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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 //
     18 // Provide access to read-only assets.
     19 //
     20 
     21 #define LOG_TAG "asset"
     22 #define ATRACE_TAG ATRACE_TAG_RESOURCES
     23 //#define LOG_NDEBUG 0
     24 
     25 #include <androidfw/Asset.h>
     26 #include <androidfw/AssetDir.h>
     27 #include <androidfw/AssetManager.h>
     28 #include <androidfw/misc.h>
     29 #include <androidfw/ResourceTypes.h>
     30 #include <androidfw/ZipFileRO.h>
     31 #include <utils/Atomic.h>
     32 #include <utils/Log.h>
     33 #include <utils/String8.h>
     34 #include <utils/String8.h>
     35 #include <utils/threads.h>
     36 #include <utils/Timers.h>
     37 #ifdef HAVE_ANDROID_OS
     38 #include <cutils/trace.h>
     39 #endif
     40 
     41 #include <assert.h>
     42 #include <dirent.h>
     43 #include <errno.h>
     44 #include <fcntl.h>
     45 #include <strings.h>
     46 #include <sys/stat.h>
     47 #include <unistd.h>
     48 
     49 #ifndef TEMP_FAILURE_RETRY
     50 /* Used to retry syscalls that can return EINTR. */
     51 #define TEMP_FAILURE_RETRY(exp) ({         \
     52     typeof (exp) _rc;                      \
     53     do {                                   \
     54         _rc = (exp);                       \
     55     } while (_rc == -1 && errno == EINTR); \
     56     _rc; })
     57 #endif
     58 
     59 #ifdef HAVE_ANDROID_OS
     60 #define MY_TRACE_BEGIN(x) ATRACE_BEGIN(x)
     61 #define MY_TRACE_END() ATRACE_END()
     62 #else
     63 #define MY_TRACE_BEGIN(x)
     64 #define MY_TRACE_END()
     65 #endif
     66 
     67 using namespace android;
     68 
     69 /*
     70  * Names for default app, locale, and vendor.  We might want to change
     71  * these to be an actual locale, e.g. always use en-US as the default.
     72  */
     73 static const char* kDefaultLocale = "default";
     74 static const char* kDefaultVendor = "default";
     75 static const char* kAssetsRoot = "assets";
     76 static const char* kAppZipName = NULL; //"classes.jar";
     77 static const char* kSystemAssets = "framework/framework-res.apk";
     78 static const char* kIdmapCacheDir = "resource-cache";
     79 
     80 static const char* kExcludeExtension = ".EXCLUDE";
     81 
     82 static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
     83 
     84 static volatile int32_t gCount = 0;
     85 
     86 namespace {
     87     // Transform string /a/b/c.apk to /data/resource-cache/a@b (at) c.apk@idmap
     88     String8 idmapPathForPackagePath(const String8& pkgPath)
     89     {
     90         const char* root = getenv("ANDROID_DATA");
     91         LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
     92         String8 path(root);
     93         path.appendPath(kIdmapCacheDir);
     94 
     95         char buf[256]; // 256 chars should be enough for anyone...
     96         strncpy(buf, pkgPath.string(), 255);
     97         buf[255] = '\0';
     98         char* filename = buf;
     99         while (*filename && *filename == '/') {
    100             ++filename;
    101         }
    102         char* p = filename;
    103         while (*p) {
    104             if (*p == '/') {
    105                 *p = '@';
    106             }
    107             ++p;
    108         }
    109         path.appendPath(filename);
    110         path.append("@idmap");
    111 
    112         return path;
    113     }
    114 
    115     /*
    116      * Like strdup(), but uses C++ "new" operator instead of malloc.
    117      */
    118     static char* strdupNew(const char* str)
    119     {
    120         char* newStr;
    121         int len;
    122 
    123         if (str == NULL)
    124             return NULL;
    125 
    126         len = strlen(str);
    127         newStr = new char[len+1];
    128         memcpy(newStr, str, len+1);
    129 
    130         return newStr;
    131     }
    132 }
    133 
    134 /*
    135  * ===========================================================================
    136  *      AssetManager
    137  * ===========================================================================
    138  */
    139 
    140 int32_t AssetManager::getGlobalCount()
    141 {
    142     return gCount;
    143 }
    144 
    145 AssetManager::AssetManager(CacheMode cacheMode)
    146     : mLocale(NULL), mVendor(NULL),
    147       mResources(NULL), mConfig(new ResTable_config),
    148       mCacheMode(cacheMode), mCacheValid(false)
    149 {
    150     int count = android_atomic_inc(&gCount)+1;
    151     //ALOGI("Creating AssetManager %p #%d\n", this, count);
    152     memset(mConfig, 0, sizeof(ResTable_config));
    153 }
    154 
    155 AssetManager::~AssetManager(void)
    156 {
    157     int count = android_atomic_dec(&gCount);
    158     //ALOGI("Destroying AssetManager in %p #%d\n", this, count);
    159 
    160     delete mConfig;
    161     delete mResources;
    162 
    163     // don't have a String class yet, so make sure we clean up
    164     delete[] mLocale;
    165     delete[] mVendor;
    166 }
    167 
    168 bool AssetManager::addAssetPath(const String8& path, void** cookie)
    169 {
    170     AutoMutex _l(mLock);
    171 
    172     asset_path ap;
    173 
    174     String8 realPath(path);
    175     if (kAppZipName) {
    176         realPath.appendPath(kAppZipName);
    177     }
    178     ap.type = ::getFileType(realPath.string());
    179     if (ap.type == kFileTypeRegular) {
    180         ap.path = realPath;
    181     } else {
    182         ap.path = path;
    183         ap.type = ::getFileType(path.string());
    184         if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) {
    185             ALOGW("Asset path %s is neither a directory nor file (type=%d).",
    186                  path.string(), (int)ap.type);
    187             return false;
    188         }
    189     }
    190 
    191     // Skip if we have it already.
    192     for (size_t i=0; i<mAssetPaths.size(); i++) {
    193         if (mAssetPaths[i].path == ap.path) {
    194             if (cookie) {
    195                 *cookie = (void*)(i+1);
    196             }
    197             return true;
    198         }
    199     }
    200 
    201     ALOGV("In %p Asset %s path: %s", this,
    202          ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string());
    203 
    204     mAssetPaths.add(ap);
    205 
    206     // new paths are always added at the end
    207     if (cookie) {
    208         *cookie = (void*)mAssetPaths.size();
    209     }
    210 
    211     // add overlay packages for /system/framework; apps are handled by the
    212     // (Java) package manager
    213     if (strncmp(path.string(), "/system/framework/", 18) == 0) {
    214         // When there is an environment variable for /vendor, this
    215         // should be changed to something similar to how ANDROID_ROOT
    216         // and ANDROID_DATA are used in this file.
