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      1 /*
      2  * Copyright (C) 2011 University of Szeged
      3  * Copyright (C) 2011 Renata Hodovan <reni (at) webkit.org>
      4  * All rights reserved.
      5  *
      6  * Redistribution and use in source and binary forms, with or without
      7  * modification, are permitted provided that the following conditions
      8  * are met:
      9  * 1. Redistributions of source code must retain the above copyright
     10  *    notice, this list of conditions and the following disclaimer.
     11  * 2. Redistributions in binary form must reproduce the above copyright
     12  *    notice, this list of conditions and the following disclaimer in the
     13  *    documentation and/or other materials provided with the distribution.
     14  *
     15  * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
     16  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     18  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
     19  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     20  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     22  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     23  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     25  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     26  */
     27 
     28 #ifndef RenderSVGRect_h
     29 #define RenderSVGRect_h
     30 
     31 #include "core/rendering/svg/RenderSVGPath.h"
     32 #include "core/svg/SVGRectElement.h"
     33 
     34 namespace WebCore {
     35 
     36 class RenderSVGRect FINAL : public RenderSVGShape {
     37 public:
     38     explicit RenderSVGRect(SVGRectElement*);
     39     virtual ~RenderSVGRect();
     40 
     41 private:
     42     virtual const char* renderName() const { return "RenderSVGRect"; }
     43 
     44     virtual void updateShapeFromElement();
     45     virtual bool isEmpty() const { return m_usePathFallback ? RenderSVGShape::isEmpty() : m_fillBoundingBox.isEmpty(); };
     46     virtual void fillShape(GraphicsContext*) const;
     47     virtual void strokeShape(GraphicsContext*) const;
     48     virtual bool shapeDependentStrokeContains(const FloatPoint&);
     49     virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const;
     50 
     51 private:
     52     FloatRect m_innerStrokeRect;
     53     FloatRect m_outerStrokeRect;
     54     bool m_usePathFallback;
     55 };
     56 
     57 }
     58 
     59 #endif
     60