval && m_nestingLevel >= maxTimerNestingLevel) 96 intervalMilliseconds = minimumInterval; 97 if (singleShot) 98 startOneShot(intervalMilliseconds); 99 else 100 startRepeating(intervalMilliseconds); 101 } 102 103 DOMTimer::~DOMTimer() 104 { 105 } 106 107 int DOMTimer::timeoutID() const 108 { 109 return m_timeoutID; 110 } 111 112 void DOMTimer::fired() 113 { 114 ScriptExecutionContext* context = scriptExecutionContext(); 115 timerNestingLevel = m_nestingLevel; 116 ASSERT(!context->activeDOMObjectsAreSuspended()); 117 // Only the first execution of a multi-shot timer should get an affirmative user gesture indicator. 118 UserGestureIndicator gestureIndicator(m_userGestureToken.release()); 119 120 InspectorInstrumentationCookie cookie = InspectorInstrumentation::willFireTimer(context, m_timeoutID); 121 122 // Simple case for non-one-shot timers. 123 if (isActive()) { 124 if (repeatInterval() && repeatInterval() < minimumInterval) { 125 m_nestingLevel++; 126 if (m_nestingLevel >= maxTimerNestingLevel) 127 augmentRepeatInterval(minimumInterval - repeatInterval()); 128 } 129 130 // No access to member variables after this point, it can delete the timer. 131 m_action->execute(context); 132 133 InspectorInstrumentation::didFireTimer(cookie); 134 135 return; 136 } 137 138 // Delete timer before executing the action for one-shot timers. 139 OwnPtr<ScheduledAction> action = m_action.release(); 140 141 // This timer is being deleted; no access to member variables allowed after this point. 142 context->removeTimeoutByID(m_timeoutID); 143 144 action->execute(context); 145 146 InspectorInstrumentation::didFireTimer(cookie); 147 148 timerNestingLevel = 0; 149 } 150 151 void DOMTimer::contextDestroyed() 152 { 153 SuspendableTimer::contextDestroyed(); 154 } 155 156 void DOMTimer::stop() 157 { 158 SuspendableTimer::stop(); 159 // Need to release JS objects potentially protected by ScheduledAction 160 // because they can form circular references back to the ScriptExecutionContext 161 // which will cause a memory leak. 162 m_action.clear(); 163 } 164 165 double DOMTimer::alignedFireTime(double fireTime) const 166 { 167 double alignmentInterval = scriptExecutionContext()->timerAlignmentInterval(); 168 if (alignmentInterval) { 169 double currentTime = monotonicallyIncreasingTime(); 170 if (fireTime <= currentTime) 171 return fireTime; 172 173 // When a repeating timer is scheduled for exactly the 174 // background page alignment interval, because it's impossible 175 // for the timer to be rescheduled instantaneously, it misses 176 // every other fire time. Avoid this by looking at the next 177 // fire time rounded both down and up. 178 179 double alignedTimeRoundedDown = floor(fireTime / alignmentInterval) * alignmentInterval; 180 double alignedTimeRoundedUp = ceil(fireTime / alignmentInterval) * alignmentInterval; 181 182 // If the version rounded down is in the past, discard it 183 // immediately. 184 185 if (alignedTimeRoundedDown <= currentTime) 186 return alignedTimeRoundedUp; 187 188 // Only use the rounded-down time if it's within a certain 189 // tolerance of the fire time. This avoids speeding up timers 190 // on background pages in the common case. 191 192 if (fireTime - alignedTimeRoundedDown < minimumInterval) 193 return alignedTimeRoundedDown; 194 195 return alignedTimeRoundedUp; 196 } 197 198 return fireTime; 199 } 200 201 } // namespace WebCore 202