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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_COMPOSITOR_LAYER_H_
      6 #define UI_COMPOSITOR_LAYER_H_
      7 
      8 #include <string>
      9 #include <vector>
     10 
     11 #include "base/compiler_specific.h"
     12 #include "base/memory/ref_counted.h"
     13 #include "base/memory/scoped_ptr.h"
     14 #include "base/message_loop/message_loop.h"
     15 #include "cc/animation/animation_events.h"
     16 #include "cc/animation/layer_animation_event_observer.h"
     17 #include "cc/base/scoped_ptr_vector.h"
     18 #include "cc/layers/content_layer_client.h"
     19 #include "cc/layers/texture_layer_client.h"
     20 #include "cc/resources/texture_mailbox.h"
     21 #include "third_party/skia/include/core/SkColor.h"
     22 #include "third_party/skia/include/core/SkRegion.h"
     23 #include "ui/compositor/compositor.h"
     24 #include "ui/compositor/layer_animation_delegate.h"
     25 #include "ui/compositor/layer_delegate.h"
     26 #include "ui/compositor/layer_type.h"
     27 #include "ui/gfx/rect.h"
     28 #include "ui/gfx/transform.h"
     29 
     30 class SkCanvas;
     31 
     32 namespace cc {
     33 class ContentLayer;
     34 class CopyOutputRequest;
     35 class DelegatedFrameData;
     36 class DelegatedRendererLayer;
     37 class Layer;
     38 class ResourceUpdateQueue;
     39 class SolidColorLayer;
     40 class TextureLayer;
     41 struct TransferableResource;
     42 typedef std::vector<TransferableResource> TransferableResourceArray;
     43 }
     44 
     45 namespace ui {
     46 
     47 class Compositor;
     48 class LayerAnimator;
     49 class Texture;
     50 
     51 // Layer manages a texture, transform and a set of child Layers. Any View that
     52 // has enabled layers ends up creating a Layer to manage the texture.
     53 // A Layer can also be created without a texture, in which case it renders
     54 // nothing and is simply used as a node in a hierarchy of layers.
     55 // Coordinate system used in layers is DIP (Density Independent Pixel)
     56 // coordinates unless explicitly mentioned as pixel coordinates.
     57 //
     58 // NOTE: unlike Views, each Layer does *not* own its children views. If you
     59 // delete a Layer and it has children, the parent of each child layer is set to
     60 // NULL, but the children are not deleted.
     61 class COMPOSITOR_EXPORT Layer
     62     : public LayerAnimationDelegate,
     63       NON_EXPORTED_BASE(public cc::ContentLayerClient),
     64       NON_EXPORTED_BASE(public cc::TextureLayerClient),
     65       NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver) {
     66  public:
     67   Layer();
     68   explicit Layer(LayerType type);
     69   virtual ~Layer();
     70 
     71   // Retrieves the Layer's compositor. The Layer will walk up its parent chain
     72   // to locate it. Returns NULL if the Layer is not attached to a compositor.
     73   Compositor* GetCompositor();
     74 
     75   // Called by the compositor when the Layer is set as its root Layer. This can
     76   // only ever be called on the root layer.
     77   void SetCompositor(Compositor* compositor);
     78 
     79   LayerDelegate* delegate() { return delegate_; }
     80   void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
     81 
     82   // Adds a new Layer to this Layer.
     83   void Add(Layer* child);
     84 
     85   // Removes a Layer from this Layer.
     86   void Remove(Layer* child);
     87 
     88   // Stacks |child| above all other children.
     89   void StackAtTop(Layer* child);
     90 
     91   // Stacks |child| directly above |other|.  Both must be children of this
     92   // layer.  Note that if |child| is initially stacked even higher, calling this
     93   // method will result in |child| being lowered in the stacking order.
     94   void StackAbove(Layer* child, Layer* other);
     95 
     96   // Stacks |child| below all other children.
     97   void StackAtBottom(Layer* child);
     98 
     99   // Stacks |child| directly below |other|.  Both must be children of this
    100   // layer.
    101   void StackBelow(Layer* child, Layer* other);
    102 
    103   // Returns the child Layers.
    104   const std::vector<Layer*>& children() const { return children_; }
    105 
    106   // The parent.