    217         String8 overlayPath("/vendor/overlay/framework/");
    218         overlayPath.append(path.getPathLeaf());
    219         if (TEMP_FAILURE_RETRY(access(overlayPath.string(), R_OK)) == 0) {
    220             asset_path oap;
    221             oap.path = overlayPath;
    222             oap.type = ::getFileType(overlayPath.string());
    223             bool addOverlay = (oap.type == kFileTypeRegular); // only .apks supported as overlay
    224             if (addOverlay) {
    225                 oap.idmap = idmapPathForPackagePath(overlayPath);
    226 
    227                 if (isIdmapStaleLocked(ap.path, oap.path, oap.idmap)) {
    228                     addOverlay = createIdmapFileLocked(ap.path, oap.path, oap.idmap);
    229                 }
    230             }
    231             if (addOverlay) {
    232                 mAssetPaths.add(oap);
    233             } else {
    234                 ALOGW("failed to add overlay package %s\n", overlayPath.string());
    235             }
    236         }
    237     }
    238 
    239     return true;
    240 }
    241 
    242 bool AssetManager::isIdmapStaleLocked(const String8& originalPath, const String8& overlayPath,
    243                                       const String8& idmapPath)
    244 {
    245     struct stat st;
    246     if (TEMP_FAILURE_RETRY(stat(idmapPath.string(), &st)) == -1) {
    247         if (errno == ENOENT) {
    248             return true; // non-existing idmap is always stale
    249         } else {
    250             ALOGW("failed to stat file %s: %s\n", idmapPath.string(), strerror(errno));
    251             return false;
    252         }
    253     }
    254     if (st.st_size < ResTable::IDMAP_HEADER_SIZE_BYTES) {
    255         ALOGW("file %s has unexpectedly small size=%zd\n", idmapPath.string(), (size_t)st.st_size);
    256         return false;
    257     }
    258     int fd = TEMP_FAILURE_RETRY(::open(idmapPath.string(), O_RDONLY));
    259     if (fd == -1) {
    260         ALOGW("failed to open file %s: %s\n", idmapPath.string(), strerror(errno));
    261         return false;
    262     }
    263     char buf[ResTable::IDMAP_HEADER_SIZE_BYTES];
    264     ssize_t bytesLeft = ResTable::IDMAP_HEADER_SIZE_BYTES;
    265     for (;;) {
    266         ssize_t r = TEMP_FAILURE_RETRY(read(fd, buf + ResTable::IDMAP_HEADER_SIZE_BYTES - bytesLeft,
    267                                             bytesLeft));
    268         if (r < 0) {
    269             TEMP_FAILURE_RETRY(close(fd));
    270             return false;
    271         }
    272         bytesLeft -= r;
    273         if (bytesLeft == 0) {
    274             break;
    275         }
    276     }
    277     TEMP_FAILURE_RETRY(close(fd));
    278 
    279     uint32_t cachedOriginalCrc, cachedOverlayCrc;
    280     if (!ResTable::getIdmapInfo(buf, ResTable::IDMAP_HEADER_SIZE_BYTES,
    281                                 &cachedOriginalCrc, &cachedOverlayCrc)) {
    282         return false;
    283     }
    284 
    285     uint32_t actualOriginalCrc, actualOverlayCrc;
    286     if (!getZipEntryCrcLocked(originalPath, "resources.arsc", &actualOriginalCrc)) {
    287         return false;
    288     }
    289     if (!getZipEntryCrcLocked(overlayPath, "resources.arsc", &actualOverlayCrc)) {
    290         return false;
    291     }
    292     return cachedOriginalCrc != actualOriginalCrc || cachedOverlayCrc != actualOverlayCrc;
    293 }
    294 
    295 bool AssetManager::getZipEntryCrcLocked(const String8& zipPath, const char* entryFilename,
    296                                         uint32_t* pCrc)
    297 {
    298     asset_path ap;
    299     ap.path = zipPath;
    300     const ZipFileRO* zip = getZipFileLocked(ap);
    301     if (zip == NULL) {
    302         return false;
    303     }
    304     const ZipEntryRO entry = zip->findEntryByName(entryFilename);
    305     if (entry == NULL) {
    306         return false;
    307     }
    308     if (!zip->getEntryInfo(entry, NULL, NULL, NULL, NULL, NULL, (long*)pCrc)) {
    309         return false;
    310     }
    311     return true;
    312 }
    313 
    314 bool AssetManager::createIdmapFileLocked(const String8& originalPath, const String8& overlayPath,
    315                                          const String8& idmapPath)
    316 {
    317     ALOGD("%s: originalPath=%s overlayPath=%s idmapPath=%s\n",
    318          __FUNCTION__, originalPath.string(), overlayPath.string(), idmapPath.string());
    319     ResTable tables[2];
    320     const String8* paths[2] = { &originalPath, &overlayPath };
    321     uint32_t originalCrc, overlayCrc;
    322     bool retval = false;
    323     ssize_t offset = 0;
    324     int fd = 0;
    325     uint32_t* data = NULL;
    326     size_t size;
    327 
    328     for (int i = 0; i < 2; ++i) {
    329         asset_path ap;
    330         ap.type = kFileTypeRegular;
    331         ap.path = *paths[i];
    332         Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap);
    333         if (ass == NULL) {
    334             ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
    335             goto error;
    336         }
    337         tables[i].add(ass, (void*)1, false);
    338     }
    339 
    340     if (!getZipEntryCrcLocked(originalPath, "resources.arsc", &originalCrc)) {
    341         ALOGW("failed to retrieve crc for resources.arsc in %s\n", originalPath.string());
    342         goto error;
    343     }
    344     if (!getZipEntryCrcLocked(overlayPath, "resources.arsc", &overlayCrc)) {
    345         ALOGW("failed to retrieve crc for resources.arsc in %s\n", overlayPath.string());
    346         goto error;
    347     }
    348 
    349     if (tables[0].createIdmap(tables[1], originalCrc, overlayCrc,
    350                               (void**)&data, &size) != NO_ERROR) {
    351         ALOGW("failed to generate idmap data for file %s\n", idmapPath.string());
    352         goto error;
    353     }
    354 
    355     // This should be abstracted (eg replaced by a stand-alone
    356     // application like dexopt, triggered by something equivalent to
    357     // installd).
    358     fd = TEMP_FAILURE_RETRY(::open(idmapPath.string(), O_WRONLY | O_CREAT | O_TRUNC, 0644));
    359     if (fd == -1) {
    360         ALOGW("failed to write idmap file %s (open: %s)\n", idmapPath.string(), strerror(errno));
    361         goto error_free;
    362     }
    363     for (;;) {
    364         ssize_t written = TEMP_FAILURE_RETRY(write(fd, data + offset, size));
    365         if (written < 0) {
    366             ALOGW("failed to write idmap file %s (write: %s)\n", idmapPath.string(),
    367                  strerror(errno));
    368             goto error_close;
    369         }
    370         size -= (size_t)written;
    371         offset += written;
    372         if (size == 0) {
    373             break;
    374         }
    375     }
    376 
    377     retval = true;
    378 error_close:
    379     TEMP_FAILURE_RETRY(close(fd));
    380 error_free:
    381     free(data);
    382 error:
    383     return retval;
    384 }
    385 
    386 bool AssetManager::addDefaultAssets()
    387 {
    388     const char* root = getenv("ANDROID_ROOT");
    389     LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set");
    390 
    391     String8 path(root);
    392     path.appendPath(kSystemAssets);
    393 
    394     return addAssetPath(path, NULL);
    395 }
    396 
    397 void* AssetManager::nextAssetPath(void* cookie) const
    398 {
    399     AutoMutex _l(mLock);
    400     size_t next = ((size_t)cookie)+1;
    401     return next > mAssetPaths.size() ? NULL : (void*)next;
    402 }
    403 
    404 String8 AssetManager::getAssetPath(void* cookie) const
    405 {
    406     AutoMutex _l(mLock);
    407     const size_t which = ((size_t)cookie)-1;
    408     if (which < mAssetPaths.size()) {
    409         return mAssetPaths[which].path;
    410     }
    411     return String8();
    412 }
    413 
    414 /*
    415  * Set the current locale.  Use NULL to indicate no locale.
    416  *
    417  * Close and reopen Zip archives as appropriate, and reset cached
    418  * information in the locale-specific sections of the tree.
    419  */
    420 void AssetManager::setLocale(const char* locale)
    421 {
    422     AutoMutex _l(mLock);
    423     setLocaleLocked(locale);
    424 }
    425 
    426 void AssetManager::setLocaleLocked(const char* locale)
    427 {
    428     if (mLocale != NULL) {
    429         /* previously set, purge cached data */
    430         purgeFileNameCacheLocked();
    431         //mZipSet.purgeLocale();
    432         delete[] mLocale;
    433     }
    434     mLocale = strdupNew(locale);
    435 
    436     updateResourceParamsLocked();
    437 }
    438 
    439 /*
    440  * Set the current vendor.  Use NULL to indicate no vendor.
    441  *
    442  * Close and reopen Zip archives as appropriate, and reset cached
    443  * information in the vendor-specific sections of the tree.
    444  */
    445 void AssetManager::setVendor(const char* vendor)
    446 {
    447     AutoMutex _l(mLock);
    448 
    449     if (mVendor != NULL) {
    450         /* previously set, purge cached data */
    451         purgeFileNameCacheLocked();
    452         //mZipSet.purgeVendor();
    453         delete[] mVendor;
    454     }
    455     mVendor = strdupNew(vendor);
    456 }
    457 
    458 void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
    459 {
    460     AutoMutex _l(mLock);
    461     *mConfig = config;
    462     if (locale) {
    463         setLocaleLocked(locale);
    464     } else if (config.language[0] != 0) {
    465         char spec[9];
    466         spec[0] = config.language[0];
    467         spec[1] = config.language[1];
    468         if (config.country[0] != 0) {
    469             spec[2] = '_';
    470             spec[3] = config.country[0];
    471             spec[4] = config.country[1];
    472             spec[5] = 0;
    473         } else {
    474             spec[3] = 0;
    475         }
    476         setLocaleLocked(spec);
    477     } else {
    478         updateResourceParamsLocked();
    479     }
    480 }
    481 
    482 void AssetManager::getConfiguration(ResTable_config* outConfig) const
    483 {
    484     AutoMutex _l(mLock);
    485     *outConfig = *mConfig;
    486 }
    487 
    488 /*
    489  * Open an asset.
    490  *
    491  * The data could be;
    492  *  - In a file on disk (assetBase + fileName).
    493  *  - In a compressed file on disk (assetBase + fileName.gz).
    494  *  - In a Zip archive, uncompressed or compressed.
    495  *
    496  * It can be in a number of different directories and Zip archives.
