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    Searched defs:shaderType (Results 1 - 9 of 9) sorted by null

  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Validate.cpp 123 bool GLESv2Validate::shaderType(GLenum type){
GLESv2Imp.cpp 164 GLenum shaderType = ((ShaderParser*)shaderData.Ptr())->getType();
166 SET_ERROR_IF((pData->getAttachedShader(shaderType)!=0), GL_INVALID_OPERATION);
167 pData->attachShader(shader,shaderType);
413 RET_AND_SET_ERROR_IF(!GLESv2Validate::shaderType(type),GL_INVALID_ENUM,0);
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  /external/chromium_org/third_party/angle_dx11/src/compiler/
ParseHelper.h 31 shaderType(type),
47 ShShaderType shaderType; // vertex or fragment language (future: pack or unpack)
ShHandle.h 80 ShShaderType getShaderType() const { return shaderType; }
121 ShShaderType shaderType;
OutputHLSL.cpp 90 if (mContext.shaderType == SH_FRAGMENT_SHADER)
114 mContainsLoopDiscontinuity = mContext.shaderType == SH_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
143 ShShaderType shaderType = mContext.shaderType;
199 if (shaderType == SH_FRAGMENT_SHADER)
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  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 76 public static enum ShaderType {
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
108 this.shaderType = type;
115 this.shaderType = ss.shaderType;
127 oc.write(shaderType, "shaderType", null);
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null);
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 363 IGLProperty shaderType = new GLEnumProperty(GLStateType.SHADER_TYPE,
368 shaderType, shaderSource);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
StateTransformFactory.java     [all...]
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLRenderingContext.cpp     [all...]

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