1 /* 2 * Copyright (C) 1999 Lars Knoll (knoll (at) kde.org) 3 * (C) 1999 Antti Koivisto (koivisto (at) kde.org) 4 * (C) 2001 Dirk Mueller (mueller (at) kde.org) 5 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. 6 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) 7 * Copyright (C) 2011 Google Inc. All rights reserved. 8 * 9 * This library is free software; you can redistribute it and/or 10 * modify it under the terms of the GNU Library General Public 11 * License as published by the Free Software Foundation; either 12 * version 2 of the License, or (at your option) any later version. 13 * 14 * This library is distributed in the hope that it will be useful, 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 17 * Library General Public License for more details. 18 * 19 * You should have received a copy of the GNU Library General Public License 20 * along with this library; see the file COPYING.LIB. If not, write to 21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 22 * Boston, MA 02110-1301, USA. 23 * 24 */ 25 26 #include "config.h" 27 #include "core/dom/NodeRenderingContext.h" 28 29 #include "RuntimeEnabledFeatures.h" 30 #include "core/css/resolver/StyleResolver.h" 31 #include "core/dom/ContainerNode.h" 32 #include "core/dom/FullscreenElementStack.h" 33 #include "core/dom/Node.h" 34 #include "core/dom/Text.h" 35 #include "core/dom/shadow/InsertionPoint.h" 36 #include "core/rendering/FlowThreadController.h" 37 #include "core/rendering/RenderFullScreen.h" 38 #include "core/rendering/RenderNamedFlowThread.h" 39 #include "core/rendering/RenderObject.h" 40 #include "core/rendering/RenderText.h" 41 #include "core/rendering/RenderView.h" 42 43 namespace WebCore { 44 45 NodeRenderingContext::NodeRenderingContext(Node* node, RenderStyle* style) 46 : m_node(node) 47 , m_renderingParent(0) 48 , m_style(style) 49 , m_parentFlowRenderer(0) 50 { 51 m_renderingParent = NodeRenderingTraversal::parent(node, &m_parentDetails); 52 } 53 54 static bool isRendererReparented(const RenderObject* renderer) 55 { 56 if (!renderer->node()->isElementNode()) 57 return false; 58 if (renderer->style() && !renderer->style()->flowThread().isEmpty()) 59 return true; 60 if (toElement(renderer->node())->shouldBeReparentedUnderRenderView(renderer->style())) 61 return true; 62 return false; 63 } 64 65 RenderObject* NodeRenderingContext::nextRenderer() const 66 { 67 if (RenderObject* renderer = m_node->renderer()) 68 return renderer->nextSibling(); 69 70 Element* element = m_node->isElementNode() ? toElement(m_node) : 0; 71 if (element && element->shouldBeReparentedUnderRenderView(m_style.get())) { 72 // FIXME: Reparented renderers not in the top layer should probably be 73 // ordered in DOM tree order. We don't have a good way to do that yet, 74 // since NodeRenderingTraversal isn't aware of reparenting. It's safe to 75 // just append for now; it doesn't disrupt the top layer rendering as 76 // the layer collection in RenderLayer only requires that top layer 77 // renderers are orderered correctly relative to each other. 78 if (!element->isInTopLayer()) 79 return 0; 80 81 const Vector<RefPtr<Element> >& topLayerElements = element->document()->topLayerElements(); 82 size_t position = topLayerElements.find(element); 83 ASSERT(position != notFound); 84 for (size_t i = position + 1; i < topLayerElements.size(); ++i) { 85 if (RenderObject* renderer = topLayerElements[i]->renderer()) 86 return renderer; 87 } 88 return 0; 89 } 90 91 if (m_parentFlowRenderer) 92 return m_parentFlowRenderer->nextRendererForNode(m_node); 93 94 // Avoid an O(N^2) problem with this function by not checking for 95 // nextRenderer() when the parent element hasn't attached yet. 96 if (m_renderingParent && !m_renderingParent->attached()) 97 return 0; 98 99 for (Node* sibling = NodeRenderingTraversal::nextSibling(m_node); sibling; sibling = NodeRenderingTraversal::nextSibling(sibling)) { 100 RenderObject* renderer = sibling->renderer(); 101 if (renderer && !isRendererReparented(renderer)) 102 return renderer; 103 } 104 105 return 0; 106 } 107 108 RenderObject* NodeRenderingContext::previousRenderer() const 109 { 110 if (RenderObject* renderer = m_node->renderer()) 111 return renderer->previousSibling(); 112 113 // FIXME: This doesn't work correctly for reparented elements that are 114 // display: none. We'd need to duplicate the logic in nextRenderer, but since 115 // nothing needs that yet just assert. 116 ASSERT(!m_node->isElementNode() || !toElement(m_node)->shouldBeReparentedUnderRenderView(m_style.get())); 117 118 if (m_parentFlowRenderer) 119 return m_parentFlowRenderer->previousRendererForNode(m_node); 120 121 // FIXME: We should have the same O(N^2) avoidance as nextRenderer does 122 // however, when I tried adding it, several tests failed. 123 for (Node* sibling = NodeRenderingTraversal::previousSibling(m_node); sibling; sibling = NodeRenderingTraversal::previousSibling(sibling)) { 124 RenderObject* renderer = sibling->renderer(); 125 if (renderer && !isRendererReparented(renderer)) 126 return renderer; 127 } 128 129 return 0; 130 } 131 132 RenderObject* NodeRenderingContext::parentRenderer() const 133 { 134 if (RenderObject* renderer = m_node->renderer()) 135 return renderer->parent(); 136 137 if (m_node->isElementNode() && toElement(m_node)->shouldBeReparentedUnderRenderView(m_style.get())) { 138 // The parent renderer of reparented elements is the RenderView, but only 139 // if the normal parent would have had a renderer. 