/external/chromium_org/third_party/skia/src/core/ |
SkMaskGamma.h | 20 * Luma is used to specify a linear luminance value [0.0, 1.0]. 21 * Luminance is used to specify a luminance value in an arbitrary color space [0.0, 1.0]. 27 /** Converts a color component luminance in the color space to a linear luma. */ 28 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0; 29 /** Converts a linear luma to a color component luminance in the color space. */ 32 /** Converts a color to a luminance value. */ 34 const SkColorSpaceLuminance& luminance = Fetch(gamma); local 35 SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255); 36 SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255) [all...] |
/external/skia/src/core/ |
SkMaskGamma.h | 20 * Luma is used to specify a linear luminance value [0.0, 1.0]. 21 * Luminance is used to specify a luminance value in an arbitrary color space [0.0, 1.0]. 27 /** Converts a color component luminance in the color space to a linear luma. */ 28 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0; 29 /** Converts a linear luma to a color component luminance in the color space. */ 32 /** Converts a color to a luminance value. */ 34 const SkColorSpaceLuminance& luminance = Fetch(gamma); local 35 SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255); 36 SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255) [all...] |
/frameworks/base/libs/hwui/ |
GammaFontRenderer.cpp | 30 static int luminance(const SkPaint* paint) { function in namespace:android::uirenderer 109 const int l = luminance(paint); 248 const int l = luminance(paint);
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/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/ |
FEColorMatrix.cpp | 105 inline void luminance(float& red, float& green, float& blue, float& alpha) function in namespace:WebCore 139 luminance(red, green, blue, alpha);
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/external/qemu/distrib/sdl-1.2.15/test/ |
testoverlay.c | 21 int luminance; variable 35 void RGBtoYUV(Uint8 *rgb, int *yuv, int monochrome, int luminance) 62 if (luminance!=100) 64 yuv[0]=yuv[0]*luminance/100; 81 void ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) 106 RGBtoYUV(p, yuv, monochrome, luminance); 121 void ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) 146 RGBtoYUV(p,yuv, monochrome, luminance); 161 void ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) 176 RGBtoYUV(p, yuv, monochrome, luminance); [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
pack.c | 1264 GLfloat *luminance; local [all...] |
/external/mesa3d/src/mesa/main/ |
pack.c | 1264 GLfloat *luminance; local [all...] |
/frameworks/rs/ |
rsFont.cpp | 800 const float luminance = (r * 2.0f + g * 5.0f + b) / 8.0f; local 801 if (luminance <= mBlackThreshold) { 803 } else if (luminance >= mWhiteThreshold) {
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_texfilter.c | 3455 GLfloat luminance = 1.0F; local [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_texfilter.c | 3455 GLfloat luminance = 1.0F; local [all...] |
/external/zxing/core/ |
core.jar | |