1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ash/wm/window_resizer.h" 6 7 #include "ash/screen_ash.h" 8 #include "ash/shell.h" 9 #include "ash/shell_window_ids.h" 10 #include "ash/wm/dock/docked_window_layout_manager.h" 11 #include "ash/wm/property_util.h" 12 #include "ash/wm/window_util.h" 13 #include "ui/aura/client/aura_constants.h" 14 #include "ui/aura/root_window.h" 15 #include "ui/aura/window.h" 16 #include "ui/aura/window_delegate.h" 17 #include "ui/base/hit_test.h" 18 #include "ui/base/ui_base_types.h" 19 #include "ui/compositor/scoped_layer_animation_settings.h" 20 #include "ui/gfx/display.h" 21 #include "ui/gfx/screen.h" 22 23 namespace ash { 24 25 namespace { 26 27 int GetPositionChangeDirectionForWindowComponent(int window_component) { 28 int pos_change_direction = WindowResizer::kBoundsChangeDirection_None; 29 switch (window_component) { 30 case HTTOPLEFT: 31 case HTBOTTOMRIGHT: 32 case HTGROWBOX: 33 case HTCAPTION: 34 pos_change_direction |= 35 WindowResizer::kBoundsChangeDirection_Horizontal | 36 WindowResizer::kBoundsChangeDirection_Vertical; 37 break; 38 case HTTOP: 39 case HTTOPRIGHT: 40 case HTBOTTOM: 41 pos_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical; 42 break; 43 case HTBOTTOMLEFT: 44 case HTRIGHT: 45 case HTLEFT: 46 pos_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal; 47 break; 48 default: 49 break; 50 } 51 return pos_change_direction; 52 } 53 54 int GetSizeChangeDirectionForWindowComponent(int window_component) { 55 int size_change_direction = WindowResizer::kBoundsChangeDirection_None; 56 switch (window_component) { 57 case HTTOPLEFT: 58 case HTTOPRIGHT: 59 case HTBOTTOMLEFT: 60 case HTBOTTOMRIGHT: 61 case HTGROWBOX: 62 case HTCAPTION: 63 size_change_direction |= 64 WindowResizer::kBoundsChangeDirection_Horizontal | 65 WindowResizer::kBoundsChangeDirection_Vertical; 66 break; 67 case HTTOP: 68 case HTBOTTOM: 69 size_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical; 70 break; 71 case HTRIGHT: 72 case HTLEFT: 73 size_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal; 74 break; 75 default: 76 break; 77 } 78 return size_change_direction; 79 } 80 81 // Returns true for resize components along the right edge, where a drag in 82 // positive x will make the window larger. 83 bool IsRightEdge(int window_component) { 84 return window_component == HTTOPRIGHT || 85 window_component == HTRIGHT || 86 window_component == HTBOTTOMRIGHT || 87 window_component == HTGROWBOX; 88 } 89 90 } // namespace 91 92 // static 93 const int WindowResizer::kBoundsChange_None = 0; 94 // static 95 const int WindowResizer::kBoundsChange_Repositions = 1; 96 // static 97 const int WindowResizer::kBoundsChange_Resizes = 2; 98 99 // static 100 const int WindowResizer::kBoundsChangeDirection_None = 0; 101 // static 102 const int WindowResizer::kBoundsChangeDirection_Horizontal = 1; 103 // static 104 const int WindowResizer::kBoundsChangeDirection_Vertical = 2; 105 106 WindowResizer::Details::Details() 107 : window(NULL), 108 window_component(HTNOWHERE), 109 bounds_change(0), 110 position_change_direction(0), 111 size_change_direction(0), 112 is_resizable(false), 113 source(aura::client::WINDOW_MOVE_SOURCE_MOUSE) { 114 } 115 116 WindowResizer::Details::Details(aura::Window* window, 117 const gfx::Point& location, 118 int window_component, 119 aura::client::WindowMoveSource source) 120 : window(window), 121 initial_bounds_in_parent(window->bounds()), 122 restore_bounds(gfx::Rect()), 123 initial_location_in_parent(location), 124 initial_opacity(window->layer()->opacity()), 125 window_component(window_component), 126 bounds_change(GetBoundsChangeForWindowComponent(window_component)), 127 position_change_direction( 