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      1 /*
      2  * Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 #include "core/platform/Scrollbar.h"
     28 
     29 #include <algorithm>
     30 #include "core/platform/PlatformGestureEvent.h"
     31 #include "core/platform/PlatformMouseEvent.h"
     32 #include "core/platform/ScrollAnimator.h"
     33 #include "core/platform/ScrollableArea.h"
     34 #include "core/platform/ScrollbarTheme.h"
     35 #include "core/platform/graphics/GraphicsContext.h"
     36 
     37 // FIXME: The following #includes are a layering violation and should be removed.
     38 #include "core/accessibility/AXObjectCache.h"
     39 #include "core/page/EventHandler.h"
     40 #include "core/page/Frame.h"
     41 #include "core/page/FrameView.h"
     42 
     43 using namespace std;
     44 
     45 #if OS(UNIX) && !OS(DARWIN)
     46 // The position of the scrollbar thumb affects the appearance of the steppers, so
     47 // when the thumb moves, we have to invalidate them for painting.
     48 #define THUMB_POSITION_AFFECTS_BUTTONS
     49 #endif
     50 
     51 namespace WebCore {
     52 
     53 PassRefPtr<Scrollbar> Scrollbar::createNativeScrollbar(ScrollableArea* scrollableArea, ScrollbarOrientation orientation, ScrollbarControlSize size)
     54 {
     55     return adoptRef(new Scrollbar(scrollableArea, orientation, size));
     56 }
     57 
     58 Scrollbar::Scrollbar(ScrollableArea* scrollableArea, ScrollbarOrientation orientation, ScrollbarControlSize controlSize,
     59                      ScrollbarTheme* theme)
     60     : m_scrollableArea(scrollableArea)
     61     , m_orientation(orientation)
     62     , m_controlSize(controlSize)
     63     , m_theme(theme)
     64     , m_visibleSize(0)
     65     , m_totalSize(0)
     66     , m_currentPos(0)
     67     , m_dragOrigin(0)
     68     , m_hoveredPart(NoPart)
     69     , m_pressedPart(NoPart)
     70     , m_pressedPos(0)
     71     , m_scrollPos(0)
     72     , m_draggingDocument(false)
     73     , m_documentDragPos(0)
     74     , m_enabled(true)
     75     , m_scrollTimer(this, &Scrollbar::autoscrollTimerFired)
     76     , m_overlapsResizer(false)
     77     , m_suppressInvalidation(false)
     78     , m_isAlphaLocked(false)
     79 {
     80     if (!m_theme)
     81         m_theme = ScrollbarTheme::theme();
     82 
     83     m_theme->registerScrollbar(this);
     84 
     85     // FIXME: This is ugly and would not be necessary if we fix cross-platform code to actually query for
     86     // scrollbar thickness and use it when sizing scrollbars (rather than leaving one dimension of the scrollbar
     87     // alone when sizing).
     88     int thickness = m_theme->scrollbarThickness(controlSize);
     89     Widget::setFrameRect(IntRect(0, 0, thickness, thickness));
     90 
     91     m_currentPos = scrollableAreaCurrentPos();
     92 }
     93 
     94 Scrollbar::~Scrollbar()
     95 {
     96     if (AXObjectCache* cache = existingAXObjectCache())
     97         cache->remove(this);
     98 
     99     stopTimerIfNeeded();
    100 
    101     m_theme->unregisterScrollbar(this);
    102 }
    103 
    104 ScrollbarOverlayStyle Scrollbar::scrollbarOverlayStyle() const
    105 {
    106     return m_scrollableArea ? m_scrollableArea->scrollbarOverlayStyle() : ScrollbarOverlayStyleDefault;
    107 }
    108 
    109 void Scrollbar::getTickmarks(Vector<IntRect>& tickmarks) const
    110 {
    111     if (m_scrollableArea)
    112         m_scrollableArea->getTickmarks(tickmarks);
    113 }
    114 
    115 bool Scrollbar::isScrollableAreaActive() const
    116 {
    117     return m_scrollableArea && m_scrollableArea->isActive();
    118 }
    119 
    120 bool Scrollbar::isScrollViewScrollbar() const
    121 {
    122     return parent() && parent()->isFrameView() && toFrameView(parent())->isScrollViewScrollbar(this);
    123 }
    124 
    125 void Scrollbar::offsetDidChange()
    126 {
    127     ASSERT(m_scrollableArea);
    128 
    129     float position = scrollableAreaCurrentPos();
    130     if (position == m_currentPos)
    131         return;
    132 
    133     int oldThumbPosition = theme()->thumbPosition(this);
    134     m_currentPos = position;
    135     updateThumbPosition();
    136     if (m_pressedPart == ThumbPart)
    137         setPressedPos(m_pressedPos + theme()->thumbPosition(this) - oldThumbPosition);
    138 }
    139 
    140 void Scrollbar::setProportion(int visibleSize, int totalSize)
    141 {
    142     if (visibleSize == m_visibleSize && totalSize == m_totalSize)
    143         return;
    144 
    145     m_visibleSize = visibleSize;
    146     m_totalSize = totalSize;
    147 
    148     updateThumbProportion();
    149 }
    150 
    151 void Scrollbar::updateThumb()
    152 {
    153 #ifdef THUMB_POSITION_AFFECTS_BUTTONS
    154     invalidate();
    155 #else
    156     theme()->invalidateParts(this, ForwardTrackPart | BackTrackPart | ThumbPart);
    157 #endif
    158 }
    159 