    107   const Layer* parent() const { return parent_; }
    108   Layer* parent() { return parent_; }
    109 
    110   LayerType type() const { return type_; }
    111 
    112   // Returns true if this Layer contains |other| somewhere in its children.
    113   bool Contains(const Layer* other) const;
    114 
    115   // The layer's animator is responsible for causing automatic animations when
    116   // properties are set. It also manages a queue of pending animations and
    117   // handles blending of animations. The layer takes ownership of the animator.
    118   void SetAnimator(LayerAnimator* animator);
    119 
    120   // Returns the layer's animator. Creates a default animator of one has not
    121   // been set. Will not return NULL.
    122   LayerAnimator* GetAnimator();
    123 
    124   // The transform, relative to the parent.
    125   void SetTransform(const gfx::Transform& transform);
    126   gfx::Transform transform() const;
    127 
    128   // Return the target transform if animator is running, or the current
    129   // transform otherwise.
    130   gfx::Transform GetTargetTransform() const;
    131 
    132   // The bounds, relative to the parent.
    133   void SetBounds(const gfx::Rect& bounds);
    134   const gfx::Rect& bounds() const { return bounds_; }
    135 
    136   // Return the target bounds if animator is running, or the current bounds
    137   // otherwise.
    138   gfx::Rect GetTargetBounds() const;
    139 
    140   // Sets/gets whether or not drawing of child layers should be clipped to the
    141   // bounds of this layer.
    142   void SetMasksToBounds(bool masks_to_bounds);
    143   bool GetMasksToBounds() const;
    144 
    145   // The opacity of the layer. The opacity is applied to each pixel of the
    146   // texture (resulting alpha = opacity * alpha).
    147   float opacity() const;
    148   void SetOpacity(float opacity);
    149 
    150   // Returns the actual opacity, which the opacity of this layer multipled by
    151   // the combined opacity of the parent.
    152   float GetCombinedOpacity() const;
    153 
    154   // Blur pixels by this amount in anything below the layer and visible through
    155   // the layer.
    156   int background_blur() const { return background_blur_radius_; }
    157   void SetBackgroundBlur(int blur_radius);
    158 
    159   // Saturate all pixels of this layer by this amount.
    160   // This effect will get "combined" with the inverted,
    161   // brightness and grayscale setting.
    162   float layer_saturation() const { return layer_saturation_; }
    163   void SetLayerSaturation(float saturation);
    164 
    165   // Change the brightness of all pixels from this layer by this amount.
    166   // This effect will get "combined" with the inverted, saturate
    167   // and grayscale setting.
    168   float layer_brightness() const { return layer_brightness_; }
    169   void SetLayerBrightness(float brightness);
    170 
    171   // Return the target brightness if animator is running, or the current
    172   // brightness otherwise.
    173   float GetTargetBrightness() const;
    174 
    175   // Change the grayscale of all pixels from this layer by this amount.
    176   // This effect will get "combined" with the inverted, saturate
    177   // and brightness setting.
    178   float layer_grayscale() const { return layer_grayscale_; }
    179   void SetLayerGrayscale(float grayscale);
    180 
    181   // Return the target grayscale if animator is running, or the current
    182   // grayscale otherwise.
    183   float GetTargetGrayscale() const;
    184 
    185   // Zoom the background by a factor of |zoom|. The effect is blended along the
    186   // edge across |inset| pixels.
    187   void SetBackgroundZoom(float zoom, int inset);
    188 
    189   // Invert the layer.
    190   bool layer_inverted() const { return layer_inverted_; }
    191   void SetLayerInverted(bool inverted);
    192 
    193   // Return the target opacity if animator is running, or the current opacity
    194   // otherwise.
    195   float GetTargetOpacity() const;
    196 
    197   // Set a layer mask for a layer.
    198   // Note the provided layer mask can neither have a layer mask itself nor can
    199   // it have any children. The ownership of |layer_mask| will not be
    200   // transferred with this call.
    201   // Furthermore: A mask layer can only be set to one layer.
    202   void SetMaskLayer(Layer* layer_mask);
    203   Layer* layer_mask_layer() { return layer_mask_; }
    204 
    205   // Sets the visibility of the Layer. A Layer may be visible but not
    206   // drawn. This happens if any ancestor of a Layer is not visible.
