1 /* 2 * Copyright (C) 2011 University of Szeged 3 * Copyright (C) 2011 Renata Hodovan <reni (at) webkit.org> 4 * All rights reserved. 5 * 6 * Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions 8 * are met: 9 * 1. Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 2. Redistributions in binary form must reproduce the above copyright 12 * notice, this list of conditions and the following disclaimer in the 13 * documentation and/or other materials provided with the distribution. 14 * 15 * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY 16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR 19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28 #ifndef RenderSVGRect_h 29 #define RenderSVGRect_h 30 31 #include "core/rendering/svg/RenderSVGPath.h" 32 #include "core/svg/SVGRectElement.h" 33 34 namespace WebCore { 35 36 class RenderSVGRect FINAL : public RenderSVGShape { 37 public: 38 explicit RenderSVGRect(SVGRectElement*); 39 virtual ~RenderSVGRect(); 40 41 private: 42 virtual const char* renderName() const { return "RenderSVGRect"; } 43 44 virtual void updateShapeFromElement(); 45 virtual bool isEmpty() const { return m_usePathFallback ? RenderSVGShape::isEmpty() : m_fillBoundingBox.isEmpty(); }; 46 virtual void fillShape(GraphicsContext*) const; 47 virtual void strokeShape(GraphicsContext*) const; 48 virtual bool shapeDependentStrokeContains(const FloatPoint&); 49 virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const; 50 51 private: 52 FloatRect m_innerStrokeRect; 53 FloatRect m_outerStrokeRect; 54 bool m_usePathFallback; 55 }; 56 57 } 58 59 #endif 60