    160 void Scrollbar::updateThumbPosition()
    161 {
    162     updateThumb();
    163 }
    164 
    165 void Scrollbar::updateThumbProportion()
    166 {
    167     updateThumb();
    168 }
    169 
    170 void Scrollbar::paint(GraphicsContext* context, const IntRect& damageRect)
    171 {
    172     if (context->updatingControlTints() && theme()->supportsControlTints()) {
    173         invalidate();
    174         return;
    175     }
    176 
    177     if (context->paintingDisabled() || !frameRect().intersects(damageRect))
    178         return;
    179 
    180     if (!theme()->paint(this, context, damageRect))
    181         Widget::paint(context, damageRect);
    182 }
    183 
    184 void Scrollbar::autoscrollTimerFired(Timer<Scrollbar>*)
    185 {
    186     autoscrollPressedPart(theme()->autoscrollTimerDelay());
    187 }
    188 
    189 static bool thumbUnderMouse(Scrollbar* scrollbar)
    190 {
    191     int thumbPos = scrollbar->theme()->trackPosition(scrollbar) + scrollbar->theme()->thumbPosition(scrollbar);
    192     int thumbLength = scrollbar->theme()->thumbLength(scrollbar);
    193     return scrollbar->pressedPos() >= thumbPos && scrollbar->pressedPos() < thumbPos + thumbLength;
    194 }
    195 
    196 void Scrollbar::autoscrollPressedPart(double delay)
    197 {
    198     // Don't do anything for the thumb or if nothing was pressed.
    199     if (m_pressedPart == ThumbPart || m_pressedPart == NoPart)
    200         return;
    201 
    202     // Handle the track.
    203     if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
    204         theme()->invalidatePart(this, m_pressedPart);
    205         setHoveredPart(ThumbPart);
    206         return;
    207     }
    208 
    209     // Handle the arrows and track.
    210     if (m_scrollableArea && m_scrollableArea->scroll(pressedPartScrollDirection(), pressedPartScrollGranularity()))
    211         startTimerIfNeeded(delay);
    212 }
    213 
    214 void Scrollbar::startTimerIfNeeded(double delay)
    215 {
    216     // Don't do anything for the thumb.
    217     if (m_pressedPart == ThumbPart)
    218         return;
    219 
    220     // Handle the track.  We halt track scrolling once the thumb is level
    221     // with us.
    222     if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
    223         theme()->invalidatePart(this, m_pressedPart);
    224         setHoveredPart(ThumbPart);
    225         return;
    226     }
    227 
    228     // We can't scroll if we've hit the beginning or end.
    229     ScrollDirection dir = pressedPartScrollDirection();
    230     if (dir == ScrollUp || dir == ScrollLeft) {
    231         if (m_currentPos == 0)
    232             return;
    233     } else {
    234         if (m_currentPos == maximum())
    235             return;
    236     }
    237 
    238     m_scrollTimer.startOneShot(delay);
    239 }
    240 
    241 void Scrollbar::stopTimerIfNeeded()
    242 {
    243     if (m_scrollTimer.isActive())
    244         m_scrollTimer.stop();
    245 }
    246 
    247 ScrollDirection Scrollbar::pressedPartScrollDirection()
    248 {
    249     if (m_orientation == HorizontalScrollbar) {
    250         if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart || m_pressedPart == BackTrackPart)
    251             return ScrollLeft;
    252         return ScrollRight;
    253     } else {
    254         if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart || m_pressedPart == BackTrackPart)
    255             return ScrollUp;
    256         return ScrollDown;
    257     }
    258 }
    259 
    260 ScrollGranularity Scrollbar::pressedPartScrollGranularity()
    261 {
    262     if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart ||  m_pressedPart == ForwardButtonStartPart || m_pressedPart == ForwardButtonEndPart)
    263         return ScrollByLine;
    264     return ScrollByPage;
    265 }
    266 
    267 void Scrollbar::moveThumb(int pos, bool draggingDocument)
    268 {
    269     if (!m_scrollableArea)
    270         return;
    271 
    272     int delta = pos - m_pressedPos;
    273 
    274     if (draggingDocument) {
    275         if (m_draggingDocument)
    276             delta = pos - m_documentDragPos;
    277         m_draggingDocument = true;
    278         FloatPoint currentPosition = m_scrollableArea->scrollAnimator()->currentPosition();
    279         float destinationPosition = (m_orientation == HorizontalScrollbar ? currentPosition.x() : currentPosition.y()) + delta;
    280         destinationPosition = m_scrollableArea->clampScrollPosition(m_orientation, destinationPosition);
    281         m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, destinationPosition);
    282         m_documentDragPos = pos;
    283         return;
    284     }
    285 
    286     if (m_draggingDocument) {
    287         delta += m_pressedPos - m_documentDragPos;
    288         m_draggingDocument = false;
    289     }
    290 
    291     // Drag the thumb.
