Home | History | Annotate | Download | only in rendering
      1 /*
      2  * Copyright (C) 2012 Apple Inc.  All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 #include "core/rendering/RenderRegionSet.h"
     28 
     29 #include "core/rendering/RenderFlowThread.h"
     30 
     31 namespace WebCore {
     32 
     33 RenderRegionSet::RenderRegionSet(Element* element, RenderFlowThread* flowThread)
     34     : RenderRegion(element, flowThread)
     35 {
     36 }
     37 
     38 void RenderRegionSet::installFlowThread()
     39 {
     40     // We don't have to do anything, since we were able to connect the flow thread
     41     // in the constructor.
     42 }
     43 
     44 void RenderRegionSet::expandToEncompassFlowThreadContentsIfNeeded()
     45 {
     46     // Whenever the last region is a set, it always expands its region rect to consume all
     47     // of the flow thread content. This is because it is always capable of generating an
     48     // infinite number of boxes in order to hold all of the remaining content.
     49     LayoutRect rect(flowThreadPortionRect());
     50 
     51     // Get the offset within the flow thread in its block progression direction. Then get the
     52     // flow thread's remaining logical height including its overflow and expand our rect
     53     // to encompass that remaining height and overflow. The idea is that we will generate
     54     // additional columns and pages to hold that overflow, since people do write bad
     55     // content like <body style="height:0px"> in multi-column layouts.
     56     bool isHorizontal = flowThread()->isHorizontalWritingMode();
     57     LayoutUnit logicalTopOffset = isHorizontal ? rect.y() : rect.x();
     58     LayoutRect layoutRect = flowThread()->layoutOverflowRect();
     59     LayoutUnit logicalHeightWithOverflow = (isHorizontal ? layoutRect.maxY() : layoutRect.maxX()) - logicalTopOffset;
     60     setFlowThreadPortionRect(LayoutRect(rect.x(), rect.y(), isHorizontal ? rect.width() : logicalHeightWithOverflow, isHorizontal ? logicalHeightWithOverflow : rect.height()));
     61 }
     62 
     63 }
     64