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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef ASH_WM_WORKSPACE_FRAME_MAXIMIZE_BUTTON_H_
      6 #define ASH_WM_WORKSPACE_FRAME_MAXIMIZE_BUTTON_H_
      7 
      8 #include "ash/ash_export.h"
      9 #include "ash/wm/workspace/maximize_bubble_frame_state.h"
     10 #include "ash/wm/workspace/snap_types.h"
     11 #include "base/memory/scoped_ptr.h"
     12 #include "base/timer/timer.h"
     13 #include "ui/aura/window_observer.h"
     14 #include "ui/views/controls/button/image_button.h"
     15 #include "ui/views/widget/widget_observer.h"
     16 
     17 namespace views {
     18 class NonClientFrameView;
     19 }
     20 
     21 namespace ash {
     22 
     23 namespace internal {
     24 class PhantomWindowController;
     25 class SnapSizer;
     26 }
     27 
     28 class MaximizeBubbleController;
     29 
     30 // Button used for the maximize control on the frame. Handles snapping logic.
     31 class ASH_EXPORT FrameMaximizeButton : public views::ImageButton,
     32                                        public views::WidgetObserver,
     33                                        public aura::WindowObserver {
     34  public:
     35   FrameMaximizeButton(views::ButtonListener* listener,
     36                       views::NonClientFrameView* frame);
     37   virtual ~FrameMaximizeButton();
     38 
     39   // Updates |snap_type_| based on a a given snap type. This is used by
     40   // external hover events from the button menu.
     41   void SnapButtonHovered(SnapType type);
     42 
     43   // The user clicked the |type| button and the action needs to be performed,
     44   // which will at the same time close the window.
     45   void ExecuteSnapAndCloseMenu(SnapType type);
     46 
     47   // Remove the maximize menu from the screen (and destroy it).
     48   void DestroyMaximizeMenu();
     49 
     50   // Returns true when the user clicks and drags the button.
     51   bool is_snap_enabled() const { return is_snap_enabled_; }
     52 
     53   // WindowObserver overrides:
     54   virtual void OnWindowBoundsChanged(aura::Window* window,
     55                                      const gfx::Rect& old_bounds,
     56                                      const gfx::Rect& new_bounds) OVERRIDE;
     57   virtual void OnWindowPropertyChanged(aura::Window* window,
     58                                        const void* key,
     59                                        intptr_t old) OVERRIDE;
     60   virtual void OnWindowDestroying(aura::Window* window) OVERRIDE;
     61 
     62   // WidgetObserver overrides:
     63   virtual void OnWidgetActivationChanged(views::Widget* widget,
     64                                         bool active) OVERRIDE;
     65 
     66   // ImageButton overrides:
     67   virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE;
     68   virtual void OnMouseEntered(const ui::MouseEvent& event) OVERRIDE;
     69   virtual void OnMouseExited(const ui::MouseEvent& event) OVERRIDE;
     70   virtual bool OnMouseDragged(const ui::MouseEvent& event) OVERRIDE;
     71   virtual void OnMouseReleased(const ui::MouseEvent& event) OVERRIDE;
     72   virtual void OnMouseCaptureLost() OVERRIDE;
     73 
     74   // ui::EventHandler overrides:
     75   virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
     76 
     77   // views::View overwrite:
     78   virtual void SetVisible(bool visible) OVERRIDE;
     79 
     80   // Unit test overwrite: Change the UI delay used for the bubble show up.
     81   void set_bubble_appearance_delay_ms(int bubble_appearance_delay_ms) {
     82     bubble_appearance_delay_ms_ = bubble_appearance_delay_ms;
     83   }
     84 
     85   // Unit test accessor for the maximize bubble.
     86   MaximizeBubbleController* maximizer() { return maximizer_.get(); }
     87 
     88   // Unit test to see if phantom window is open.