    497  * The search order is:
    498  *  - [appname]
    499  *    - locale + vendor
    500  *    - "default" + vendor
    501  *    - locale + "default"
    502  *    - "default + "default"
    503  *  - "common"
    504  *    - (same as above)
    505  *
    506  * To find a particular file, we have to try up to eight paths with
    507  * all three forms of data.
    508  *
    509  * We should probably reject requests for "illegal" filenames, e.g. those
    510  * with illegal characters or "../" backward relative paths.
    511  */
    512 Asset* AssetManager::open(const char* fileName, AccessMode mode)
    513 {
    514     AutoMutex _l(mLock);
    515 
    516     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    517 
    518 
    519     if (mCacheMode != CACHE_OFF && !mCacheValid)
    520         loadFileNameCacheLocked();
    521 
    522     String8 assetName(kAssetsRoot);
    523     assetName.appendPath(fileName);
    524 
    525     /*
    526      * For each top-level asset path, search for the asset.
    527      */
    528 
    529     size_t i = mAssetPaths.size();
    530     while (i > 0) {
    531         i--;
    532         ALOGV("Looking for asset '%s' in '%s'\n",
    533                 assetName.string(), mAssetPaths.itemAt(i).path.string());
    534         Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i));
    535         if (pAsset != NULL) {
    536             return pAsset != kExcludedAsset ? pAsset : NULL;
    537         }
    538     }
    539 
    540     return NULL;
    541 }
    542 
    543 /*
    544  * Open a non-asset file as if it were an asset.
    545  *
    546  * The "fileName" is the partial path starting from the application
    547  * name.
    548  */
    549 Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode)
    550 {
    551     AutoMutex _l(mLock);
    552 
    553     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    554 
    555 
    556     if (mCacheMode != CACHE_OFF && !mCacheValid)
    557         loadFileNameCacheLocked();
    558 
    559     /*
    560      * For each top-level asset path, search for the asset.
    561      */
    562 
    563     size_t i = mAssetPaths.size();
    564     while (i > 0) {
    565         i--;
    566         ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string());
    567         Asset* pAsset = openNonAssetInPathLocked(
    568             fileName, mode, mAssetPaths.itemAt(i));
    569         if (pAsset != NULL) {
    570             return pAsset != kExcludedAsset ? pAsset : NULL;
    571         }
    572     }
    573 
    574     return NULL;
    575 }
    576 
    577 Asset* AssetManager::openNonAsset(void* cookie, const char* fileName, AccessMode mode)
    578 {
    579     const size_t which = ((size_t)cookie)-1;
    580 
    581     AutoMutex _l(mLock);
    582 
    583     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    584 
    585 
    586     if (mCacheMode != CACHE_OFF && !mCacheValid)
    587         loadFileNameCacheLocked();
    588 
    589     if (which < mAssetPaths.size()) {
    590         ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
    591                 mAssetPaths.itemAt(which).path.string());
    592         Asset* pAsset = openNonAssetInPathLocked(
    593             fileName, mode, mAssetPaths.itemAt(which));
    594         if (pAsset != NULL) {
    595             return pAsset != kExcludedAsset ? pAsset : NULL;
    596         }
    597     }
    598 
    599     return NULL;
    600 }
    601 
    602 /*
    603  * Get the type of a file in the asset namespace.
    604  *
    605  * This currently only works for regular files.  All others (including
    606  * directories) will return kFileTypeNonexistent.
    607  */
    608 FileType AssetManager::getFileType(const char* fileName)
    609 {
    610     Asset* pAsset = NULL;
    611 
    612     /*
    613      * Open the asset.  This is less efficient than simply finding the
    614      * file, but it's not too bad (we don't uncompress or mmap data until
    615      * the first read() call).
    616      */
    617     pAsset = open(fileName, Asset::ACCESS_STREAMING);
    618     delete pAsset;
    619 
    620     if (pAsset == NULL)
    621         return kFileTypeNonexistent;
    622     else
    623         return kFileTypeRegular;
    624 }
    625 
    626 const ResTable* AssetManager::getResTable(bool required) const
    627 {
    628     ResTable* rt = mResources;
    629     if (rt) {
    630         return rt;
    631     }
    632 
    633     // Iterate through all asset packages, collecting resources from each.
    634 
    635     AutoMutex _l(mLock);
    636 
    637     if (mResources != NULL) {
    638         return mResources;
    639     }
    640 
    641     if (required) {
    642         LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    643     }
    644 
    645     if (mCacheMode != CACHE_OFF && !mCacheValid)
    646         const_cast<AssetManager*>(this)->loadFileNameCacheLocked();
    647 
    648     const size_t N = mAssetPaths.size();
    649     for (size_t i=0; i<N; i++) {
    650         Asset* ass = NULL;
    651         ResTable* sharedRes = NULL;
    652         bool shared = true;
    653         const asset_path& ap = mAssetPaths.itemAt(i);
    654         MY_TRACE_BEGIN(ap.path.string());
    655         Asset* idmap = openIdmapLocked(ap);
    656         ALOGV("Looking for resource asset in '%s'\n", ap.path.string());
    657         if (ap.type != kFileTypeDirectory) {
    658             if (i == 0) {
    659                 // The first item is typically the framework resources,
    660                 // which we want to avoid parsing every time.
    661                 sharedRes = const_cast<AssetManager*>(this)->
    662                     mZipSet.getZipResourceTable(ap.path);
    663             }
    664             if (sharedRes == NULL) {
    665                 ass = const_cast<AssetManager*>(this)->
    666                     mZipSet.getZipResourceTableAsset(ap.path);
    667                 if (ass == NULL) {
    668                     ALOGV("loading resource table %s\n", ap.path.string());
    669                     ass = const_cast<AssetManager*>(this)->
    670                         openNonAssetInPathLocked("resources.arsc",
    671                                                  Asset::ACCESS_BUFFER,
    672                                                  ap);
    673                     if (ass != NULL && ass != kExcludedAsset) {
    674                         ass = const_cast<AssetManager*>(this)->
    675                             mZipSet.setZipResourceTableAsset(ap.path, ass);
    676                     }
    677                 }
    678 
    679                 if (i == 0 && ass != NULL) {
    680                     // If this is the first resource table in the asset
    681                     // manager, then we are going to cache it so that we
    682                     // can quickly copy it out for others.
    683                     ALOGV("Creating shared resources for %s", ap.path.string());
    684                     sharedRes = new ResTable();
    685                     sharedRes->add(ass, (void*)(i+1), false, idmap);
    686                     sharedRes = const_cast<AssetManager*>(this)->
    687                         mZipSet.setZipResourceTable(ap.path, sharedRes);
    688                 }
    689             }
    690         } else {
    691             ALOGV("loading resource table %s\n", ap.path.string());
    692             Asset* ass = const_cast<AssetManager*>(this)->
    693                 openNonAssetInPathLocked("resources.arsc",
    694                                          Asset::ACCESS_BUFFER,
    695                                          ap);
    696             shared = false;
    697         }
    698         if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) {
    699             if (rt == NULL) {
    700                 mResources = rt = new ResTable();
    701                 updateResourceParamsLocked();
    702             }
    703             ALOGV("Installing resource asset %p in to table %p\n", ass, mResources);
    704             if (sharedRes != NULL) {
    705                 ALOGV("Copying existing resources for %s", ap.path.string());
    706                 rt->add(sharedRes);
    707             } else {
    708                 ALOGV("Parsing resources for %s", ap.path.string());
    709                 rt->add(ass, (void*)(i+1), !shared, idmap);
    710             }
    711 
    712             if (!shared) {
    713                 delete ass;
    714             }
    715         }
    716         if (idmap != NULL) {
    717             delete idmap;
    718         }
    719         MY_TRACE_END();
    720     }
    721 
    722     if (required && !rt) ALOGW("Unable to find resources file resources.arsc");
    723     if (!rt) {
    724         mResources = rt = new ResTable();
    725     }
    726     return rt;
    727 }
    728 
    729 void AssetManager::updateResourceParamsLocked() const
    730 {
    731     ResTable* res = mResources;
    732     if (!res) {
    733         return;
    734     }
    735 
    736     size_t llen = mLocale ? strlen(mLocale) : 0;
    737     mConfig->language[0] = 0;
    738     mConfig->language[1] = 0;
    739     mConfig->country[0] = 0;
    740     mConfig->country[1] = 0;
    741     if (llen >= 2) {
    742         mConfig->language[0] = mLocale[0];
    743         mConfig->language[1] = mLocale[1];
    744     }
    745     if (llen >= 5) {
    746         mConfig->country[0] = mLocale[3];
    747         mConfig->country[1] = mLocale[4];
    748     }
    749     mConfig->size = sizeof(*mConfig);
    750 
    751     res->setParameters(mConfig);
    752 }
    753 
    754 Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const
    755 {
    756     Asset* ass = NULL;
    757     if (ap.idmap.size() != 0) {
    758         ass = const_cast<AssetManager*>(this)->
    759             openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER);
    760         if (ass) {
    761             ALOGV("loading idmap %s\n", ap.idmap.string());
    762         } else {
    763             ALOGW("failed to load idmap %s\n", ap.idmap.string());
    764         }
    765     }
    766     return ass;
    767 }
    768 
    769 const ResTable& AssetManager::getResources(bool required) const
    770 {
    771     const ResTable* rt = getResTable(required);
    772     return *rt;
    773 }
    774 
    775 bool AssetManager::isUpToDate()
    776 {
    777     AutoMutex _l(mLock);
    778     return mZipSet.isUpToDate();
    779 }
    780 
    781 void AssetManager::getLocales(Vector<String8>* locales) const
    782 {
    783     ResTable* res = mResources;
    784     if (res != NULL) {
    785         res->getLocales(locales);
    786     }
    787 }
    788 
    789 /*
    790  * Open a non-asset file as if it were an asset, searching for it in the
    791  * specified app.
