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      1 /*
      2  * Copyright 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 
     18 #ifndef SF_GLES20RENDERENGINE_H_
     19 #define SF_GLES20RENDERENGINE_H_
     20 
     21 #include <stdint.h>
     22 #include <sys/types.h>
     23 
     24 #include <GLES2/gl2.h>
     25 
     26 #include "RenderEngine.h"
     27 #include "ProgramCache.h"
     28 #include "Description.h"
     29 
     30 // ---------------------------------------------------------------------------
     31 namespace android {
     32 // ---------------------------------------------------------------------------
     33 
     34 class String8;
     35 class Mesh;
     36 class Texture;
     37 
     38 class GLES20RenderEngine : public RenderEngine {
     39     GLuint mProtectedTexName;
     40     GLint mMaxViewportDims[2];
     41     GLint mMaxTextureSize;
     42     GLuint mVpWidth;
     43     GLuint mVpHeight;
     44 
     45     struct Group {
     46         GLuint texture;
     47         GLuint fbo;
     48         GLuint width;
     49         GLuint height;
     50         mat4 colorTransform;
     51     };
     52 
     53     Description mState;
     54     Vector<Group> mGroupStack;
     55 
     56     virtual void bindImageAsFramebuffer(EGLImageKHR image,
     57             uint32_t* texName, uint32_t* fbName, uint32_t* status);
     58     virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName);
     59 
     60 public:
     61     GLES20RenderEngine();
     62 
     63 protected:
     64     virtual ~GLES20RenderEngine();
     65 
     66     virtual void dump(String8& result);
     67     virtual void setViewportAndProjection(size_t vpw, size_t vph, size_t w, size_t h, bool yswap);
     68     virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
     69     virtual void setupDimLayerBlending(int alpha);
     70     virtual void setupLayerTexturing(const Texture& texture);
     71     virtual void setupLayerBlackedOut();
     72     virtual void setupFillWithColor(float r, float g, float b, float a);
     73     virtual void disableTexturing();
     74     virtual void disableBlending();
     75 
     76     virtual void drawMesh(const Mesh& mesh);
     77 
     78     virtual void beginGroup(const mat4& colorTransform);
     79     virtual void endGroup();
     80 
     81     virtual size_t getMaxTextureSize() const;
     82     virtual size_t getMaxViewportDims() const;
     83 };
     84 
     85 // ---------------------------------------------------------------------------
     86 }; // namespace android
     87 // ---------------------------------------------------------------------------
     88 
     89 #endif /* SF_GLES20RENDERENGINE_H_ */
     90