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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CC_LAYERS_LAYER_ITERATOR_H_
      6 #define CC_LAYERS_LAYER_ITERATOR_H_
      7 
      8 #include "base/memory/ref_counted.h"
      9 #include "cc/base/cc_export.h"
     10 #include "cc/trees/layer_tree_host_common.h"
     11 
     12 namespace cc {
     13 
     14 // These classes provide means to iterate over the
     15 // RenderSurface-Layer tree.
     16 
     17 // Example code follows, for a tree of Layer/RenderSurface objects.
     18 // See below for details.
     19 //
     20 // void DoStuffOnLayers(
     21 //     const RenderSurfaceLayerList& render_surface_layer_list) {
     22 //   typedef LayerIterator<Layer,
     23 //                         RenderSurfaceLayerList,
     24 //                         RenderSurface,
     25 //                         LayerIteratorActions::FrontToBack>
     26 //       LayerIteratorType;
     27 //
     28 //   LayerIteratorType end =
     29 //       LayerIteratorType::End(&render_surface_layer_list);
     30 //   for (LayerIteratorType
     31 //            it = LayerIteratorType::Begin(&render_surface_layer_list);
     32 //        it != end;
     33 //        ++it) {
     34 //     // Only one of these will be true
     35 //     if (it.represents_target_render_surface())
     36 //       foo(*it);  // *it is a layer representing a target RenderSurface
     37 //     if (it.represents_contributing_render_surface())
     38 //       bar(*it);  // *it is a layer representing a RenderSurface that
     39 //                  // contributes to the layer's target RenderSurface
     40 //     if (it.represents_itself())
     41 //       baz(*it);  // *it is a layer representing itself,
     42 //                  // as it contributes to its own target RenderSurface
     43 //   }
     44 // }
     45 
     46 // A RenderSurface R may be referred to in one of two different contexts.
     47 // One RenderSurface is "current" at any time, for whatever operation
     48 // is being performed. This current surface is referred to as a target surface.
     49 // For example, when R is being painted it would be the target surface.
     50 // Once R has been painted, its contents may be included into another
     51 // surface S. While S is considered the target surface when it is being
     52 // painted, R is called a contributing surface in this context as it
     53 // contributes to the content of the target surface S.
     54 //
     55 // The iterator's current position in the tree always points to some layer.
     56 // The state of the iterator indicates the role of the layer,
     57 // and will be one of the following three states.
     58 // A single layer L will appear in the iteration process in at least one,
     59 // and possibly all, of these states.
     60 // 1. Representing the target surface: The iterator in this state,
     61 // pointing at layer L, indicates that the target RenderSurface
     62 // is now the surface owned by L. This will occur exactly once for each
     63 // RenderSurface in the tree.
     64 // 2. Representing a contributing surface: The iterator in this state,
     65 // pointing at layer L, refers to the RenderSurface owned
     66 // by L as a contributing surface, without changing the current
     67 // target RenderSurface.
     68 // 3. Representing itself: The iterator in this state, pointing at layer L,
     69 // refers to the layer itself, as a child of the
     70 // current target RenderSurface.
     71 //
     72 // The BackToFront iterator will return a layer representing the target surface
     73 // before returning layers representing themselves as children of the current
     74 // target surface. Whereas the FrontToBack ordering will iterate over children
     75 // layers of a surface before the layer representing the surface
     76 // as a target surface.
     77 //
     78 // To use the iterators:
     79 //
     80 // Create a stepping iterator and end iterator by calling
     81 // LayerIterator::Begin() and LayerIterator::End() and passing in the
     82 // list of layers owning target RenderSurfaces. Step through the tree
     83 // by incrementing the stepping iterator while it is != to
     84 // the end iterator. At each step the iterator knows what the layer
     85 // is representing, and you can query the iterator to decide
     86 // what actions to perform with the layer given what it represents.
     87 
     88 ////////////////////////////////////////////////////////////////////////////////
     89 
     90 // Non-templated constants
     91 struct LayerIteratorValue {
     92   static const int kInvalidTargetRenderSurfaceLayerIndex = -1;
     93   // This must be -1 since the iterator action code assumes that this value can
     94   // be reached by subtracting one from the position of the first layer in the
     95   // current target surface's child layer list, which is 0.
     96   static const int kLayerIndexRepresentingTargetRenderSurface = -1;
     97 };
     98 
     99 // The position of a layer iterator that is independent
    100 // of its many template types.
    101 template <typename LayerType> struct LayerIteratorPosition {
    102   bool represents_target_render_surface;
    103   bool represents_contributing_render_surface;
    104   bool represents_itself;
    105   LayerType* target_render_surface_layer;
    106   LayerType* current_layer;
    107 };
    108 
    109 // An iterator class for walking over layers in the
    110 // RenderSurface-Layer tree.