    792  *
    793  * Pass in a NULL values for "appName" if the common app directory should
    794  * be used.
    795  */
    796 Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode,
    797     const asset_path& ap)
    798 {
    799     Asset* pAsset = NULL;
    800 
    801     /* look at the filesystem on disk */
    802     if (ap.type == kFileTypeDirectory) {
    803         String8 path(ap.path);
    804         path.appendPath(fileName);
    805 
    806         pAsset = openAssetFromFileLocked(path, mode);
    807 
    808         if (pAsset == NULL) {
    809             /* try again, this time with ".gz" */
    810             path.append(".gz");
    811             pAsset = openAssetFromFileLocked(path, mode);
    812         }
    813 
    814         if (pAsset != NULL) {
    815             //printf("FOUND NA '%s' on disk\n", fileName);
    816             pAsset->setAssetSource(path);
    817         }
    818 
    819     /* look inside the zip file */
    820     } else {
    821         String8 path(fileName);
    822 
    823         /* check the appropriate Zip file */
    824         ZipFileRO* pZip;
    825         ZipEntryRO entry;
    826 
    827         pZip = getZipFileLocked(ap);
    828         if (pZip != NULL) {
    829             //printf("GOT zip, checking NA '%s'\n", (const char*) path);
    830             entry = pZip->findEntryByName(path.string());
    831             if (entry != NULL) {
    832                 //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon);
    833                 pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
    834             }
    835         }
    836 
    837         if (pAsset != NULL) {
    838             /* create a "source" name, for debug/display */
    839             pAsset->setAssetSource(
    840                     createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""),
    841                                                 String8(fileName)));
    842         }
    843     }
    844 
    845     return pAsset;
    846 }
    847 
    848 /*
    849  * Open an asset, searching for it in the directory hierarchy for the
    850  * specified app.
    851  *
    852  * Pass in a NULL values for "appName" if the common app directory should
    853  * be used.
    854  */
    855 Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode,
    856     const asset_path& ap)
    857 {
    858     Asset* pAsset = NULL;
    859 
    860     /*
    861      * Try various combinations of locale and vendor.
    862      */
    863     if (mLocale != NULL && mVendor != NULL)
    864         pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor);
    865     if (pAsset == NULL && mVendor != NULL)
    866         pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor);
    867     if (pAsset == NULL && mLocale != NULL)
    868         pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL);
    869     if (pAsset == NULL)
    870         pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL);
    871 
    872     return pAsset;
    873 }
    874 
    875 /*
    876  * Open an asset, searching for it in the directory hierarchy for the
    877  * specified locale and vendor.
    878  *
    879  * We also search in "app.jar".
    880  *
    881  * Pass in NULL values for "appName", "locale", and "vendor" if the
    882  * defaults should be used.
    883  */
    884 Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode,
    885     const asset_path& ap, const char* locale, const char* vendor)
    886 {
    887     Asset* pAsset = NULL;
    888 
    889     if (ap.type == kFileTypeDirectory) {
    890         if (mCacheMode == CACHE_OFF) {
    891             /* look at the filesystem on disk */
    892             String8 path(createPathNameLocked(ap, locale, vendor));
    893             path.appendPath(fileName);
    894 
    895             String8 excludeName(path);
    896             excludeName.append(kExcludeExtension);
    897             if (::getFileType(excludeName.string()) != kFileTypeNonexistent) {
    898                 /* say no more */
    899                 //printf("+++ excluding '%s'\n", (const char*) excludeName);
    900                 return kExcludedAsset;
    901             }
    902 
    903             pAsset = openAssetFromFileLocked(path, mode);
    904 
    905             if (pAsset == NULL) {
    906                 /* try again, this time with ".gz" */
    907                 path.append(".gz");
    908                 pAsset = openAssetFromFileLocked(path, mode);
    909             }
    910 
    911             if (pAsset != NULL)
    912                 pAsset->setAssetSource(path);
    913         } else {
    914             /* find in cache */
    915             String8 path(createPathNameLocked(ap, locale, vendor));
    916             path.appendPath(fileName);
    917 
    918             AssetDir::FileInfo tmpInfo;
    919             bool found = false;
    920 
    921             String8 excludeName(path);
    922             excludeName.append(kExcludeExtension);
    923 
    924             if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) {
    925                 /* go no farther */
    926                 //printf("+++ Excluding '%s'\n", (const char*) excludeName);
    927                 return kExcludedAsset;
    928             }
    929 
    930             /*
    931              * File compression extensions (".gz") don't get stored in the
    932              * name cache, so we have to try both here.
    933              */
    934             if (mCache.indexOf(path) != NAME_NOT_FOUND) {
    935                 found = true;
    936                 pAsset = openAssetFromFileLocked(path, mode);
    937                 if (pAsset == NULL) {
    938                     /* try again, this time with ".gz" */
    939                     path.append(".gz");
    940                     pAsset = openAssetFromFileLocked(path, mode);
    941                 }
    942             }
    943 
    944             if (pAsset != NULL)
    945                 pAsset->setAssetSource(path);
    946 
    947             /*
    948              * Don't continue the search into the Zip files.  Our cached info
    949              * said it was a file on disk; to be consistent with openDir()
    950              * we want to return the loose asset.  If the cached file gets
    951              * removed, we fail.
    952              *
    953              * The alternative is to update our cache when files get deleted,
    954              * or make some sort of "best effort" promise, but for now I'm
    955              * taking the hard line.
    956              */
    957             if (found) {
    958                 if (pAsset == NULL)
    959                     ALOGD("Expected file not found: '%s'\n", path.string());
    960                 return pAsset;
    961             }
    962         }
    963     }
    964 
    965     /*
    966      * Either it wasn't found on disk or on the cached view of the disk.
    967      * Dig through the currently-opened set of Zip files.  If caching
    968      * is disabled, the Zip file may get reopened.
    969      */
    970     if (pAsset == NULL && ap.type == kFileTypeRegular) {
    971         String8 path;
    972 
    973         path.appendPath((locale != NULL) ? locale : kDefaultLocale);
    974         path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
    975         path.appendPath(fileName);
    976 
    977         /* check the appropriate Zip file */
    978         ZipFileRO* pZip;
    979         ZipEntryRO entry;
    980 
    981         pZip = getZipFileLocked(ap);
    982         if (pZip != NULL) {
    983             //printf("GOT zip, checking '%s'\n", (const char*) path);
    984             entry = pZip->findEntryByName(path.string());
    985             if (entry != NULL) {
    986                 //printf("FOUND in Zip file for %s/%s-%s\n",
    987                 //    appName, locale, vendor);
    988                 pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
    989             }
    990         }
    991 
    992         if (pAsset != NULL) {
    993             /* create a "source" name, for debug/display */
    994             pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()),
    995                                                              String8(""), String8(fileName)));
    996         }
    997     }
    998 
    999     return pAsset;
   1000 }
   1001 
   1002 /*
   1003  * Create a "source name" for a file from a Zip archive.
   1004  */
   1005 String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
   1006     const String8& dirName, const String8& fileName)
   1007 {
   1008     String8 sourceName("zip:");
   1009     sourceName.append(zipFileName);
   1010     sourceName.append(":");
   1011     if (dirName.length() > 0) {
   1012         sourceName.appendPath(dirName);
   1013     }
   1014     sourceName.appendPath(fileName);
   1015     return sourceName;
   1016 }
   1017 
   1018 /*
   1019  * Create a path to a loose asset (asset-base/app/locale/vendor).
   1020  */
   1021 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale,
   1022     const char* vendor)
   1023 {
   1024     String8 path(ap.path);
   1025     path.appendPath((locale != NULL) ? locale : kDefaultLocale);
   1026     path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
   1027     return path;
   1028 }
   1029 
   1030 /*
   1031  * Create a path to a loose asset (asset-base/app/rootDir).