    292     int thumbPos = theme()->thumbPosition(this);
    293     int thumbLen = theme()->thumbLength(this);
    294     int trackLen = theme()->trackLength(this);
    295     if (delta > 0)
    296         delta = min(trackLen - thumbLen - thumbPos, delta);
    297     else if (delta < 0)
    298         delta = max(-thumbPos, delta);
    299 
    300     float minPos = m_scrollableArea->minimumScrollPosition(m_orientation);
    301     float maxPos = m_scrollableArea->maximumScrollPosition(m_orientation);
    302     if (delta) {
    303         float newPosition = static_cast<float>(thumbPos + delta) * (maxPos - minPos) / (trackLen - thumbLen) + minPos;
    304         m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, newPosition);
    305     }
    306 }
    307 
    308 void Scrollbar::setHoveredPart(ScrollbarPart part)
    309 {
    310     if (part == m_hoveredPart)
    311         return;
    312 
    313     if ((m_hoveredPart == NoPart || part == NoPart) && theme()->invalidateOnMouseEnterExit())
    314         invalidate();  // Just invalidate the whole scrollbar, since the buttons at either end change anyway.
    315     else if (m_pressedPart == NoPart) {  // When there's a pressed part, we don't draw a hovered state, so there's no reason to invalidate.
    316         theme()->invalidatePart(this, part);
    317         theme()->invalidatePart(this, m_hoveredPart);
    318     }
    319     m_hoveredPart = part;
    320 }
    321 
    322 void Scrollbar::setPressedPart(ScrollbarPart part)
    323 {
    324     if (m_pressedPart != NoPart)
    325         theme()->invalidatePart(this, m_pressedPart);
    326     m_pressedPart = part;
    327     if (m_pressedPart != NoPart)
    328         theme()->invalidatePart(this, m_pressedPart);
    329     else if (m_hoveredPart != NoPart)  // When we no longer have a pressed part, we can start drawing a hovered state on the hovered part.
    330         theme()->invalidatePart(this, m_hoveredPart);
    331 }
    332 
    333 bool Scrollbar::gestureEvent(const PlatformGestureEvent& evt)
    334 {
    335     bool handled = false;
    336     switch (evt.type()) {
    337     case PlatformEvent::GestureTapDown:
    338         setPressedPart(theme()->hitTest(this, evt.position()));
    339         m_pressedPos = (orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y());
    340         return true;
    341     case PlatformEvent::GestureTapDownCancel:
    342     case PlatformEvent::GestureScrollBegin:
    343         if (m_pressedPart == ThumbPart) {
    344             m_scrollPos = m_pressedPos;
    345             return true;
    346         }
    347         break;
    348     case PlatformEvent::GestureScrollUpdate:
    349     case PlatformEvent::GestureScrollUpdateWithoutPropagation:
    350         if (m_pressedPart == ThumbPart) {
    351             m_scrollPos += HorizontalScrollbar ? evt.deltaX() : evt.deltaY();
    352             moveThumb(m_scrollPos, false);
    353             return true;
    354         }
    355         break;
    356     case PlatformEvent::GestureScrollEnd:
    357         m_scrollPos = 0;
    358         break;
    359     case PlatformEvent::GestureTap:
    360         if (m_pressedPart != ThumbPart && m_pressedPart != NoPart)
    361             handled = m_scrollableArea && m_scrollableArea->scroll(pressedPartScrollDirection(), pressedPartScrollGranularity());
    362         break;
    363     default:
    364         break;
    365     }
    366     setPressedPart(NoPart);
    367     m_pressedPos = 0;
    368     return handled;
    369 }
    370 
    371 void Scrollbar::mouseMoved(const PlatformMouseEvent& evt)
    372 {
    373     if (m_pressedPart == ThumbPart) {
    374         if (theme()->shouldSnapBackToDragOrigin(this, evt)) {
    375             if (m_scrollableArea)
    376                 m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, m_dragOrigin);
    377         } else {
    378             moveThumb(m_orientation == HorizontalScrollbar ?
