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      1 /*
      2  * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
      3  *
      4  * This library is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Library General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2 of the License, or (at your option) any later version.
      8  *
      9  * This library is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Library General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Library General Public License
     15  * along with this library; see the file COPYING.LIB.  If not, write to
     16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     17  * Boston, MA 02110-1301, USA.
     18  */
     19 
     20 #ifndef RenderSVGResourceClipper_h
     21 #define RenderSVGResourceClipper_h
     22 
     23 #include "core/rendering/svg/RenderSVGResourceContainer.h"
     24 #include "core/svg/SVGClipPathElement.h"
     25 
     26 namespace WebCore {
     27 
     28 struct ClipperData {
     29     WTF_MAKE_FAST_ALLOCATED;
     30 public:
     31     OwnPtr<ImageBuffer> clipMaskImage;
     32 };
     33 
     34 class RenderSVGResourceClipper FINAL : public RenderSVGResourceContainer {
     35 public:
     36     RenderSVGResourceClipper(SVGClipPathElement*);
     37     virtual ~RenderSVGResourceClipper();
     38 
     39     virtual const char* renderName() const { return "RenderSVGResourceClipper"; }
     40 
     41     virtual void removeAllClientsFromCache(bool markForInvalidation = true);
     42     virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true);
     43 
     44     virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
     45     // clipPath can be clipped too, but don't have a boundingBox or repaintRect. So we can't call
     46     // applyResource directly and use the rects from the object, since they are empty for RenderSVGResources
     47     // FIXME: We made applyClippingToContext public because we cannot call applyResource on HTML elements (it asserts on RenderObject::objectBoundingBox)
     48     bool applyClippingToContext(RenderObject*, const FloatRect&, const FloatRect&, GraphicsContext*);
     49     virtual FloatRect resourceBoundingBox(RenderObject*);
     50 
     51     virtual RenderSVGResourceType resourceType() const { return ClipperResourceType; }
     52 
     53     bool hitTestClipContent(const FloatRect&, const FloatPoint&);
     54 
     55     SVGUnitTypes::SVGUnitType clipPathUnits() const { return static_cast<SVGClipPathElement*>(node())->clipPathUnitsCurrentValue(); }
     56 
     57     static RenderSVGResourceType s_resourceType;
     58 private:
     59     bool pathOnlyClipping(GraphicsContext*, const AffineTransform&, const FloatRect&);
     60     bool drawContentIntoMaskImage(ClipperData*, const FloatRect& objectBoundingBox);
     61     void calculateClipContentRepaintRect();
     62 
     63     FloatRect m_clipBoundaries;
     64     HashMap<RenderObject*, ClipperData*> m_clipper;
     65 };
     66 
     67 }
     68 
     69 #endif
     70