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      1 /*
      2  * Copyright (C) 1999 Lars Knoll (knoll (at) kde.org)
      3  *           (C) 1999 Antti Koivisto (koivisto (at) kde.org)
      4  *           (C) 2001 Dirk Mueller (mueller (at) kde.org)
      5  * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
      6  * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
      7  * Copyright (C) 2011 Google Inc. All rights reserved.
      8  *
      9  * This library is free software; you can redistribute it and/or
     10  * modify it under the terms of the GNU Library General Public
     11  * License as published by the Free Software Foundation; either
     12  * version 2 of the License, or (at your option) any later version.
     13  *
     14  * This library is distributed in the hope that it will be useful,
     15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     17  * Library General Public License for more details.
     18  *
     19  * You should have received a copy of the GNU Library General Public License
     20  * along with this library; see the file COPYING.LIB.  If not, write to
     21  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     22  * Boston, MA 02110-1301, USA.
     23  *
     24  */
     25 
     26 #include "config.h"
     27 #include "core/dom/NodeRenderingContext.h"
     28 
     29 #include "RuntimeEnabledFeatures.h"
     30 #include "core/css/resolver/StyleResolver.h"
     31 #include "core/dom/ContainerNode.h"
     32 #include "core/dom/FullscreenElementStack.h"
     33 #include "core/dom/Node.h"
     34 #include "core/dom/Text.h"
     35 #include "core/dom/shadow/InsertionPoint.h"
     36 #include "core/rendering/FlowThreadController.h"
     37 #include "core/rendering/RenderFullScreen.h"
     38 #include "core/rendering/RenderNamedFlowThread.h"
     39 #include "core/rendering/RenderObject.h"
     40 #include "core/rendering/RenderText.h"
     41 #include "core/rendering/RenderView.h"
     42 
     43 namespace WebCore {
     44 
     45 NodeRenderingContext::NodeRenderingContext(Node* node, RenderStyle* style)
     46     : m_node(node)
     47     , m_renderingParent(0)
     48     , m_style(style)
     49     , m_parentFlowRenderer(0)
     50 {
     51     m_renderingParent = NodeRenderingTraversal::parent(node, &m_parentDetails);
     52 }
     53 
     54 static bool isRendererReparented(const RenderObject* renderer)
     55 {
     56     if (!renderer->node()->isElementNode())
     57         return false;
     58     if (renderer->style() && !renderer->style()->flowThread().isEmpty())
     59         return true;
     60     if (toElement(renderer->node())->shouldBeReparentedUnderRenderView(renderer->style()))
     61         return true;
     62     return false;
     63 }
     64 
     65 RenderObject* NodeRenderingContext::nextRenderer() const
     66 {
     67     if (RenderObject* renderer = m_node->renderer())
     68         return renderer->nextSibling();
     69 
     70     Element* element = m_node->isElementNode() ? toElement(m_node) : 0;
     71     if (element && element->shouldBeReparentedUnderRenderView(m_style.get())) {
     72         // FIXME: Reparented renderers not in the top layer should probably be
     73         // ordered in DOM tree order. We don't have a good way to do that yet,
     74         // since NodeRenderingTraversal isn't aware of reparenting. It's safe to
     75         // just append for now; it doesn't disrupt the top layer rendering as
     76         // the layer collection in RenderLayer only requires that top layer
     77         // renderers are orderered correctly relative to each other.
     78         if (!element->isInTopLayer())
     79             return 0;
     80 
     81         const Vector<RefPtr<Element> >& topLayerElements = element->document()->topLayerElements();
     82         size_t position = topLayerElements.find(element);
     83         ASSERT(position != notFound);
     84         for (size_t i = position + 1; i < topLayerElements.size(); ++i) {
     85             if (RenderObject* renderer = topLayerElements[i]->renderer())
     86                 return renderer;
     87         }
     88         return 0;
     89     }
     90 
     91     if (m_parentFlowRenderer)
     92         return m_parentFlowRenderer->nextRendererForNode(m_node);
     93 
     94     // Avoid an O(N^2) problem with this function by not checking for
     95     // nextRenderer() when the parent element hasn't attached yet.