128 GetPositionChangeDirectionForWindowComponent(window_component)), 129 size_change_direction( 130 GetSizeChangeDirectionForWindowComponent(window_component)), 131 is_resizable(bounds_change != kBoundsChangeDirection_None), 132 source(source) { 133 if (wm::IsWindowNormal(window) && 134 GetRestoreBoundsInScreen(window) && 135 window_component == HTCAPTION) 136 restore_bounds = *GetRestoreBoundsInScreen(window); 137 } 138 139 WindowResizer::Details::~Details() { 140 } 141 142 WindowResizer::WindowResizer() { 143 } 144 145 WindowResizer::~WindowResizer() { 146 } 147 148 // static 149 int WindowResizer::GetBoundsChangeForWindowComponent(int component) { 150 int bounds_change = WindowResizer::kBoundsChange_None; 151 switch (component) { 152 case HTTOPLEFT: 153 case HTTOP: 154 case HTTOPRIGHT: 155 case HTLEFT: 156 case HTBOTTOMLEFT: 157 bounds_change |= WindowResizer::kBoundsChange_Repositions | 158 WindowResizer::kBoundsChange_Resizes; 159 break; 160 case HTCAPTION: 161 bounds_change |= WindowResizer::kBoundsChange_Repositions; 162 break; 163 case HTRIGHT: 164 case HTBOTTOMRIGHT: 165 case HTBOTTOM: 166 case HTGROWBOX: 167 bounds_change |= WindowResizer::kBoundsChange_Resizes; 168 break; 169 default: 170 break; 171 } 172 return bounds_change; 173 } 174 175 // static 176 gfx::Rect WindowResizer::CalculateBoundsForDrag( 177 const Details& details, 178 const gfx::Point& passed_location) { 179 if (!details.is_resizable) 180 return details.initial_bounds_in_parent; 181 182 gfx::Point location = passed_location; 183 aura::Window* dock_container = Shell::GetContainer( 184 details.window->GetRootWindow(), 185 internal::kShellWindowId_DockedContainer); 186 DCHECK_EQ(dock_container->id(), internal::kShellWindowId_DockedContainer); 187 internal::DockedWindowLayoutManager* dock_layout = 188 static_cast<internal::DockedWindowLayoutManager*>( 189 dock_container->layout_manager()); 190 191 int delta_x = location.x() - details.initial_location_in_parent.x(); 192 int delta_y = location.y() - details.initial_location_in_parent.y(); 193 194 AdjustDeltaForTouchResize(details, &delta_x, &delta_y); 195 196 // The minimize size constraint may limit how much we change the window 197 // position. For example, dragging the left edge to the right should stop 198 // repositioning the window when the minimize size is reached. 199 gfx::Size size = GetSizeForDrag(details, &delta_x, &delta_y); 200 gfx::Point origin = GetOriginForDrag(details, delta_x, delta_y); 201 gfx::Rect new_bounds(origin, size); 202 203 // Sizing has to keep the result on the screen. Note that this correction 204 // has to come first since it might have an impact on the origin as well as 205 // on the size. 206 if (details.bounds_change & kBoundsChange_Resizes) { 207 gfx::Rect work_area = 208 Shell::GetScreen()->GetDisplayNearestWindow(details.window).work_area(); 209 work_area.Union(dock_layout->docked_bounds()); 210 work_area = ScreenAsh::ConvertRectFromScreen(details.window->parent(), 211 work_area); 212 if (details.size_change_direction & kBoundsChangeDirection_Horizontal) { 213 if (IsRightEdge(details.window_component) && 214 new_bounds.right() < work_area.x() + kMinimumOnScreenArea) { 215 int delta = work_area.x() + kMinimumOnScreenArea - new_bounds.right(); 216 new_bounds.set_width(new_bounds.width() + delta); 217 } else if (new_bounds.x() > work_area.right() - kMinimumOnScreenArea) { 218 int width = new_bounds.right() - work_area.right() + 219 kMinimumOnScreenArea; 220 new_bounds.set_x(work_area.right() - kMinimumOnScreenArea); 221 new_bounds.set_width(width); 222 } 223 } 224 if (details.size_change_direction & kBoundsChangeDirection_Vertical) { 225 if (!IsBottomEdge(details.window_component) && 226 new_bounds.y() > work_area.bottom() - kMinimumOnScreenArea) { 227 int height = new_bounds.bottom() - work_area.bottom() + 228 kMinimumOnScreenArea; 229 new_bounds.set_y(work_area.bottom() - kMinimumOnScreenArea); 230 new_bounds.set_height(height); 231 } else if (details.window_component == HTBOTTOM || 232 details.window_component == HTBOTTOMRIGHT || 233 details.window_component == HTBOTTOMLEFT) { 234 // Update bottom edge to stay in the work area when we are resizing 235 // by dragging the bottom edge or corners. 