/external/chromium_org/cc/resources/ |
scoped_resource_unittest.cc | 20 scoped_ptr<ScopedResource> texture = local 23 // New scoped textures do not hold a texture yet. 24 EXPECT_EQ(0u, texture->id()); 27 EXPECT_EQ(gfx::Size(), texture->size()); 28 EXPECT_EQ(0u, texture->bytes()); 35 scoped_ptr<ScopedResource> texture = local 37 texture->Allocate( 40 // The texture has an allocated byte-size now. 42 EXPECT_EQ(expected_bytes, texture->bytes()); 44 EXPECT_LT(0u, texture->id()) 54 scoped_ptr<ScopedResource> texture = local 66 scoped_ptr<ScopedResource> texture = local 83 scoped_ptr<ScopedResource> texture = local [all...] |
resource_update.h | 36 PrioritizedResource* texture; member in struct:cc::ResourceUpdate
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layer_updater.h | 28 PrioritizedResource* texture() { return texture_.get(); } function in class:cc::LayerUpdater::Resource 36 explicit Resource(scoped_ptr<PrioritizedResource> texture);
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
TransformUtils.java | 67 TextureSource texture = frame.lockTextureSource(); local 68 texture.generateMipmaps(); 73 TextureSource texture = frame.lockTextureSource(); local 74 texture.setParameter(param, value);
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
FadeInTexture.java | 20 // FadeInTexture is a texture which begins with a color, then gradually animates 21 // into a given texture. 22 public class FadeInTexture extends FadeTexture implements Texture { 29 public FadeInTexture(int color, TiledTexture texture) { 30 super(texture.getWidth(), texture.getHeight(), texture.isOpaque()); 32 mTexture = texture;
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FadeOutTexture.java | 20 // FadeOutTexture is a texture which begins with a given texture, then gradually animates 28 public FadeOutTexture(BasicTexture texture) { 29 super(texture.getWidth(), texture.getHeight(), texture.isOpaque()); 30 mTexture = texture;
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/external/chromium_org/gpu/command_buffer/tests/ |
gl_unittests_android.cc | 39 GLuint texture = 0xFEEDBEEF; local 42 new gfx::SurfaceTextureBridge(texture));
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/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/chromium/ |
TextureUploader.h | 35 LayerTextureUpdater::Texture* texture; member in struct:WebCore::TextureUploader::Parameters
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/external/jmonkeyengine/engine/src/android/com/jme3/texture/plugins/ |
AndroidImageLoader.java | 1 package com.jme3.texture.plugins; 7 import com.jme3.texture.Image;
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/external/replicaisland/src/com/replica/replicaisland/ |
AnimationFrame.java | 20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to 23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null 24 * collision volumes will exclude that frame from collision detection and a null texture will 28 public Texture texture; field in class:AnimationFrame 33 public AnimationFrame(Texture textureObject, float animationHoldTime) { 35 texture = textureObject; 39 public AnimationFrame(Texture textureObject, float animationHoldTime, 43 texture = textureObject;
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/external/chromium/webkit/glue/ |
webvideoframe_impl.cc | 47 // TODO(hclam): Add checks for newly added surface types like GL texture and 48 // D3D texture. 92 unsigned WebVideoFrameImpl::texture(unsigned plane) const { function in class:webkit_glue::WebVideoFrameImpl
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/external/chromium_org/content/renderer/gpu/ |
mailbox_output_surface.cc | 50 // Find a texture of matching size to recycle. 52 TransferableFrame& texture = returned_textures_.front(); local 53 if (texture.size == surface_size_) { 54 current_backing_ = texture; 61 context3d_->deleteTexture(texture.texture_id); 141 // The browser could be returning the oldest or any other pending texture 165 // The browser always keeps one texture as the frontbuffer. 167 // the oldest texture we sent.