     96     if (m_renderingParent && !m_renderingParent->attached())
     97         return 0;
     98 
     99     for (Node* sibling = NodeRenderingTraversal::nextSibling(m_node); sibling; sibling = NodeRenderingTraversal::nextSibling(sibling)) {
    100         RenderObject* renderer = sibling->renderer();
    101         if (renderer && !isRendererReparented(renderer))
    102             return renderer;
    103     }
    104 
    105     return 0;
    106 }
    107 
    108 RenderObject* NodeRenderingContext::previousRenderer() const
    109 {
    110     if (RenderObject* renderer = m_node->renderer())
    111         return renderer->previousSibling();
    112 
    113     // FIXME: This doesn't work correctly for reparented elements that are
    114     // display: none. We'd need to duplicate the logic in nextRenderer, but since
    115     // nothing needs that yet just assert.
    116     ASSERT(!m_node->isElementNode() || !toElement(m_node)->shouldBeReparentedUnderRenderView(m_style.get()));
    117 
    118     if (m_parentFlowRenderer)
    119         return m_parentFlowRenderer->previousRendererForNode(m_node);
    120 
    121     // FIXME: We should have the same O(N^2) avoidance as nextRenderer does
    122     // however, when I tried adding it, several tests failed.
    123     for (Node* sibling = NodeRenderingTraversal::previousSibling(m_node); sibling; sibling = NodeRenderingTraversal::previousSibling(sibling)) {
    124         RenderObject* renderer = sibling->renderer();
    125         if (renderer && !isRendererReparented(renderer))
    126             return renderer;
    127     }
    128 
    129     return 0;
    130 }
    131 
    132 RenderObject* NodeRenderingContext::parentRenderer() const
    133 {
    134     if (RenderObject* renderer = m_node->renderer())
    135         return renderer->parent();
    136 
    137     if (m_node->isElementNode() && toElement(m_node)->shouldBeReparentedUnderRenderView(m_style.get())) {
    138         // The parent renderer of reparented elements is the RenderView, but only
    139         // if the normal parent would have had a renderer.
    140         // FIXME: This behavior isn't quite right as the spec for top layer
    141         // only talks about display: none ancestors so putting a <dialog> inside
    142         // an <optgroup> seems like it should still work even though this check
    143         // will prevent it.
    144         if (!m_renderingParent || !m_renderingParent->renderer())
    145             return 0;
    146         return m_node->document()->renderView();
    147     }
    148 
    149     if (m_parentFlowRenderer)
    150         return m_parentFlowRenderer;
    151 
    152     return m_renderingParent ? m_renderingParent->renderer() : 0;
    153 }
    154 
    155 bool NodeRenderingContext::shouldCreateRenderer() const
    156 {
    157     if (!m_renderingParent)
    158         return false;
    159     RenderObject* parentRenderer = this->parentRenderer();
    160     if (!parentRenderer)
    161         return false;
    162     if (!parentRenderer->canHaveChildren())
    163         return false;
    164     if (!m_renderingParent->childShouldCreateRenderer(*this))
    165         return false;
    166     return true;
    167 }
    168 
    169 // Check the specific case of elements that are children of regions but are flowed into a flow thread themselves.
    170 bool NodeRenderingContext::elementInsideRegionNeedsRenderer()
    171 {
    172     Element* element = toElement(m_node);
    173     bool elementInsideRegionNeedsRenderer = false;
    174     RenderObject* parentRenderer = this->parentRenderer();
    175     if ((parentRenderer && !parentRenderer->canHaveChildren() && parentRenderer->isRenderRegion())
    176         || (!parentRenderer && element->parentElement() && element->parentElement()->isInsideRegion())) {
    177 
    178         if (!m_style)
    179             m_style = element->styleForRenderer();
    180 
    181         elementInsideRegionNeedsRenderer = element->shouldMoveToFlowThread(m_style.get());
    182 
    183         // Children of this element will only be allowed to be flowed into other flow-threads if display is NOT none.
