HomeSort by relevance Sort by last modified time
    Searched defs:setBufferCount (Results 1 - 4 of 4) sorted by null

  /frameworks/native/libs/gui/
IGraphicBufferProducer.cpp 69 virtual status_t setBufferCount(int bufferCount)
193 int result = setBufferCount(bufferCount);
BufferQueue.cpp 139 status_t BufferQueue::setBufferCount(int bufferCount) {
140 ST_LOGV("setBufferCount: count=%d", bufferCount);
147 ST_LOGE("setBufferCount: BufferQueue has been abandoned!");
151 ST_LOGE("setBufferCount: bufferCount too large (max %d)",
159 ST_LOGE("setBufferCount: client owns some buffers");
173 ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
341 // setBufferCount so we know whether to perform the min undequeued
    [all...]
Surface.cpp 433 return setBufferCount(bufferCount);
558 int Surface::setBufferCount(int bufferCount)
561 ALOGV("Surface::setBufferCount");
564 status_t err = mGraphicBufferProducer->setBufferCount(bufferCount);
565 ALOGE_IF(err, "IGraphicBufferProducer::setBufferCount(%d) returned %s",
  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp 260 status_t VirtualDisplaySurface::setBufferCount(int bufferCount) {
261 return mSource[SOURCE_SINK]->setBufferCount(bufferCount);

Completed in 98 milliseconds