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/external/chromium_org/gpu/command_buffer/service/ |
mailbox_manager_unittest.cc | 19 Texture* CreateTexture() { 20 return new Texture(0); 23 void DestroyTexture(Texture* texture) { 24 delete texture; 35 Texture* texture = CreateTexture(); local 39 EXPECT_TRUE(manager_->ProduceTexture(0, name, texture)); 40 EXPECT_EQ(texture, manager_->ConsumeTexture(0, name)); 43 EXPECT_EQ(texture, manager_->ConsumeTexture(0, name)) 55 Texture* texture = CreateTexture(); local 65 Texture* texture = CreateTexture(); local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
sp_screen.c | 259 * Query format support for creating a texture, drawing surface, etc. 353 struct softpipe_resource *texture = softpipe_resource(resource); local 355 assert(texture->dt); 356 if (texture->dt) 357 winsys->displaytarget_display(winsys, texture->dt, context_private);
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sp_tex_tile_cache.c | 29 * Texture tile caching. 52 /* make sure max texture size works */ 108 * Invalidate all cached tiles for the cached texture. 109 * Should be called when the texture is modified. 117 assert(tc->texture); 130 return (tc->texture == view->texture && 145 struct pipe_resource *texture = view ? view->texture : NULL; local 151 pipe_resource_reference(&tc->texture, texture) [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
svga_sampler_view.h | 43 * A sampler's view into a texture 46 * the texture and in there by holding a reference 47 * from the texture to the sampler view. 50 * texture from the sampler view. So the user 52 * texture has a reference take for as long as 56 * texture is enough. 62 struct pipe_resource *texture; member in struct:svga_sampler_view
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_cb_fbo.h | 49 struct pipe_resource *texture; member in struct:st_renderbuffer 50 struct pipe_surface *surface; /* temporary view into texture */ 61 struct st_texture_object *rtt; /**< GL render to texture's texture */
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/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
RenderImageJme.java | 36 import com.jme3.texture.Image; 37 import com.jme3.texture.Texture.MagFilter; 38 import com.jme3.texture.Texture.MinFilter; 39 import com.jme3.texture.Texture2D; 44 private Texture2D texture; field in class:RenderImageJme 56 texture = (Texture2D) display.getAssetManager().loadTexture(key); 57 texture.setMagFilter(linear ? MagFilter.Bilinear : MagFilter.Nearest); 58 texture.setMinFilter(linear ? MinFilter.BilinearNoMipMaps : MinFilter.NearestNoMipMaps) [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestSkyLoading.java | 33 package jme3test.texture; 37 import com.jme3.texture.Texture; 48 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); 49 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); 50 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); 51 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); 52 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); 53 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
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TestTexture3D.java | 5 package jme3test.texture; 18 import com.jme3.texture.Image; 19 import com.jme3.texture.Image.Format; 20 import com.jme3.texture.Texture; 21 import com.jme3.texture.Texture3D; 57 //apply new texture coordinates 62 //create geometry, and apply material and our 3D texture 64 Material material = new Material(assetManager, "jme3test/texture/tex3D.j3md"); 66 Texture texture = this.getTexture() local [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_screen.c | 259 * Query format support for creating a texture, drawing surface, etc. 353 struct softpipe_resource *texture = softpipe_resource(resource); local 355 assert(texture->dt); 356 if (texture->dt) 357 winsys->displaytarget_display(winsys, texture->dt, context_private);
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_sampler_view.h | 43 * A sampler's view into a texture 46 * the texture and in there by holding a reference 47 * from the texture to the sampler view. 50 * texture from the sampler view. So the user 52 * texture has a reference take for as long as 56 * texture is enough. 62 struct pipe_resource *texture; member in struct:svga_sampler_view
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_fbo.h | 49 struct pipe_resource *texture; member in struct:st_renderbuffer 50 struct pipe_surface *surface; /* temporary view into texture */ 61 struct st_texture_object *rtt; /**< GL render to texture's texture */
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/external/skia/tests/ |
ReadWriteAlphaTest.cpp | 36 // let Skia know we will be using this texture as a render target 38 // it is a single channel texture 43 // We are initializing the texture with zeros here 44 GrTexture* texture = context->createUncachedTexture(desc, textureData, 0); local 45 if (!texture) { 49 GrAutoUnref au(texture); 51 // create a distinctive texture 58 // upload the texture 59 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, 67 // read the texture bac [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
GLES20RenderEngine.h | 36 class Texture; 46 GLuint texture; member in struct:android::GLES20RenderEngine::Group 70 virtual void setupLayerTexturing(const Texture& texture);
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