    379                       convertFromContainingWindow(evt.position()).x() :
    380                       convertFromContainingWindow(evt.position()).y(), theme()->shouldDragDocumentInsteadOfThumb(this, evt));
    381         }
    382         return;
    383     }
    384 
    385     if (m_pressedPart != NoPart)
    386         m_pressedPos = (orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y());
    387 
    388     ScrollbarPart part = theme()->hitTest(this, evt.position());
    389     if (part != m_hoveredPart) {
    390         if (m_pressedPart != NoPart) {
    391             if (part == m_pressedPart) {
    392                 // The mouse is moving back over the pressed part.  We
    393                 // need to start up the timer action again.
    394                 startTimerIfNeeded(theme()->autoscrollTimerDelay());
    395                 theme()->invalidatePart(this, m_pressedPart);
    396             } else if (m_hoveredPart == m_pressedPart) {
    397                 // The mouse is leaving the pressed part.  Kill our timer
    398                 // if needed.
    399                 stopTimerIfNeeded();
    400                 theme()->invalidatePart(this, m_pressedPart);
    401             }
    402         }
    403 
    404         setHoveredPart(part);
    405     }
    406 
    407     return;
    408 }
    409 
    410 void Scrollbar::mouseEntered()
    411 {
    412     if (m_scrollableArea)
    413         m_scrollableArea->mouseEnteredScrollbar(this);
    414 }
    415 
    416 void Scrollbar::mouseExited()
    417 {
    418     if (m_scrollableArea)
    419         m_scrollableArea->mouseExitedScrollbar(this);
    420     setHoveredPart(NoPart);
    421 }
    422 
    423 void Scrollbar::mouseUp(const PlatformMouseEvent& mouseEvent)
    424 {
    425     setPressedPart(NoPart);
    426     m_pressedPos = 0;
    427     m_draggingDocument = false;
    428     stopTimerIfNeeded();
    429 
    430     if (m_scrollableArea) {
    431         // m_hoveredPart won't be updated until the next mouseMoved or mouseDown, so we have to hit test
    432         // to really know if the mouse has exited the scrollbar on a mouseUp.
    433         ScrollbarPart part = theme()->hitTest(this, mouseEvent.position());
    434         if (part == NoPart)
    435             m_scrollableArea->mouseExitedScrollbar(this);
    436     }
    437 
    438     if (parent() && parent()->isFrameView())
    439         toFrameView(parent())->frame()->eventHandler()->setMousePressed(false);
    440 }
    441 
    442 void Scrollbar::mouseDown(const PlatformMouseEvent& evt)
    443 {
    444     // Early exit for right click
    445     if (evt.button() == RightButton)
    446         return;
    447 
    448     setPressedPart(theme()->hitTest(this, evt.position()));
    449     int pressedPos = (orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y());
    450 
    451     if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && theme()->shouldCenterOnThumb(this, evt)) {
    452         setHoveredPart(ThumbPart);
    453         setPressedPart(ThumbPart);
    454         m_dragOrigin = m_currentPos;
    455         int thumbLen = theme()->thumbLength(this);
    456         int desiredPos = pressedPos;
    457         // Set the pressed position to the middle of the thumb so that when we do the move, the delta
    458         // will be from the current pixel position of the thumb to the new desired position for the thumb.
    459         m_pressedPos = theme()->trackPosition(this) + theme()->thumbPosition(this) + thumbLen / 2;
    460         moveThumb(desiredPos);
    461         return;
    462     } else if (m_pressedPart == ThumbPart)
    463         m_dragOrigin = m_currentPos;
    464 
    465     m_pressedPos = pressedPos;
    466 
    467     autoscrollPressedPart(theme()->initialAutoscrollTimerDelay());
    468 }
    469 
    470 void Scrollbar::setFrameRect(const IntRect& rect)
    471 {
    472     // Get our window resizer rect and see if we overlap. Adjust to avoid the overlap
    473     // if necessary.