140 // FIXME: This behavior isn't quite right as the spec for top layer 141 // only talks about display: none ancestors so putting a <dialog> inside 142 // an <optgroup> seems like it should still work even though this check 143 // will prevent it. 144 if (!m_renderingParent || !m_renderingParent->renderer()) 145 return 0; 146 return m_node->document()->renderView(); 147 } 148 149 if (m_parentFlowRenderer) 150 return m_parentFlowRenderer; 151 152 return m_renderingParent ? m_renderingParent->renderer() : 0; 153 } 154 155 bool NodeRenderingContext::shouldCreateRenderer() const 156 { 157 if (!m_renderingParent) 158 return false; 159 RenderObject* parentRenderer = this->parentRenderer(); 160 if (!parentRenderer) 161 return false; 162 if (!parentRenderer->canHaveChildren()) 163 return false; 164 if (!m_renderingParent->childShouldCreateRenderer(*this)) 165 return false; 166 return true; 167 } 168 169 // Check the specific case of elements that are children of regions but are flowed into a flow thread themselves. 170 bool NodeRenderingContext::elementInsideRegionNeedsRenderer() 171 { 172 Element* element = toElement(m_node); 173 bool elementInsideRegionNeedsRenderer = false; 174 RenderObject* parentRenderer = this->parentRenderer(); 175 if ((parentRenderer && !parentRenderer->canHaveChildren() && parentRenderer->isRenderRegion()) 176 || (!parentRenderer && element->parentElement() && element->parentElement()->isInsideRegion())) { 177 178 if (!m_style) 179 m_style = element->styleForRenderer(); 180 181 elementInsideRegionNeedsRenderer = element->shouldMoveToFlowThread(m_style.get()); 182 183 // Children of this element will only be allowed to be flowed into other flow-threads if display is NOT none. 184 if (element->rendererIsNeeded(*this)) 185 element->setIsInsideRegion(true); 186 } 187 188 return elementInsideRegionNeedsRenderer; 189 } 190 191 void NodeRenderingContext::moveToFlowThreadIfNeeded() 192 { 193 if (!RuntimeEnabledFeatures::cssRegionsEnabled()) 194 return; 195 196 Element* element = toElement(m_node); 197 198 if (!element->shouldMoveToFlowThread(m_style.get())) 199 return; 200 201 ASSERT(m_node->document()->renderView()); 202 FlowThreadController* flowThreadController = m_node->document()->renderView()->flowThreadController(); 203 m_parentFlowRenderer = flowThreadController->ensureRenderFlowThreadWithName(m_style->flowThread()); 204 flowThreadController->registerNamedFlowContentNode(m_node, m_parentFlowRenderer); 205 } 206 207 void NodeRenderingContext::createRendererForElementIfNeeded() 208 { 209 ASSERT(!m_node->renderer()); 210 211 Element* element = toElement(m_node); 212 213 element->setIsInsideRegion(false); 214 215 if (!shouldCreateRenderer() && !elementInsideRegionNeedsRenderer()) 216 return; 217 218 if (!m_style) 219 m_style = element->styleForRenderer(); 220 ASSERT(m_style); 221 222 moveToFlowThreadIfNeeded(); 223 224 if (!element->rendererIsNeeded(*this)) 225 return; 226 227 RenderObject* newRenderer = element->createRenderer(m_style.get()); 228 if (!newRenderer) 229 return; 230 231 RenderObject* parentRenderer = this->parentRenderer(); 232 233 if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) { 234 newRenderer->destroy(); 235 return; 236 } 237 238 // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style 239 // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail. 240 newRenderer->setFlowThreadState(parentRenderer->flowThreadState()); 241 242 RenderObject* nextRenderer = this->nextRenderer(); 243 element->setRenderer(newRenderer); 244 newRenderer->setAnimatableStyle(m_style.release()); // setAnimatableStyle() can depend on renderer() already being set. 245 246 if (FullscreenElementStack::isActiveFullScreenElement(element)) { 247 newRenderer = RenderFullScreen::wrapRenderer(newRenderer, parentRenderer, element->document()); 248 if (!newRenderer) 249 return; 250 } 251 252 // Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer. 253 parentRenderer->addChild(newRenderer, nextRenderer); 254 } 255 256 void NodeRenderingContext::createRendererForTextIfNeeded() 257 { 258 ASSERT(!m_node->renderer()); 259 260 Text* textNode = toText(m_node); 261 262 if (!shouldCreateRenderer()) 263 return; 264 265 RenderObject* parentRenderer = this->parentRenderer(); 266 267 if (m_parentDetails.resetStyleInheritance()) 268 m_style = textNode->document()->styleResolver()->defaultStyleForElement(); 269 else 270 m_style = parentRenderer->style(); 271 272 if (!textNode->textRendererIsNeeded(*this)) 273 return; 274 275 RenderText* newRenderer = textNode->createTextRenderer(m_style.get()); 276 if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) { 277 newRenderer->destroy(); 278 return; 279 } 280 281 // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style 282 // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail. 283 newRenderer->setFlowThreadState(parentRenderer->flowThreadState()); 284 285 RenderObject* nextRenderer = this->nextRenderer(); 286 textNode->setRenderer(newRenderer); 287 // Parent takes care of the animations, no need to call setAnimatableStyle. 288 newRenderer->setStyle(m_style.release()); 289 parentRenderer->addChild(newRenderer, nextRenderer); 290 } 291 292 } 293