236 if (new_bounds.bottom() > work_area.bottom()) 237 new_bounds.Inset(0, 0, 0, 238 new_bounds.bottom() - work_area.bottom()); 239 } 240 } 241 if (details.bounds_change & kBoundsChange_Repositions && 242 new_bounds.y() < 0) { 243 int delta = new_bounds.y(); 244 new_bounds.set_y(0); 245 new_bounds.set_height(new_bounds.height() + delta); 246 } 247 } 248 249 if (details.bounds_change & kBoundsChange_Repositions) { 250 // When we might want to reposition a window which is also restored to its 251 // previous size, to keep the cursor within the dragged window. 252 if (!details.restore_bounds.IsEmpty()) { 253 // However - it is not desirable to change the origin if the window would 254 // be still hit by the cursor. 255 if (details.initial_location_in_parent.x() > 256 details.initial_bounds_in_parent.x() + details.restore_bounds.width()) 257 new_bounds.set_x(location.x() - details.restore_bounds.width() / 2); 258 } 259 260 // Make sure that |new_bounds| doesn't leave any of the displays. Note that 261 // the |work_area| above isn't good for this check since it is the work area 262 // for the current display but the window can move to a different one. 263 aura::Window* parent = details.window->parent(); 264 gfx::Rect new_bounds_in_screen = 265 ScreenAsh::ConvertRectToScreen(parent, new_bounds); 266 const gfx::Display& display = 267 Shell::GetScreen()->GetDisplayMatching(new_bounds_in_screen); 268 gfx::Rect screen_work_area = display.work_area(); 269 screen_work_area.Union(dock_layout->docked_bounds()); 270 screen_work_area.Inset(kMinimumOnScreenArea, 0); 271 if (!screen_work_area.Intersects(new_bounds_in_screen)) { 272 // Make sure that the x origin does not leave the current display. 273 new_bounds_in_screen.set_x( 274 std::max(screen_work_area.x() - new_bounds.width(), 275 std::min(screen_work_area.right(), 276 new_bounds_in_screen.x()))); 277 new_bounds = 278 ScreenAsh::ConvertRectFromScreen(parent, new_bounds_in_screen); 279 } 280 } 281 282 return new_bounds; 283 } 284 285 // static 286 bool WindowResizer::IsBottomEdge(int window_component) { 287 return window_component == HTBOTTOMLEFT || 288 window_component == HTBOTTOM || 289 window_component == HTBOTTOMRIGHT || 290 window_component == HTGROWBOX; 291 } 292 293 // static 294 void WindowResizer::AdjustDeltaForTouchResize(const Details& details, 295 int* delta_x, 296 int* delta_y) { 297 if (details.source != aura::client::WINDOW_MOVE_SOURCE_TOUCH || 298 !(details.bounds_change & kBoundsChange_Resizes)) 299 return; 300 301 if (details.size_change_direction & kBoundsChangeDirection_Horizontal) { 302 if (IsRightEdge(details.window_component)) { 303 *delta_x += details.initial_location_in_parent.x() - 304 details.initial_bounds_in_parent.right(); 305 } else { 306 *delta_x += details.initial_location_in_parent.x() - 307 details.initial_bounds_in_parent.x(); 308 } 309 } 310 if (details.size_change_direction & kBoundsChangeDirection_Vertical) { 311 if (IsBottomEdge(details.window_component)) { 312 *delta_y += details.initial_location_in_parent.y() - 313 details.initial_bounds_in_parent.bottom(); 314 } else { 315 *delta_y += details.initial_location_in_parent.y() - 