    207   void SetVisible(bool visible);
    208   bool visible() const { return visible_; }
    209 
    210   // Returns the target visibility if the animator is running. Otherwise, it
    211   // returns the current visibility.
    212   bool GetTargetVisibility() const;
    213 
    214   // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
    215   // are visible.
    216   bool IsDrawn() const;
    217 
    218   // Returns true if this layer can have a texture (has_texture_ is true)
    219   // and is not completely obscured by a child.
    220   bool ShouldDraw() const;
    221 
    222   // Converts a point from the coordinates of |source| to the coordinates of
    223   // |target|. Necessarily, |source| and |target| must inhabit the same Layer
    224   // tree.
    225   static void ConvertPointToLayer(const Layer* source,
    226                                   const Layer* target,
    227                                   gfx::Point* point);
    228 
    229   // Converts a transform to be relative to the given |ancestor|. Returns
    230   // whether success (that is, whether the given ancestor was really an
    231   // ancestor of this layer).
    232   bool GetTargetTransformRelativeTo(const Layer* ancestor,
    233                                     gfx::Transform* transform) const;
    234 
    235   // Converts a ui::Layer's transform to the transform on the corresponding
    236   // cc::Layer.
    237   static gfx::Transform ConvertTransformToCCTransform(
    238       const gfx::Transform& transform,
    239       float device_scale_factor);
    240 
    241   // See description in View for details
    242   void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
    243   bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
    244 
    245   const std::string& name() const { return name_; }
    246   void set_name(const std::string& name) { name_ = name; }
    247 
    248   const ui::Texture* texture() const { return texture_.get(); }
    249 
    250   // Assigns a new external texture.  |texture| can be NULL to disable external
    251   // updates.
    252   void SetExternalTexture(ui::Texture* texture);
    253   ui::Texture* external_texture() { return texture_.get(); }
    254 
    255   // Set new TextureMailbox for this layer. Note that |mailbox| may hold a
    256   // shared memory resource or an actual mailbox for a texture.
    257   void SetTextureMailbox(const cc::TextureMailbox& mailbox, float scale_factor);
    258   cc::TextureMailbox GetTextureMailbox(float* scale_factor);
    259 
    260   // Sets a delegated frame, coming from a child compositor.
    261   void SetDelegatedFrame(scoped_ptr<cc::DelegatedFrameData> frame,
    262                          gfx::Size frame_size_in_dip);
    263 
    264   bool has_external_content() {
    265     return texture_layer_.get() || delegated_renderer_layer_.get();
    266   }
    267 
    268   // Gets unused resources to recycle to the child compositor.
    269   void TakeUnusedResourcesForChildCompositor(
    270       cc::TransferableResourceArray* array);
    271 
    272   // Sets the layer's fill color.  May only be called for LAYER_SOLID_COLOR.
    273   void SetColor(SkColor color);
    274 
    275   // Adds |invalid_rect| to the Layer's pending invalid rect and calls
    276   // ScheduleDraw(). Returns false if the paint request is ignored.
    277   bool SchedulePaint(const gfx::Rect& invalid_rect);
    278 
    279   // Schedules a redraw of the layer tree at the compositor.
    280   // Note that this _does not_ invalidate any region of this layer; use
    281   // SchedulePaint() for that.
    282   void ScheduleDraw();
    283 
    284   // Sends damaged rectangles recorded in |damaged_region_| to
    285   // |compostior_| to repaint the content.
    286   void SendDamagedRects();
    287 
    288   // Suppresses painting the content by disgarding damaged region and ignoring
    289   // new paint requests.
    290   void SuppressPaint();
    291 
    292   // Notifies the layer that the device scale factor has changed.
    293   void OnDeviceScaleFactorChanged(float device_scale_factor);
    294 
    295   // Sets whether the layer should scale its content. If true, the canvas will
    296   // be scaled in software rendering mode before it is passed to
    297   // |LayerDelegate::OnPaint|.
    298   // Set to false if the delegate handles scaling.
    299   // NOTE: if this is called during |LayerDelegate::OnPaint|, the new value will
    300   // not apply to the canvas passed to the pending draw.
    301   void set_scale_content(bool scale_content) { scale_content_ = scale_content; }
    302 
    303   // Returns true if the layer scales its content.