    184         if (element->rendererIsNeeded(*this))
    185             element->setIsInsideRegion(true);
    186     }
    187 
    188     return elementInsideRegionNeedsRenderer;
    189 }
    190 
    191 void NodeRenderingContext::moveToFlowThreadIfNeeded()
    192 {
    193     if (!RuntimeEnabledFeatures::cssRegionsEnabled())
    194         return;
    195 
    196     Element* element = toElement(m_node);
    197 
    198     if (!element->shouldMoveToFlowThread(m_style.get()))
    199         return;
    200 
    201     ASSERT(m_node->document()->renderView());
    202     FlowThreadController* flowThreadController = m_node->document()->renderView()->flowThreadController();
    203     m_parentFlowRenderer = flowThreadController->ensureRenderFlowThreadWithName(m_style->flowThread());
    204     flowThreadController->registerNamedFlowContentNode(m_node, m_parentFlowRenderer);
    205 }
    206 
    207 void NodeRenderingContext::createRendererForElementIfNeeded()
    208 {
    209     ASSERT(!m_node->renderer());
    210 
    211     Element* element = toElement(m_node);
    212 
    213     element->setIsInsideRegion(false);
    214 
    215     if (!shouldCreateRenderer() && !elementInsideRegionNeedsRenderer())
    216         return;
    217 
    218     if (!m_style)
    219         m_style = element->styleForRenderer();
    220     ASSERT(m_style);
    221 
    222     moveToFlowThreadIfNeeded();
    223 
    224     if (!element->rendererIsNeeded(*this))
    225         return;
    226 
    227     RenderObject* newRenderer = element->createRenderer(m_style.get());
    228     if (!newRenderer)
    229         return;
    230 
    231     RenderObject* parentRenderer = this->parentRenderer();
    232 
    233     if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) {
    234         newRenderer->destroy();
    235         return;
    236     }
    237 
    238     // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
    239     // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
    240     newRenderer->setFlowThreadState(parentRenderer->flowThreadState());
    241 
    242     RenderObject* nextRenderer = this->nextRenderer();
    243     element->setRenderer(newRenderer);
    244     newRenderer->setAnimatableStyle(m_style.release()); // setAnimatableStyle() can depend on renderer() already being set.
    245 
    246     if (FullscreenElementStack::isActiveFullScreenElement(element)) {
    247         newRenderer = RenderFullScreen::wrapRenderer(newRenderer, parentRenderer, element->document());
    248         if (!newRenderer)
    249             return;
    250     }
    251 
    252     // Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer.
    253     parentRenderer->addChild(newRenderer, nextRenderer);
    254 }
    255 
    256 void NodeRenderingContext::createRendererForTextIfNeeded()
    257 {
    258     ASSERT(!m_node->renderer());
    259 
    260     Text* textNode = toText(m_node);
    261 
    262     if (!shouldCreateRenderer())
    263         return;
    264 
    265     RenderObject* parentRenderer = this->parentRenderer();
    266 
    267     if (m_parentDetails.resetStyleInheritance())
    268         m_style = textNode->document()->styleResolver()->defaultStyleForElement();
    269     else
    270         m_style = parentRenderer->style();
    271 
    272     if (!textNode->textRendererIsNeeded(*this))
    273         return;
    274 
    275     RenderText* newRenderer = textNode->createTextRenderer(m_style.get());
    276     if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) {
    277         newRenderer->destroy();
    278         return;
    279     }
    280 
    281     // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
    282     // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
    283     newRenderer->setFlowThreadState(parentRenderer->flowThreadState());
    284 
    285     RenderObject* nextRenderer = this->nextRenderer();
    286     textNode->setRenderer(newRenderer);
    287     // Parent takes care of the animations, no need to call setAnimatableStyle.
    288     newRenderer->setStyle(m_style.release());
    289     parentRenderer->addChild(newRenderer, nextRenderer);
    290 }
    291 
    292 }
    293