316 details.initial_bounds_in_parent.y(); 317 } 318 } 319 } 320 321 // static 322 gfx::Point WindowResizer::GetOriginForDrag(const Details& details, 323 int delta_x, 324 int delta_y) { 325 gfx::Point origin = details.initial_bounds_in_parent.origin(); 326 if (details.bounds_change & kBoundsChange_Repositions) { 327 int pos_change_direction = 328 GetPositionChangeDirectionForWindowComponent(details.window_component); 329 if (pos_change_direction & kBoundsChangeDirection_Horizontal) 330 origin.Offset(delta_x, 0); 331 if (pos_change_direction & kBoundsChangeDirection_Vertical) 332 origin.Offset(0, delta_y); 333 } 334 return origin; 335 } 336 337 // static 338 gfx::Size WindowResizer::GetSizeForDrag(const Details& details, 339 int* delta_x, 340 int* delta_y) { 341 gfx::Size size = details.initial_bounds_in_parent.size(); 342 if (details.bounds_change & kBoundsChange_Resizes) { 343 gfx::Size min_size = details.window->delegate()->GetMinimumSize(); 344 size.SetSize(GetWidthForDrag(details, min_size.width(), delta_x), 345 GetHeightForDrag(details, min_size.height(), delta_y)); 346 } else if (!details.restore_bounds.IsEmpty()) { 347 size = details.restore_bounds.size(); 348 } 349 return size; 350 } 351 352 // static 353 int WindowResizer::GetWidthForDrag(const Details& details, 354 int min_width, 355 int* delta_x) { 356 int width = details.initial_bounds_in_parent.width(); 357 if (details.size_change_direction & kBoundsChangeDirection_Horizontal) { 358 // Along the right edge, positive delta_x increases the window size. 359 int x_multiplier = IsRightEdge(details.window_component) ? 1 : -1; 360 width += x_multiplier * (*delta_x); 361 362 // Ensure we don't shrink past the minimum width and clamp delta_x 363 // for the window origin computation. 364 if (width < min_width) { 365 width = min_width; 366 *delta_x = -x_multiplier * (details.initial_bounds_in_parent.width() - 367 min_width); 368 } 369 370 // And don't let the window go bigger than the display. 371 int max_width = Shell::GetScreen()->GetDisplayNearestWindow( 372 details.window).bounds().width(); 373 gfx::Size max_size = details.window->delegate()->GetMaximumSize(); 374 if (max_size.width() != 0) 375 max_width = std::min(max_width, max_size.width()); 376 if (width > max_width) { 377 width = max_width; 378 *delta_x = -x_multiplier * (details.initial_bounds_in_parent.width() - 379 max_width); 380 } 381 } 382 return width; 383 } 384 385 // static 386 int WindowResizer::GetHeightForDrag(const Details& details, 387 int min_height, 388 int* delta_y) { 389 int height = details.initial_bounds_in_parent.height(); 390 if (details.size_change_direction & kBoundsChangeDirection_Vertical) { 391 // Along the bottom edge, positive delta_y increases the window size. 392 int y_multiplier = IsBottomEdge(details.window_component) ? 1 : -1; 393 height += y_multiplier * (*delta_y); 394 395 // Ensure we don't shrink past the minimum height and clamp delta_y 396 // for the window origin computation. 397 if (height < min_height) { 398 height = min_height; 399 *delta_y = -y_multiplier * (details.initial_bounds_in_parent.height() - 400 min_height); 401 } 402 403 // And don't let the window go bigger than the display. 404 int max_height = Shell::GetScreen()->GetDisplayNearestWindow( 405 details.window).bounds().height(); 406 gfx::Size max_size = details.window->delegate()->GetMaximumSize(); 407 if (max_size.height() != 0) 408 max_height = std::min(max_height, max_size.height()); 409 if (height > max_height) { 410 height = max_height; 411 *delta_y = -y_multiplier * (details.initial_bounds_in_parent.height() - 412 max_height); 413 } 414 } 415 return height; 416 } 417 418 } // namespace aura 419