     89   bool phantom_window_open() { return phantom_window_.get() != NULL; }
     90 
     91  private:
     92   class EscapeEventFilter;
     93 
     94   // Initializes the snap-gesture based on the event. This should only be called
     95   // when the event is confirmed to have started a snap gesture.
     96   void ProcessStartEvent(const ui::LocatedEvent& event);
     97 
     98   // Updates the snap-state based on the current event. This should only be
     99   // called after the snap gesture has already started.
    100   void ProcessUpdateEvent(const ui::LocatedEvent& event);
    101 
    102   // Returns true if the window was snapped. Returns false otherwise.
    103   bool ProcessEndEvent(const ui::LocatedEvent& event);
    104 
    105   // Cancels snap behavior. If |keep_menu_open| is set, a possibly opened
    106   // bubble help will remain open.
    107   void Cancel(bool keep_menu_open);
    108 
    109   // Installs/uninstalls an EventFilter to track when escape is pressed.
    110   void InstallEventFilter();
    111   void UninstallEventFilter();
    112 
    113   // Updates the snap position from the event location. This is invoked by
    114   // |update_timer_|.
    115   void UpdateSnapFromEventLocation();
    116 
    117   // Updates |snap_type_| based on a mouse drag. If |select_default| is set,
    118   // the single button click default setting of the snap sizer should be used.
    119   // Set |is_touch| to true to make touch snapping at the corners possible.
    120   void UpdateSnap(const gfx::Point& location,
    121                   bool select_default,
    122                   bool is_touch);
    123 
    124   // Returns the type of snap based on the specified location.
    125   SnapType SnapTypeForLocation(const gfx::Point& location) const;
    126 
    127   // Returns the bounds of the resulting window for the specified type.
    128   gfx::Rect ScreenBoundsForType(SnapType type,
    129                                 const internal::SnapSizer& snap_sizer) const;
    130 
    131   // Converts location to screen coordinates and returns it. These are the
    132   // coordinates used by the SnapSizer.
    133   gfx::Point LocationForSnapSizer(const gfx::Point& location) const;
    134 
    135   // Snaps the window to the current snap position.
    136   void Snap(const internal::SnapSizer& snap_sizer);
    137 
    138   // Determine the maximize type of this window.
    139   MaximizeBubbleFrameState GetMaximizeBubbleFrameState() const;
    140 
    141   // Frame that the maximize button acts on.
    142   views::NonClientFrameView* frame_;
    143 
    144   // Renders the snap position.
    145   scoped_ptr<internal::PhantomWindowController> phantom_window_;
    146 
    147   // Is snapping enabled? Set on press so that in drag we know whether we
    148   // should show the snap locations.
    149   bool is_snap_enabled_;
    150 
    151   // Did the user drag far enough to trigger snapping?
    152   bool exceeded_drag_threshold_;
    153 
    154   // Remember the widget on which we have put some an observers,
    155   // so that we can remove it upon destruction.
    156   views::Widget* widget_;
    157 
    158   // Location of the press.
    159   gfx::Point press_location_;
    160 
    161   // True if the press was triggered by a gesture/touch.
    162   bool press_is_gesture_;
    163 
    164   // Current snap type.
    165   SnapType snap_type_;
    166 
    167   scoped_ptr<internal::SnapSizer> snap_sizer_;
    168 
    169   scoped_ptr<EscapeEventFilter> escape_event_filter_;
    170 
    171   base::OneShotTimer<FrameMaximizeButton> update_timer_;
    172 
    173   scoped_ptr<MaximizeBubbleController> maximizer_;
    174 
    175   // The delay of the bubble appearance.
    176   int bubble_appearance_delay_ms_;
    177 
    178   DISALLOW_COPY_AND_ASSIGN(FrameMaximizeButton);
    179 };
    180 
    181 }  // namespace ash
    182 
    183 #endif  // ASH_WM_WORKSPACE_FRAME_MAXIMIZE_BUTTON_H_
    184