    474     IntRect adjustedRect(rect);
    475     bool overlapsResizer = false;
    476     ScrollView* view = parent();
    477     if (view && !rect.isEmpty() && !view->windowResizerRect().isEmpty()) {
    478         IntRect resizerRect = view->convertFromContainingWindow(view->windowResizerRect());
    479         if (rect.intersects(resizerRect)) {
    480             if (orientation() == HorizontalScrollbar) {
    481                 int overlap = rect.maxX() - resizerRect.x();
    482                 if (overlap > 0 && resizerRect.maxX() >= rect.maxX()) {
    483                     adjustedRect.setWidth(rect.width() - overlap);
    484                     overlapsResizer = true;
    485                 }
    486             } else {
    487                 int overlap = rect.maxY() - resizerRect.y();
    488                 if (overlap > 0 && resizerRect.maxY() >= rect.maxY()) {
    489                     adjustedRect.setHeight(rect.height() - overlap);
    490                     overlapsResizer = true;
    491                 }
    492             }
    493         }
    494     }
    495     if (overlapsResizer != m_overlapsResizer) {
    496         m_overlapsResizer = overlapsResizer;
    497         if (view)
    498             view->adjustScrollbarsAvoidingResizerCount(m_overlapsResizer ? 1 : -1);
    499     }
    500 
    501     Widget::setFrameRect(adjustedRect);
    502 }
    503 
    504 void Scrollbar::setParent(ScrollView* parentView)
    505 {
    506     if (!parentView && m_overlapsResizer && parent())
    507         parent()->adjustScrollbarsAvoidingResizerCount(-1);
    508     Widget::setParent(parentView);
    509 }
    510 
    511 void Scrollbar::setEnabled(bool e)
    512 {
    513     if (m_enabled == e)
    514         return;
    515     m_enabled = e;
    516     theme()->updateEnabledState(this);
    517     invalidate();
    518 }
    519 
    520 bool Scrollbar::isOverlayScrollbar() const
    521 {
    522     return m_theme->usesOverlayScrollbars();
    523 }
    524 
    525 bool Scrollbar::shouldParticipateInHitTesting()
    526 {
    527     // Non-overlay scrollbars should always participate in hit testing.
    528     if (!isOverlayScrollbar())
    529         return true;
    530     return m_scrollableArea->scrollAnimator()->shouldScrollbarParticipateInHitTesting(this);
    531 }
    532 
    533 bool Scrollbar::isWindowActive() const
    534 {
    535     return m_scrollableArea && m_scrollableArea->isActive();
    536 }
    537 
    538 AXObjectCache* Scrollbar::existingAXObjectCache() const
    539 {
    540     if (!parent())
    541         return 0;
    542 
    543     return parent()->axObjectCache();
    544 }
    545 
    546 void Scrollbar::invalidateRect(const IntRect& rect)
    547 {
    548     if (suppressInvalidation())
    549         return;
    550 
    551     if (m_scrollableArea)
    552         m_scrollableArea->invalidateScrollbar(this, rect);
    553 }
    554 
    555 IntRect Scrollbar::convertToContainingView(const IntRect& localRect) const
    556 {
    557     if (m_scrollableArea)
    558         return m_scrollableArea->convertFromScrollbarToContainingView(this, localRect);
    559 
    560     return Widget::convertToContainingView(localRect);
    561 }
    562 
    563 IntRect Scrollbar::convertFromContainingView(const IntRect& parentRect) const
    564 {
    565     if (m_scrollableArea)
    566         return m_scrollableArea->convertFromContainingViewToScrollbar(this, parentRect);
    567 
    568     return Widget::convertFromContainingView(parentRect);
    569 }
    570 
    571 IntPoint Scrollbar::convertToContainingView(const IntPoint& localPoint) const
    572 {
    573     if (m_scrollableArea)
    574         return m_scrollableArea->convertFromScrollbarToContainingView(this, localPoint);
    575 
    576     return Widget::convertToContainingView(localPoint);
    577 }
    578 
    579 IntPoint Scrollbar::convertFromContainingView(const IntPoint& parentPoint) const
    580 {
    581     if (m_scrollableArea)
    582         return m_scrollableArea->convertFromContainingViewToScrollbar(this, parentPoint);
    583 
    584     return Widget::convertFromContainingView(parentPoint);
    585 }
    586 
    587 float Scrollbar::scrollableAreaCurrentPos() const
    588 {
    589     if (!m_scrollableArea)
    590         return 0;
    591 
    592     if (m_orientation == HorizontalScrollbar)
    593         return m_scrollableArea->scrollPosition().x() - m_scrollableArea->minimumScrollPosition().x();
    594 
    595     return m_scrollableArea->scrollPosition().y() - m_scrollableArea->minimumScrollPosition().y();
    596 }
    597 
    598 } // namespace WebCore
    599