   1032  */
   1033 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
   1034 {
   1035     String8 path(ap.path);
   1036     if (rootDir != NULL) path.appendPath(rootDir);
   1037     return path;
   1038 }
   1039 
   1040 /*
   1041  * Return a pointer to one of our open Zip archives.  Returns NULL if no
   1042  * matching Zip file exists.
   1043  *
   1044  * Right now we have 2 possible Zip files (1 each in app/"common").
   1045  *
   1046  * If caching is set to CACHE_OFF, to get the expected behavior we
   1047  * need to reopen the Zip file on every request.  That would be silly
   1048  * and expensive, so instead we just check the file modification date.
   1049  *
   1050  * Pass in NULL values for "appName", "locale", and "vendor" if the
   1051  * generics should be used.
   1052  */
   1053 ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap)
   1054 {
   1055     ALOGV("getZipFileLocked() in %p\n", this);
   1056 
   1057     return mZipSet.getZip(ap.path);
   1058 }
   1059 
   1060 /*
   1061  * Try to open an asset from a file on disk.
   1062  *
   1063  * If the file is compressed with gzip, we seek to the start of the
   1064  * deflated data and pass that in (just like we would for a Zip archive).
   1065  *
   1066  * For uncompressed data, we may already have an mmap()ed version sitting
   1067  * around.  If so, we want to hand that to the Asset instead.
   1068  *
   1069  * This returns NULL if the file doesn't exist, couldn't be opened, or
   1070  * claims to be a ".gz" but isn't.
   1071  */
   1072 Asset* AssetManager::openAssetFromFileLocked(const String8& pathName,
   1073     AccessMode mode)
   1074 {
   1075     Asset* pAsset = NULL;
   1076 
   1077     if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) {
   1078         //printf("TRYING '%s'\n", (const char*) pathName);
   1079         pAsset = Asset::createFromCompressedFile(pathName.string(), mode);
   1080     } else {
   1081         //printf("TRYING '%s'\n", (const char*) pathName);
   1082         pAsset = Asset::createFromFile(pathName.string(), mode);
   1083     }
   1084 
   1085     return pAsset;
   1086 }
   1087 
   1088 /*
   1089  * Given an entry in a Zip archive, create a new Asset object.
   1090  *
   1091  * If the entry is uncompressed, we may want to create or share a
   1092  * slice of shared memory.
   1093  */
   1094 Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
   1095     const ZipEntryRO entry, AccessMode mode, const String8& entryName)
   1096 {
   1097     Asset* pAsset = NULL;
   1098 
   1099     // TODO: look for previously-created shared memory slice?
   1100     int method;
   1101     size_t uncompressedLen;
   1102 
   1103     //printf("USING Zip '%s'\n", pEntry->getFileName());
   1104 
   1105     //pZipFile->getEntryInfo(entry, &method, &uncompressedLen, &compressedLen,
   1106     //    &offset);
   1107     if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL,
   1108             NULL, NULL))
   1109     {
   1110         ALOGW("getEntryInfo failed\n");
   1111         return NULL;
   1112     }
   1113 
   1114     FileMap* dataMap = pZipFile->createEntryFileMap(entry);
   1115     if (dataMap == NULL) {
   1116         ALOGW("create map from entry failed\n");
   1117         return NULL;
   1118     }
   1119 
   1120     if (method == ZipFileRO::kCompressStored) {
   1121         pAsset = Asset::createFromUncompressedMap(dataMap, mode);
   1122         ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(),
   1123                 dataMap->getFileName(), mode, pAsset);
   1124     } else {
   1125         pAsset = Asset::createFromCompressedMap(dataMap, method,
   1126             uncompressedLen, mode);
   1127         ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(),
   1128                 dataMap->getFileName(), mode, pAsset);
   1129     }
   1130     if (pAsset == NULL) {
   1131         /* unexpected */
   1132         ALOGW("create from segment failed\n");
   1133     }
   1134 
   1135     return pAsset;
   1136 }
   1137 
   1138 
   1139 
   1140 /*
   1141  * Open a directory in the asset namespace.
   1142  *
   1143  * An "asset directory" is simply the combination of all files in all
   1144  * locations, with ".gz" stripped for loose files.  With app, locale, and
   1145  * vendor defined, we have 8 directories and 2 Zip archives to scan.
   1146  *
   1147  * Pass in "" for the root dir.
   1148  */
   1149 AssetDir* AssetManager::openDir(const char* dirName)
   1150 {
   1151     AutoMutex _l(mLock);
   1152 
   1153     AssetDir* pDir = NULL;
   1154     SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
   1155 
   1156     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
   1157     assert(dirName != NULL);
   1158 
   1159     //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
   1160 
   1161     if (mCacheMode != CACHE_OFF && !mCacheValid)
   1162         loadFileNameCacheLocked();
   1163 
   1164     pDir = new AssetDir;
   1165 
   1166     /*
   1167      * Scan the various directories, merging what we find into a single
   1168      * vector.  We want to scan them in reverse priority order so that
   1169      * the ".EXCLUDE" processing works correctly.  Also, if we decide we
   1170      * want to remember where the file is coming from, we'll get the right
   1171      * version.
   1172      *
   1173      * We start with Zip archives, then do loose files.
   1174      */
   1175     pMergedInfo = new SortedVector<AssetDir::FileInfo>;
   1176 
   1177     size_t i = mAssetPaths.size();
   1178     while (i > 0) {
   1179         i--;
   1180         const asset_path& ap = mAssetPaths.itemAt(i);
   1181         if (ap.type == kFileTypeRegular) {
   1182             ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
   1183             scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName);
   1184         } else {
   1185             ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
   1186             scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName);
   1187         }
   1188     }
   1189 
   1190 #if 0
   1191     printf("FILE LIST:\n");
   1192     for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
   1193         printf(" %d: (%d) '%s'\n", i,
   1194             pMergedInfo->itemAt(i).getFileType(),
   1195             (const char*) pMergedInfo->itemAt(i).getFileName());
   1196     }
   1197 #endif
   1198 
   1199     pDir->setFileList(pMergedInfo);
   1200     return pDir;
   1201 }
   1202 
   1203 /*
   1204  * Open a directory in the non-asset namespace.
   1205  *
   1206  * An "asset directory" is simply the combination of all files in all
   1207  * locations, with ".gz" stripped for loose files.  With app, locale, and
   1208  * vendor defined, we have 8 directories and 2 Zip archives to scan.
   1209  *
   1210  * Pass in "" for the root dir.
   1211  */
   1212 AssetDir* AssetManager::openNonAssetDir(void* cookie, const char* dirName)
   1213 {
   1214     AutoMutex _l(mLock);
   1215 
   1216     AssetDir* pDir = NULL;
   1217     SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
   1218 
   1219     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
   1220     assert(dirName != NULL);
   1221 
   1222     //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
   1223 
   1224     if (mCacheMode != CACHE_OFF && !mCacheValid)
   1225         loadFileNameCacheLocked();
   1226 
   1227     pDir = new AssetDir;
   1228 
   1229     pMergedInfo = new SortedVector<AssetDir::FileInfo>;
   1230 
   1231     const size_t which = ((size_t)cookie)-1;
   1232 
   1233     if (which < mAssetPaths.size()) {
   1234         const asset_path& ap = mAssetPaths.itemAt(which);
   1235         if (ap.type == kFileTypeRegular) {
   1236             ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
   1237             scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName);
   1238         } else {
   1239             ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
   1240             scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName);
   1241         }
   1242     }
   1243 
   1244 #if 0
   1245     printf("FILE LIST:\n");
   1246     for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
   1247         printf(" %d: (%d) '%s'\n", i,
   1248             pMergedInfo->itemAt(i).getFileType(),
   1249             (const char*) pMergedInfo->itemAt(i).getFileName());
   1250     }
   1251 #endif
   1252 
   1253     pDir->setFileList(pMergedInfo);
   1254     return pDir;
   1255 }
   1256 
   1257 /*
   1258  * Scan the contents of the specified directory and merge them into the
   1259  * "pMergedInfo" vector, removing previous entries if we find "exclude"
   1260  * directives.
   1261  *
   1262  * Returns "false" if we found nothing to contribute.
   1263  */
   1264 bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1265     const asset_path& ap, const char* rootDir, const char* dirName)
   1266 {
   1267     SortedVector<AssetDir::FileInfo>* pContents;
   1268     String8 path;
   1269 
   1270     assert(pMergedInfo != NULL);
   1271 
   1272     //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName);
   1273 
   1274     if (mCacheValid) {
   1275         int i, start, count;
   1276 
   1277         pContents = new SortedVector<AssetDir::FileInfo>;
   1278 
   1279         /*
   1280          * Get the basic partial path and find it in the cache.  That's
   1281          * the start point for the search.