    304   bool scale_content() const { return scale_content_; }
    305 
    306   // Sometimes the Layer is being updated by something other than SetCanvas
    307   // (e.g. the GPU process on UI_COMPOSITOR_IMAGE_TRANSPORT).
    308   bool layer_updated_externally() const { return layer_updated_externally_; }
    309 
    310   // Requets a copy of the layer's output as a texture or bitmap.
    311   void RequestCopyOfOutput(scoped_ptr<cc::CopyOutputRequest> request);
    312 
    313   // ContentLayerClient
    314   virtual void PaintContents(
    315       SkCanvas* canvas, gfx::Rect clip, gfx::RectF* opaque) OVERRIDE;
    316   virtual void DidChangeLayerCanUseLCDText() OVERRIDE {}
    317 
    318   cc::Layer* cc_layer() { return cc_layer_; }
    319 
    320   // TextureLayerClient
    321   virtual unsigned PrepareTexture() OVERRIDE;
    322   virtual WebKit::WebGraphicsContext3D* Context3d() OVERRIDE;
    323   virtual bool PrepareTextureMailbox(cc::TextureMailbox* mailbox,
    324                                      bool use_shared_memory) OVERRIDE;
    325 
    326   float device_scale_factor() const { return device_scale_factor_; }
    327 
    328   // Forces a render surface to be used on this layer. This has no positive
    329   // impact, and is only used for benchmarking/testing purpose.
    330   void SetForceRenderSurface(bool force);
    331   bool force_render_surface() const { return force_render_surface_; }
    332 
    333   // LayerAnimationEventObserver
    334   virtual void OnAnimationStarted(const cc::AnimationEvent& event) OVERRIDE;
    335 
    336   // Whether this layer has animations waiting to get sent to its cc::Layer.
    337   bool HasPendingThreadedAnimations() {
    338     return pending_threaded_animations_.size() != 0;
    339   }
    340 
    341   // Triggers a call to SwitchToLayer.
    342   void SwitchCCLayerForTest();
    343 
    344  private:
    345   // Stacks |child| above or below |other|.  Helper method for StackAbove() and
    346   // StackBelow().
    347   void StackRelativeTo(Layer* child, Layer* other, bool above);
    348 
    349   bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
    350   bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
    351 
    352   // Following are invoked from the animation or if no animation exists to
    353   // update the values immediately.
    354   void SetBoundsImmediately(const gfx::Rect& bounds);
    355   void SetTransformImmediately(const gfx::Transform& transform);
    356   void SetOpacityImmediately(float opacity);
    357   void SetVisibilityImmediately(bool visibility);
    358   void SetBrightnessImmediately(float brightness);
    359   void SetGrayscaleImmediately(float grayscale);
    360   void SetColorImmediately(SkColor color);
    361 
    362   // Implementation of LayerAnimatorDelegate
    363   virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE;
    364   virtual void SetTransformFromAnimation(
    365       const gfx::Transform& transform) OVERRIDE;
    366   virtual void SetOpacityFromAnimation(float opacity) OVERRIDE;
    367   virtual void SetVisibilityFromAnimation(bool visibility) OVERRIDE;
    368   virtual void SetBrightnessFromAnimation(float brightness) OVERRIDE;
    369   virtual void SetGrayscaleFromAnimation(float grayscale) OVERRIDE;
    370   virtual void SetColorFromAnimation(SkColor color) OVERRIDE;
    371   virtual void ScheduleDrawForAnimation() OVERRIDE;
    372   virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE;
    373   virtual gfx::Transform GetTransformForAnimation() const OVERRIDE;
    374   virtual float GetOpacityForAnimation() const OVERRIDE;
    375   virtual bool GetVisibilityForAnimation() const OVERRIDE;
    376   virtual float GetBrightnessForAnimation() const OVERRIDE;
    377   virtual float GetGrayscaleForAnimation() const OVERRIDE;
    378   virtual SkColor GetColorForAnimation() const OVERRIDE;
    379   virtual float GetDeviceScaleFactor() const OVERRIDE;
    380   virtual void AddThreadedAnimation(
    381       scoped_ptr<cc::Animation> animation) OVERRIDE;
    382   virtual void RemoveThreadedAnimation(int animation_id) OVERRIDE;
    383 
    384   void CreateWebLayer();
    385   void RecomputeCCTransformFromTransform(const gfx::Transform& transform);
    386   void RecomputeDrawsContentAndUVRect();
    387   void RecomputePosition();
    388 
    389   // Set all filters which got applied to the layer.