    111 template <typename LayerType,
    112           typename LayerList,
    113           typename RenderSurfaceType,
    114           typename IteratorActionType>
    115 class LayerIterator {
    116   typedef LayerIterator<LayerType,
    117                         LayerList,
    118                         RenderSurfaceType,
    119                         IteratorActionType> LayerIteratorType;
    120 
    121  public:
    122   LayerIterator() : render_surface_layer_list_(NULL) {}
    123 
    124   static LayerIteratorType Begin(const LayerList* render_surface_layer_list) {
    125     return LayerIteratorType(render_surface_layer_list, true);
    126   }
    127   static LayerIteratorType End(const LayerList* render_surface_layer_list) {
    128     return LayerIteratorType(render_surface_layer_list, false);
    129   }
    130 
    131   LayerIteratorType& operator++() {
    132     actions_.Next(this);
    133     return *this;
    134   }
    135   bool operator==(const LayerIterator& other) const {
    136     return target_render_surface_layer_index_ ==
    137            other.target_render_surface_layer_index_ &&
    138            current_layer_index_ == other.current_layer_index_;
    139   }
    140   bool operator!=(const LayerIteratorType& other) const {
    141     return !(*this == other);
    142   }
    143 
    144   LayerType* operator->() const { return current_layer(); }
    145   LayerType* operator*() const { return current_layer(); }
    146 
    147   bool represents_target_render_surface() const {
    148     return current_layer_represents_target_render_surface();
    149   }
    150   bool represents_contributing_render_surface() const {
    151     return !represents_target_render_surface() &&
    152            current_layer_represents_contributing_render_surface();
    153   }
    154   bool represents_itself() const {
    155     return !represents_target_render_surface() &&
    156            !represents_contributing_render_surface();
    157   }
    158 
    159   LayerType* target_render_surface_layer() const {
    160     return render_surface_layer_list_->at(target_render_surface_layer_index_);
    161   }
    162 
    163   operator const LayerIteratorPosition<LayerType>() const {
    164     LayerIteratorPosition<LayerType> position;
    165     position.represents_target_render_surface =
    166         represents_target_render_surface();
    167     position.represents_contributing_render_surface =
    168         represents_contributing_render_surface();
    169     position.represents_itself = represents_itself();
    170     position.target_render_surface_layer = target_render_surface_layer();
    171     position.current_layer = current_layer();
    172     return position;
    173   }
    174 
    175  private:
    176   LayerIterator(const LayerList* render_surface_layer_list, bool start)
    177       : render_surface_layer_list_(render_surface_layer_list),
    178         target_render_surface_layer_index_(0) {
    179     for (size_t i = 0; i < render_surface_layer_list->size(); ++i) {
    180       if (!render_surface_layer_list->at(i)->render_surface()) {
    181         NOTREACHED();
    182         actions_.End(this);
    183         return;
    184       }
    185     }
    186 
    187     if (start && !render_surface_layer_list->empty())
    188       actions_.Begin(this);
    189     else
    190       actions_.End(this);
    191   }
    192 
    193   inline LayerType* current_layer() const {
    194     return current_layer_represents_target_render_surface()
    195            ? target_render_surface_layer()
    196            : target_render_surface_children().at(current_layer_index_);
    197   }
    198 
    199   inline bool current_layer_represents_contributing_render_surface() const {
    200     return LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerType>(
    201         current_layer(), target_render_surface_layer()->id());
    202   }
    203   inline bool current_layer_represents_target_render_surface() const {
    204     return current_layer_index_ ==
    205            LayerIteratorValue::kLayerIndexRepresentingTargetRenderSurface;
    206   }
    207 
    208   inline RenderSurfaceType* target_render_surface() const {
    209     return target_render_surface_layer()->render_surface();
    210   }
    211   inline const LayerList& target_render_surface_children() const {
    212     return target_render_surface()->layer_list();
    213   }
    214 
    215   IteratorActionType actions_;
    216   const LayerList* render_surface_layer_list_;
    217 
    218   // The iterator's current position.
    219 
    220   // A position in the render_surface_layer_list. This points to a layer which
    221   // owns the current target surface. This is a value from 0 to n-1
    222   // (n = size of render_surface_layer_list = number of surfaces).
    223   // A value outside of this range
    224   // (for example, LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex)
    225   // is used to indicate a position outside the bounds of the tree.
    226   int target_render_surface_layer_index_;
    227   // A position in the list of layers that are children of the
    228   // current target surface. When pointing to one of these layers,
    229   // this is a value from 0 to n-1 (n = number of children).
    230   // Since the iterator must also stop at the layers representing
    231   // the target surface, this is done by setting the current_layerIndex
    232   // to a value of LayerIteratorValue::LayerRepresentingTargetRenderSurface.
    233   int current_layer_index_;
    234 
    235   friend struct LayerIteratorActions;
    236 };
    237 
    238 // Orderings for iterating over the RenderSurface-Layer tree.
    239 struct CC_EXPORT LayerIteratorActions {
    240   // Walks layers sorted by z-order from back to front.
    241   class CC_EXPORT BackToFront {
    242    public:
    243     template <typename LayerType,
    244               typename LayerList,
    245               typename RenderSurfaceType,
    246               typename ActionType>
    247     void Begin(
    248         LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it);
    249 
    250     template <typename LayerType,
    251               typename LayerList,
    252               typename RenderSurfaceType,
    253               typename ActionType>
    254     void End(
    255         LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it);
    256 
    257     template <typename LayerType,
    258               typename LayerList,
    259               typename RenderSurfaceType,
    260               typename ActionType>
    261     void Next(
    262         LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it);
    263 
    264    private:
    265     int highest_target_render_surface_layer_;
    266   };
    267 
    268   // Walks layers sorted by z-order from front to back
    269   class CC_EXPORT FrontToBack {
    270    public:
    271     template <typename LayerType,
    272               typename LayerList,
    273               typename RenderSurfaceType,
    274               typename ActionType>
    275     void Begin(
    276         LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it);
    277 
    278     template <typename LayerType,
    279               typename LayerList,
    280               typename RenderSurfaceType,
    281               typename ActionType>
    282     void End(
    283         LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it);
    284 
    285     template <typename LayerType,
    286               typename LayerList,
    287               typename RenderSurfaceType,
    288               typename ActionType>
    289     void Next(
    290         LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it);
    291 
    292    private:
    293     template <typename LayerType,
    294               typename LayerList,
    295               typename RenderSurfaceType,
    296               typename ActionType>
    297     void GoToHighestInSubtree(
    298         LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it);
    299   };
    300 };
    301 
    302 }  // namespace cc
    303 
    304 #endif  // CC_LAYERS_LAYER_ITERATOR_H_
    305