   1282          */
   1283         path = createPathNameLocked(ap, rootDir);
   1284         if (dirName[0] != '\0')
   1285             path.appendPath(dirName);
   1286 
   1287         start = mCache.indexOf(path);
   1288         if (start == NAME_NOT_FOUND) {
   1289             //printf("+++ not found in cache: dir '%s'\n", (const char*) path);
   1290             delete pContents;
   1291             return false;
   1292         }
   1293 
   1294         /*
   1295          * The match string looks like "common/default/default/foo/bar/".
   1296          * The '/' on the end ensures that we don't match on the directory
   1297          * itself or on ".../foo/barfy/".
   1298          */
   1299         path.append("/");
   1300 
   1301         count = mCache.size();
   1302 
   1303         /*
   1304          * Pick out the stuff in the current dir by examining the pathname.
   1305          * It needs to match the partial pathname prefix, and not have a '/'
   1306          * (fssep) anywhere after the prefix.
   1307          */
   1308         for (i = start+1; i < count; i++) {
   1309             if (mCache[i].getFileName().length() > path.length() &&
   1310                 strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0)
   1311             {
   1312                 const char* name = mCache[i].getFileName().string();
   1313                 // XXX THIS IS BROKEN!  Looks like we need to store the full
   1314                 // path prefix separately from the file path.
   1315                 if (strchr(name + path.length(), '/') == NULL) {
   1316                     /* grab it, reducing path to just the filename component */
   1317                     AssetDir::FileInfo tmp = mCache[i];
   1318                     tmp.setFileName(tmp.getFileName().getPathLeaf());
   1319                     pContents->add(tmp);
   1320                 }
   1321             } else {
   1322                 /* no longer in the dir or its subdirs */
   1323                 break;
   1324             }
   1325 
   1326         }
   1327     } else {
   1328         path = createPathNameLocked(ap, rootDir);
   1329         if (dirName[0] != '\0')
   1330             path.appendPath(dirName);
   1331         pContents = scanDirLocked(path);
   1332         if (pContents == NULL)
   1333             return false;
   1334     }
   1335 
   1336     // if we wanted to do an incremental cache fill, we would do it here
   1337 
   1338     /*
   1339      * Process "exclude" directives.  If we find a filename that ends with
   1340      * ".EXCLUDE", we look for a matching entry in the "merged" set, and
   1341      * remove it if we find it.  We also delete the "exclude" entry.
   1342      */
   1343     int i, count, exclExtLen;
   1344 
   1345     count = pContents->size();
   1346     exclExtLen = strlen(kExcludeExtension);
   1347     for (i = 0; i < count; i++) {
   1348         const char* name;
   1349         int nameLen;
   1350 
   1351         name = pContents->itemAt(i).getFileName().string();
   1352         nameLen = strlen(name);
   1353         if (nameLen > exclExtLen &&
   1354             strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0)
   1355         {
   1356             String8 match(name, nameLen - exclExtLen);
   1357             int matchIdx;
   1358 
   1359             matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match);
   1360             if (matchIdx > 0) {
   1361                 ALOGV("Excluding '%s' [%s]\n",
   1362                     pMergedInfo->itemAt(matchIdx).getFileName().string(),
   1363                     pMergedInfo->itemAt(matchIdx).getSourceName().string());
   1364                 pMergedInfo->removeAt(matchIdx);
   1365             } else {
   1366                 //printf("+++ no match on '%s'\n", (const char*) match);
   1367             }
   1368 
   1369             ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i);
   1370             pContents->removeAt(i);
   1371             i--;        // adjust "for" loop
   1372             count--;    //  and loop limit
   1373         }
   1374     }
   1375 
   1376     mergeInfoLocked(pMergedInfo, pContents);
   1377 
   1378     delete pContents;
   1379 
   1380     return true;
   1381 }
   1382 
   1383 /*
   1384  * Scan the contents of the specified directory, and stuff what we find
   1385  * into a newly-allocated vector.
   1386  *
   1387  * Files ending in ".gz" will have their extensions removed.
   1388  *
   1389  * We should probably think about skipping files with "illegal" names,
   1390  * e.g. illegal characters (/\:) or excessive length.
   1391  *
   1392  * Returns NULL if the specified directory doesn't exist.
   1393  */
   1394 SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path)
   1395 {
   1396     SortedVector<AssetDir::FileInfo>* pContents = NULL;
   1397     DIR* dir;
   1398     struct dirent* entry;
   1399     FileType fileType;
   1400 
   1401     ALOGV("Scanning dir '%s'\n", path.string());
   1402 
   1403     dir = opendir(path.string());
   1404     if (dir == NULL)
   1405         return NULL;
   1406 
   1407     pContents = new SortedVector<AssetDir::FileInfo>;
   1408 
   1409     while (1) {
   1410         entry = readdir(dir);
   1411         if (entry == NULL)
   1412             break;
   1413 
   1414         if (strcmp(entry->d_name, ".") == 0 ||
   1415             strcmp(entry->d_name, "..") == 0)
   1416             continue;
   1417 
   1418 #ifdef _DIRENT_HAVE_D_TYPE
   1419         if (entry->d_type == DT_REG)
   1420             fileType = kFileTypeRegular;
   1421         else if (entry->d_type == DT_DIR)
   1422             fileType = kFileTypeDirectory;
   1423         else
   1424             fileType = kFileTypeUnknown;
   1425 #else
   1426         // stat the file
   1427         fileType = ::getFileType(path.appendPathCopy(entry->d_name).string());
   1428 #endif
   1429 
   1430         if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory)
   1431             continue;
   1432 
   1433         AssetDir::FileInfo info;
   1434         info.set(String8(entry->d_name), fileType);
   1435         if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0)
   1436             info.setFileName(info.getFileName().getBasePath());
   1437         info.setSourceName(path.appendPathCopy(info.getFileName()));
   1438         pContents->add(info);
   1439     }
   1440 
   1441     closedir(dir);
   1442     return pContents;
   1443 }
   1444 
   1445 /*
   1446  * Scan the contents out of the specified Zip archive, and merge what we
   1447  * find into "pMergedInfo".  If the Zip archive in question doesn't exist,
   1448  * we return immediately.
   1449  *
   1450  * Returns "false" if we found nothing to contribute.
   1451  */
   1452 bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1453     const asset_path& ap, const char* rootDir, const char* baseDirName)
   1454 {
   1455     ZipFileRO* pZip;
   1456     Vector<String8> dirs;
   1457     AssetDir::FileInfo info;
   1458     SortedVector<AssetDir::FileInfo> contents;
   1459     String8 sourceName, zipName, dirName;
   1460 
   1461     pZip = mZipSet.getZip(ap.path);
   1462     if (pZip == NULL) {
   1463         ALOGW("Failure opening zip %s\n", ap.path.string());
   1464         return false;
   1465     }
   1466 
   1467     zipName = ZipSet::getPathName(ap.path.string());
   1468 
   1469     /* convert "sounds" to "rootDir/sounds" */
   1470     if (rootDir != NULL) dirName = rootDir;
   1471     dirName.appendPath(baseDirName);
   1472 
   1473     /*
   1474      * Scan through the list of files, looking for a match.  The files in
   1475      * the Zip table of contents are not in sorted order, so we have to
   1476      * process the entire list.  We're looking for a string that begins
   1477      * with the characters in "dirName", is followed by a '/', and has no
   1478      * subsequent '/' in the stuff that follows.
   1479      *
   1480      * What makes this especially fun is that directories are not stored
   1481      * explicitly in Zip archives, so we have to infer them from context.
   1482      * When we see "sounds/foo.wav" we have to leave a note to ourselves
   1483      * to insert a directory called "sounds" into the list.  We store
   1484      * these in temporary vector so that we only return each one once.
   1485      *
   1486      * Name comparisons are case-sensitive to match UNIX filesystem
   1487      * semantics.
   1488      */
   1489     int dirNameLen = dirName.length();
   1490     for (int i = 0; i < pZip->getNumEntries(); i++) {
   1491         ZipEntryRO entry;
   1492         char nameBuf[256];
   1493 
   1494         entry = pZip->findEntryByIndex(i);
   1495         if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) {
   1496             // TODO: fix this if we expect to have long names
   1497             ALOGE("ARGH: name too long?\n");
   1498             continue;
   1499         }
   1500         //printf("Comparing %s in %s?\n", nameBuf, dirName.string());
   1501         if (dirNameLen == 0 ||
   1502             (strncmp(nameBuf, dirName.string(), dirNameLen) == 0 &&
   1503              nameBuf[dirNameLen] == '/'))
   1504         {
   1505             const char* cp;
   1506             const char* nextSlash;
   1507 
   1508             cp = nameBuf + dirNameLen;
   1509             if (dirNameLen != 0)
   1510                 cp++;       // advance past the '/'
   1511 
   1512             nextSlash = strchr(cp, '/');
   1513 //xxx this may break if there are bare directory entries
   1514             if (nextSlash == NULL) {
   1515                 /* this is a file in the requested directory */
   1516 
   1517                 info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular);
   1518 
   1519                 info.setSourceName(
   1520                     createZipSourceNameLocked(zipName, dirName, info.getFileName()));
   1521 
   1522                 contents.add(info);
   1523                 //printf("FOUND: file '%s'\n", info.getFileName().string());
   1524             } else {
   1525                 /* this is a subdir; add it if we don't already have it*/
   1526                 String8 subdirName(cp, nextSlash - cp);
   1527                 size_t j;
   1528                 size_t N = dirs.size();
   1529 
   1530                 for (j = 0; j < N; j++) {
   1531                     if (subdirName == dirs[j]) {
   1532                         break;
   1533                     }
   1534                 }
   1535                 if (j == N) {
   1536                     dirs.add(subdirName);
   1537                 }
   1538 
   1539                 //printf("FOUND: dir '%s'\n", subdirName.string());
   1540             }
   1541         }
   1542     }
   1543 
   1544     /*
   1545      * Add the set of unique directories.