    390   void SetLayerFilters();
    391 
    392   // Set all filters which got applied to the layer background.
    393   void SetLayerBackgroundFilters();
    394 
    395   void UpdateIsDrawn();
    396 
    397   void SwitchToLayer(scoped_refptr<cc::Layer> new_layer);
    398 
    399   // We cannot send animations to our cc_layer_ until we have been added to a
    400   // layer tree. Instead, we hold on to these animations in
    401   // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
    402   // be called once we have been added to a tree.
    403   void SendPendingThreadedAnimations();
    404 
    405   const LayerType type_;
    406 
    407   Compositor* compositor_;
    408 
    409   scoped_refptr<ui::Texture> texture_;
    410 
    411   Layer* parent_;
    412 
    413   // This layer's children, in bottom-to-top stacking order.
    414   std::vector<Layer*> children_;
    415 
    416   gfx::Rect bounds_;
    417 
    418   // Visibility of this layer. See SetVisible/IsDrawn for more details.
    419   bool visible_;
    420 
    421   bool force_render_surface_;
    422 
    423   bool fills_bounds_opaquely_;
    424 
    425   // If true the layer is always up to date.
    426   bool layer_updated_externally_;
    427 
    428   // Union of damaged rects, in pixel coordinates, to be used when
    429   // compositor is ready to paint the content.
    430   SkRegion damaged_region_;
    431 
    432   int background_blur_radius_;
    433 
    434   // Several variables which will change the visible representation of
    435   // the layer.
    436   float layer_saturation_;
    437   float layer_brightness_;
    438   float layer_grayscale_;
    439   bool layer_inverted_;
    440 
    441   // The associated mask layer with this layer.
    442   Layer* layer_mask_;
    443   // The back link from the mask layer to it's associated masked layer.
    444   // We keep this reference for the case that if the mask layer gets deleted
    445   // while attached to the main layer before the main layer is deleted.
    446   Layer* layer_mask_back_link_;
    447 
    448   // The zoom factor to scale the layer by.  Zooming is disabled when this is
    449   // set to 1.
    450   float zoom_;
    451 
    452   // Width of the border in pixels, where the scaling is blended.
    453   int zoom_inset_;
    454 
    455   std::string name_;
    456 
    457   LayerDelegate* delegate_;
    458 
    459   scoped_refptr<LayerAnimator> animator_;
    460 
    461   // Animations that are passed to AddThreadedAnimation before this layer is
    462   // added to a tree.
    463   cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_;
    464 
    465   // Ownership of the layer is held through one of the strongly typed layer
    466   // pointers, depending on which sort of layer this is.
    467   scoped_refptr<cc::ContentLayer> content_layer_;
    468   scoped_refptr<cc::TextureLayer> texture_layer_;
    469   scoped_refptr<cc::SolidColorLayer> solid_color_layer_;
    470   scoped_refptr<cc::DelegatedRendererLayer> delegated_renderer_layer_;
    471   cc::Layer* cc_layer_;
    472 
    473   // If true, the layer scales the canvas and the texture with the device scale
    474   // factor as appropriate. When true, the texture size is in DIP.
    475   bool scale_content_;
    476 
    477   // A cached copy of |Compositor::device_scale_factor()|.
    478   float device_scale_factor_;
    479 
    480   // A cached copy of the TextureMailbox given texture_layer_.
    481   cc::TextureMailbox mailbox_;
    482 
    483   // Device scale factor in which mailbox_ was rendered in.
    484   float mailbox_scale_factor_;
    485 
    486   // The size of the delegated frame in DIP, set when SetDelegatedFrame was
    487   // called.
    488   gfx::Size delegated_frame_size_in_dip_;
    489 
    490   DISALLOW_COPY_AND_ASSIGN(Layer);
    491 };
    492 
    493 }  // namespace ui
    494 
    495 #endif  // UI_COMPOSITOR_LAYER_H_
    496