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    Searched defs:mST (Results 1 - 3 of 3) sorted by null

  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.h 167 sp<GLConsumer> mST;
  /frameworks/native/libs/gui/tests/
SurfaceTextureClient_test.cpp 47 mST = new GLConsumer(bq, 123);
86 mST.clear();
110 sp<GLConsumer> mST;
191 mST->abandon();
287 sp<GLConsumer> st(mST);
305 EXPECT_EQ(OK, mST->setDefaultBufferSize(16, 8));
320 EXPECT_EQ(OK, mST->setDefaultBufferSize(16, 8));
349 EXPECT_EQ(OK, mST->updateTexImage());
350 EXPECT_EQ(OK, mST->updateTexImage());
360 EXPECT_EQ(OK, mST->updateTexImage())
    [all...]
SurfaceTexture_test.cpp 485 mST = new GLConsumer(bq, TEX_ID);
488 mTextureRenderer = new TextureRenderer(TEX_ID, mST);
491 mST->setFrameAvailableListener(mFW);
497 mST.clear();
509 mST(st) {
587 mST->getTransformMatrix(texMatrix);
595 sp<GLConsumer> mST;
677 sp<GLConsumer> mST;
813 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
859 ASSERT_EQ(NO_ERROR, mST->updateTexImage())
    [all...]

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