   1546      */
   1547     for (int i = 0; i < (int) dirs.size(); i++) {
   1548         info.set(dirs[i], kFileTypeDirectory);
   1549         info.setSourceName(
   1550             createZipSourceNameLocked(zipName, dirName, info.getFileName()));
   1551         contents.add(info);
   1552     }
   1553 
   1554     mergeInfoLocked(pMergedInfo, &contents);
   1555 
   1556     return true;
   1557 }
   1558 
   1559 
   1560 /*
   1561  * Merge two vectors of FileInfo.
   1562  *
   1563  * The merged contents will be stuffed into *pMergedInfo.
   1564  *
   1565  * If an entry for a file exists in both "pMergedInfo" and "pContents",
   1566  * we use the newer "pContents" entry.
   1567  */
   1568 void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1569     const SortedVector<AssetDir::FileInfo>* pContents)
   1570 {
   1571     /*
   1572      * Merge what we found in this directory with what we found in
   1573      * other places.
   1574      *
   1575      * Two basic approaches:
   1576      * (1) Create a new array that holds the unique values of the two
   1577      *     arrays.
   1578      * (2) Take the elements from pContents and shove them into pMergedInfo.
   1579      *
   1580      * Because these are vectors of complex objects, moving elements around
   1581      * inside the vector requires constructing new objects and allocating
   1582      * storage for members.  With approach #1, we're always adding to the
   1583      * end, whereas with #2 we could be inserting multiple elements at the
   1584      * front of the vector.  Approach #1 requires a full copy of the
   1585      * contents of pMergedInfo, but approach #2 requires the same copy for
   1586      * every insertion at the front of pMergedInfo.
   1587      *
   1588      * (We should probably use a SortedVector interface that allows us to
   1589      * just stuff items in, trusting us to maintain the sort order.)
   1590      */
   1591     SortedVector<AssetDir::FileInfo>* pNewSorted;
   1592     int mergeMax, contMax;
   1593     int mergeIdx, contIdx;
   1594 
   1595     pNewSorted = new SortedVector<AssetDir::FileInfo>;
   1596     mergeMax = pMergedInfo->size();
   1597     contMax = pContents->size();
   1598     mergeIdx = contIdx = 0;
   1599 
   1600     while (mergeIdx < mergeMax || contIdx < contMax) {
   1601         if (mergeIdx == mergeMax) {
   1602             /* hit end of "merge" list, copy rest of "contents" */
   1603             pNewSorted->add(pContents->itemAt(contIdx));
   1604             contIdx++;
   1605         } else if (contIdx == contMax) {
   1606             /* hit end of "cont" list, copy rest of "merge" */
   1607             pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
   1608             mergeIdx++;
   1609         } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx))
   1610         {
   1611             /* items are identical, add newer and advance both indices */
   1612             pNewSorted->add(pContents->itemAt(contIdx));
   1613             mergeIdx++;
   1614             contIdx++;
   1615         } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx))
   1616         {
   1617             /* "merge" is lower, add that one */
   1618             pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
   1619             mergeIdx++;
   1620         } else {
   1621             /* "cont" is lower, add that one */
   1622             assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx));
   1623             pNewSorted->add(pContents->itemAt(contIdx));
   1624             contIdx++;
   1625         }
   1626     }
   1627 
   1628     /*
   1629      * Overwrite the "merged" list with the new stuff.
   1630      */
   1631     *pMergedInfo = *pNewSorted;
   1632     delete pNewSorted;
   1633 
   1634 #if 0       // for Vector, rather than SortedVector
   1635     int i, j;
   1636     for (i = pContents->size() -1; i >= 0; i--) {
   1637         bool add = true;
   1638 
   1639         for (j = pMergedInfo->size() -1; j >= 0; j--) {
   1640             /* case-sensitive comparisons, to behave like UNIX fs */
   1641             if (strcmp(pContents->itemAt(i).mFileName,
   1642                        pMergedInfo->itemAt(j).mFileName) == 0)
   1643             {
   1644                 /* match, don't add this entry */
   1645                 add = false;
   1646                 break;
   1647             }
   1648         }
   1649 
   1650         if (add)
   1651             pMergedInfo->add(pContents->itemAt(i));
   1652     }
   1653 #endif
   1654 }
   1655 
   1656 
   1657 /*
   1658  * Load all files into the file name cache.  We want to do this across
   1659  * all combinations of { appname, locale, vendor }, performing a recursive
   1660  * directory traversal.
   1661  *
   1662  * This is not the most efficient data structure.  Also, gathering the
   1663  * information as we needed it (file-by-file or directory-by-directory)
   1664  * would be faster.  However, on the actual device, 99% of the files will
   1665  * live in Zip archives, so this list will be very small.  The trouble
   1666  * is that we have to check the "loose" files first, so it's important
   1667  * that we don't beat the filesystem silly looking for files that aren't
   1668  * there.
   1669  *
   1670  * Note on thread safety: this is the only function that causes updates
   1671  * to mCache, and anybody who tries to use it will call here if !mCacheValid,
   1672  * so we need to employ a mutex here.
   1673  */
   1674 void AssetManager::loadFileNameCacheLocked(void)
   1675 {
   1676     assert(!mCacheValid);
   1677     assert(mCache.size() == 0);
   1678 
   1679 #ifdef DO_TIMINGS   // need to link against -lrt for this now
   1680     DurationTimer timer;
   1681     timer.start();
   1682 #endif
   1683 
   1684     fncScanLocked(&mCache, "");
   1685 
   1686 #ifdef DO_TIMINGS
   1687     timer.stop();
   1688     ALOGD("Cache scan took %.3fms\n",
   1689         timer.durationUsecs() / 1000.0);
   1690 #endif
   1691 
   1692 #if 0
   1693     int i;
   1694     printf("CACHED FILE LIST (%d entries):\n", mCache.size());
   1695     for (i = 0; i < (int) mCache.size(); i++) {
   1696         printf(" %d: (%d) '%s'\n", i,
   1697             mCache.itemAt(i).getFileType(),
   1698             (const char*) mCache.itemAt(i).getFileName());
   1699     }
   1700 #endif
   1701 
   1702     mCacheValid = true;
   1703 }
   1704 
   1705 /*
   1706  * Scan up to 8 versions of the specified directory.
   1707  */
   1708 void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1709     const char* dirName)
   1710 {
   1711     size_t i = mAssetPaths.size();
   1712     while (i > 0) {
   1713         i--;
   1714         const asset_path& ap = mAssetPaths.itemAt(i);
   1715         fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName);
   1716         if (mLocale != NULL)
   1717             fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName);
   1718         if (mVendor != NULL)
   1719             fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName);
   1720         if (mLocale != NULL && mVendor != NULL)
   1721             fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName);
   1722     }
   1723 }
   1724 
   1725 /*
   1726  * Recursively scan this directory and all subdirs.
   1727  *
   1728  * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE
   1729  * files, and we prepend the extended partial path to the filenames.
   1730  */
   1731 bool AssetManager::fncScanAndMergeDirLocked(
   1732     SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1733     const asset_path& ap, const char* locale, const char* vendor,
   1734     const char* dirName)
   1735 {
   1736     SortedVector<AssetDir::FileInfo>* pContents;
   1737     String8 partialPath;
   1738     String8 fullPath;
   1739 
   1740     // XXX This is broken -- the filename cache needs to hold the base
   1741     // asset path separately from its filename.
   1742 
   1743     partialPath = createPathNameLocked(ap, locale, vendor);
   1744     if (dirName[0] != '\0') {
   1745         partialPath.appendPath(dirName);
   1746     }
   1747 
   1748     fullPath = partialPath;
   1749     pContents = scanDirLocked(fullPath);
   1750     if (pContents == NULL) {
   1751         return false;       // directory did not exist
   1752     }
   1753 
   1754     /*
   1755      * Scan all subdirectories of the current dir, merging what we find
   1756      * into "pMergedInfo".
   1757      */
   1758     for (int i = 0; i < (int) pContents->size(); i++) {
   1759         if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) {
   1760             String8 subdir(dirName);
   1761             subdir.appendPath(pContents->itemAt(i).getFileName());
   1762 
   1763             fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string());
   1764         }
   1765     }
   1766 
   1767     /*
   1768      * To be consistent, we want entries for the root directory.  If
   1769      * we're the root, add one now.
   1770      */
   1771     if (dirName[0] == '\0') {
   1772         AssetDir::FileInfo tmpInfo;
   1773 
   1774         tmpInfo.set(String8(""), kFileTypeDirectory);
   1775         tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor));
   1776         pContents->add(tmpInfo);
   1777     }
   1778 
   1779     /*
   1780      * We want to prepend the extended partial path to every entry in
   1781      * "pContents".  It's the same value for each entry, so this will
   1782      * not change the sorting order of the vector contents.
   1783      */
   1784     for (int i = 0; i < (int) pContents->size(); i++) {
   1785         const AssetDir::FileInfo& info = pContents->itemAt(i);
   1786         pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName()));
   1787     }
   1788 
   1789     mergeInfoLocked(pMergedInfo, pContents);
   1790     return true;
   1791 }
   1792 
   1793 /*
   1794  * Trash the cache.
   1795  */
   1796 void AssetManager::purgeFileNameCacheLocked(void)
   1797 {
   1798     mCacheValid = false;
   1799     mCache.clear();
   1800 }
   1801 
   1802 /*
   1803  * ===========================================================================
   1804  *      AssetManager::SharedZip
   1805  * ===========================================================================
   1806  */
   1807 
   1808 
   1809 Mutex AssetManager::SharedZip::gLock;
   1810 DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen;
   1811 
   1812 AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen)
   1813     : mPath(path), mZipFile(NULL), mModWhen(modWhen),
   1814       mResourceTableAsset(NULL), mResourceTable(NULL)
   1815 {
   1816     //ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath);
   1817     mZipFile = new ZipFileRO;
   1818     ALOGV("+++ opening zip '%s'\n", mPath.string());
   1819     if (mZipFile->open(mPath.string()) != NO_ERROR) {
   1820         ALOGD("failed to open Zip archive '%s'\n", mPath.string());
   1821         delete mZipFile;
   1822         mZipFile = NULL;
   1823     }
   1824 }
   1825 
   1826 sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path)
   1827 {
   1828     AutoMutex _l(gLock);
   1829     time_t modWhen = getFileModDate(path);
   1830     sp<SharedZip> zip = gOpen.valueFor(path).promote();
   1831     if (zip != NULL && zip->mModWhen == modWhen) {
   1832         return zip;
   1833     }
   1834     zip = new SharedZip(path, modWhen);
   1835     gOpen.add(path, zip);
   1836     return zip;
   1837 
   1838 }
   1839 
   1840 ZipFileRO* AssetManager::SharedZip::getZip()
   1841 {
   1842     return mZipFile;
   1843 }
   1844 
   1845 Asset* AssetManager::SharedZip::getResourceTableAsset()
   1846 {
   1847     ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset);
   1848     return mResourceTableAsset;
   1849 }
   1850 
   1851 Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset)
   1852 {
   1853     {
   1854         AutoMutex _l(gLock);
   1855         if (mResourceTableAsset == NULL) {
   1856             mResourceTableAsset = asset;
   1857             // This is not thread safe the first time it is called, so
   1858             // do it here with the global lock held.
   1859             asset->getBuffer(true);
   1860             return asset;
   1861         }
   1862     }
   1863     delete asset;
   1864     return mResourceTableAsset;
   1865 }
   1866 
   1867 ResTable* AssetManager::SharedZip::getResourceTable()
   1868 {
   1869     ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable);
   1870     return mResourceTable;
   1871 }
   1872 
   1873 ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res)
   1874 {
   1875     {
   1876         AutoMutex _l(gLock);
   1877         if (mResourceTable == NULL) {
   1878             mResourceTable = res;
   1879             return res;
   1880         }
   1881     }
   1882     delete res;
   1883     return mResourceTable;
   1884 }
   1885 
   1886 bool AssetManager::SharedZip::isUpToDate()
   1887 {
   1888     time_t modWhen = getFileModDate(mPath.string());
   1889     return mModWhen == modWhen;
   1890 }
   1891 
   1892 AssetManager::SharedZip::~SharedZip()
   1893 {
   1894     //ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath);
   1895     if (mResourceTable != NULL) {
   1896         delete mResourceTable;
   1897     }
   1898     if (mResourceTableAsset != NULL) {
   1899         delete mResourceTableAsset;
   1900     }
   1901     if (mZipFile != NULL) {
   1902         delete mZipFile;
   1903         ALOGV("Closed '%s'\n", mPath.string());
   1904     }
   1905 }
   1906 
   1907 /*
   1908  * ===========================================================================
   1909  *      AssetManager::ZipSet
   1910  * ===========================================================================
   1911  */
   1912 
   1913 /*
   1914  * Constructor.
   1915  */
   1916 AssetManager::ZipSet::ZipSet(void)
   1917 {
   1918 }
   1919 
   1920 /*
   1921  * Destructor.  Close any open archives.
   1922  */
   1923 AssetManager::ZipSet::~ZipSet(void)
   1924 {
   1925     size_t N = mZipFile.size();
   1926     for (size_t i = 0; i < N; i++)
   1927         closeZip(i);
   1928 }
   1929 
   1930 /*
   1931  * Close a Zip file and reset the entry.
   1932  */
   1933 void AssetManager::ZipSet::closeZip(int idx)
   1934 {
   1935     mZipFile.editItemAt(idx) = NULL;
   1936 }
   1937 
   1938 
   1939 /*
   1940  * Retrieve the appropriate Zip file from the set.
   1941  */
   1942 ZipFileRO* AssetManager::ZipSet::getZip(const String8& path)
   1943 {
   1944     int idx = getIndex(path);
   1945     sp<SharedZip> zip = mZipFile[idx];
   1946     if (zip == NULL) {
   1947         zip = SharedZip::get(path);
   1948         mZipFile.editItemAt(idx) = zip;
   1949     }
   1950     return zip->getZip();
   1951 }
   1952 
   1953 Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path)
   1954 {
   1955     int idx = getIndex(path);
   1956     sp<SharedZip> zip = mZipFile[idx];
   1957     if (zip == NULL) {
   1958         zip = SharedZip::get(path);
   1959         mZipFile.editItemAt(idx) = zip;
   1960     }
   1961     return zip->getResourceTableAsset();
   1962 }
   1963 
   1964 Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path,
   1965                                                  Asset* asset)
   1966 {
   1967     int idx = getIndex(path);
   1968     sp<SharedZip> zip = mZipFile[idx];
   1969     // doesn't make sense to call before previously accessing.
   1970     return zip->setResourceTableAsset(asset);
   1971 }
   1972 
   1973 ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path)
   1974 {
   1975     int idx = getIndex(path);
   1976     sp<SharedZip> zip = mZipFile[idx];
   1977     if (zip == NULL) {
   1978         zip = SharedZip::get(path);
   1979         mZipFile.editItemAt(idx) = zip;
   1980     }
   1981     return zip->getResourceTable();
   1982 }
   1983 
   1984 ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path,
   1985                                                     ResTable* res)
   1986 {
   1987     int idx = getIndex(path);
   1988     sp<SharedZip> zip = mZipFile[idx];
   1989     // doesn't make sense to call before previously accessing.
   1990     return zip->setResourceTable(res);
   1991 }
   1992 
   1993 /*
   1994  * Generate the partial pathname for the specified archive.  The caller
   1995  * gets to prepend the asset root directory.
   1996  *
   1997  * Returns something like "common/en-US-noogle.jar".
   1998  */
   1999 /*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath)
   2000 {
   2001     return String8(zipPath);
   2002 }
   2003 
   2004 bool AssetManager::ZipSet::isUpToDate()
   2005 {
   2006     const size_t N = mZipFile.size();
   2007     for (size_t i=0; i<N; i++) {
   2008         if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) {
   2009             return false;
   2010         }
   2011     }
   2012     return true;
   2013 }
   2014 
   2015 /*
   2016  * Compute the zip file's index.
   2017  *
   2018  * "appName", "locale", and "vendor" should be set to NULL to indicate the
   2019  * default directory.
   2020  */
   2021 int AssetManager::ZipSet::getIndex(const String8& zip) const
   2022 {
   2023     const size_t N = mZipPath.size();
   2024     for (size_t i=0; i<N; i++) {
   2025         if (mZipPath[i] == zip) {
   2026             return i;
   2027         }
   2028     }
   2029 
   2030     mZipPath.add(zip);
   2031     mZipFile.add(NULL);
   2032 
   2033     return mZipPath.size()-1;
   2034 }
   2035