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  /external/chromium_org/cc/resources/
scoped_resource_unittest.cc 20 scoped_ptr<ScopedResource> texture = local
23 // New scoped textures do not hold a texture yet.
24 EXPECT_EQ(0u, texture->id());
27 EXPECT_EQ(gfx::Size(), texture->size());
28 EXPECT_EQ(0u, texture->bytes());
35 scoped_ptr<ScopedResource> texture = local
37 texture->Allocate(
40 // The texture has an allocated byte-size now.
42 EXPECT_EQ(expected_bytes, texture->bytes());
44 EXPECT_LT(0u, texture->id())
54 scoped_ptr<ScopedResource> texture = local
66 scoped_ptr<ScopedResource> texture = local
83 scoped_ptr<ScopedResource> texture = local
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resource_update.h 36 PrioritizedResource* texture; member in struct:cc::ResourceUpdate
layer_updater.h 28 PrioritizedResource* texture() { return texture_.get(); } function in class:cc::LayerUpdater::Resource
36 explicit Resource(scoped_ptr<PrioritizedResource> texture);
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
TransformUtils.java 67 TextureSource texture = frame.lockTextureSource(); local
68 texture.generateMipmaps();
73 TextureSource texture = frame.lockTextureSource(); local
74 texture.setParameter(param, value);
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
FadeInTexture.java 20 // FadeInTexture is a texture which begins with a color, then gradually animates
21 // into a given texture.
22 public class FadeInTexture extends FadeTexture implements Texture {
29 public FadeInTexture(int color, TiledTexture texture) {
30 super(texture.getWidth(), texture.getHeight(), texture.isOpaque());
32 mTexture = texture;
FadeOutTexture.java 20 // FadeOutTexture is a texture which begins with a given texture, then gradually animates
28 public FadeOutTexture(BasicTexture texture) {
29 super(texture.getWidth(), texture.getHeight(), texture.isOpaque());
30 mTexture = texture;
  /external/chromium_org/gpu/command_buffer/tests/
gl_unittests_android.cc 39 GLuint texture = 0xFEEDBEEF; local
42 new gfx::SurfaceTextureBridge(texture));
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/chromium/
TextureUploader.h 35 LayerTextureUpdater::Texture* texture; member in struct:WebCore::TextureUploader::Parameters
  /external/jmonkeyengine/engine/src/android/com/jme3/texture/plugins/
AndroidImageLoader.java 1 package com.jme3.texture.plugins;
7 import com.jme3.texture.Image;
  /external/replicaisland/src/com/replica/replicaisland/
AnimationFrame.java 20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to
23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null
24 * collision volumes will exclude that frame from collision detection and a null texture will
28 public Texture texture; field in class:AnimationFrame
33 public AnimationFrame(Texture textureObject, float animationHoldTime) {
35 texture = textureObject;
39 public AnimationFrame(Texture textureObject, float animationHoldTime,
43 texture = textureObject;
  /external/chromium/webkit/glue/
webvideoframe_impl.cc 47 // TODO(hclam): Add checks for newly added surface types like GL texture and
48 // D3D texture.
92 unsigned WebVideoFrameImpl::texture(unsigned plane) const { function in class:webkit_glue::WebVideoFrameImpl
  /external/chromium_org/content/renderer/gpu/
mailbox_output_surface.cc 50 // Find a texture of matching size to recycle.
52 TransferableFrame& texture = returned_textures_.front(); local
53 if (texture.size == surface_size_) {
54 current_backing_ = texture;
61 context3d_->deleteTexture(texture.texture_id);
141 // The browser could be returning the oldest or any other pending texture
165 // The browser always keeps one texture as the frontbuffer.
167 // the oldest texture we sent.
  /external/chromium_org/gpu/command_buffer/service/
mailbox_manager_unittest.cc 19 Texture* CreateTexture() {
20 return new Texture(0);
23 void DestroyTexture(Texture* texture) {
24 delete texture;
35 Texture* texture = CreateTexture(); local
39 EXPECT_TRUE(manager_->ProduceTexture(0, name, texture));
40 EXPECT_EQ(texture, manager_->ConsumeTexture(0, name));
43 EXPECT_EQ(texture, manager_->ConsumeTexture(0, name))
55 Texture* texture = CreateTexture(); local
65 Texture* texture = CreateTexture(); local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_screen.c 259 * Query format support for creating a texture, drawing surface, etc.
353 struct softpipe_resource *texture = softpipe_resource(resource); local
355 assert(texture->dt);
356 if (texture->dt)
357 winsys->displaytarget_display(winsys, texture->dt, context_private);
sp_tex_tile_cache.c 29 * Texture tile caching.
52 /* make sure max texture size works */
108 * Invalidate all cached tiles for the cached texture.
109 * Should be called when the texture is modified.
117 assert(tc->texture);
130 return (tc->texture == view->texture &&
145 struct pipe_resource *texture = view ? view->texture : NULL; local
151 pipe_resource_reference(&tc->texture, texture)
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_sampler_view.h 43 * A sampler's view into a texture
46 * the texture and in there by holding a reference
47 * from the texture to the sampler view.
50 * texture from the sampler view. So the user
52 * texture has a reference take for as long as
56 * texture is enough.
62 struct pipe_resource *texture; member in struct:svga_sampler_view
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_cb_fbo.h 49 struct pipe_resource *texture; member in struct:st_renderbuffer
50 struct pipe_surface *surface; /* temporary view into texture */
61 struct st_texture_object *rtt; /**< GL render to texture's texture */
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderImageJme.java 36 import com.jme3.texture.Image;
37 import com.jme3.texture.Texture.MagFilter;
38 import com.jme3.texture.Texture.MinFilter;
39 import com.jme3.texture.Texture2D;
44 private Texture2D texture; field in class:RenderImageJme
56 texture = (Texture2D) display.getAssetManager().loadTexture(key);
57 texture.setMagFilter(linear ? MagFilter.Bilinear : MagFilter.Nearest);
58 texture.setMinFilter(linear ? MinFilter.BilinearNoMipMaps : MinFilter.NearestNoMipMaps)
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  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestSkyLoading.java 33 package jme3test.texture;
37 import com.jme3.texture.Texture;
48 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
49 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
50 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
51 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
52 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
53 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
TestTexture3D.java 5 package jme3test.texture;
18 import com.jme3.texture.Image;
19 import com.jme3.texture.Image.Format;
20 import com.jme3.texture.Texture;
21 import com.jme3.texture.Texture3D;
57 //apply new texture coordinates
62 //create geometry, and apply material and our 3D texture
64 Material material = new Material(assetManager, "jme3test/texture/tex3D.j3md");
66 Texture texture = this.getTexture() local
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_screen.c 259 * Query format support for creating a texture, drawing surface, etc.
353 struct softpipe_resource *texture = softpipe_resource(resource); local
355 assert(texture->dt);
356 if (texture->dt)
357 winsys->displaytarget_display(winsys, texture->dt, context_private);
  /external/mesa3d/src/gallium/drivers/svga/
svga_sampler_view.h 43 * A sampler's view into a texture
46 * the texture and in there by holding a reference
47 * from the texture to the sampler view.
50 * texture from the sampler view. So the user
52 * texture has a reference take for as long as
56 * texture is enough.
62 struct pipe_resource *texture; member in struct:svga_sampler_view
  /external/mesa3d/src/mesa/state_tracker/
st_cb_fbo.h 49 struct pipe_resource *texture; member in struct:st_renderbuffer
50 struct pipe_surface *surface; /* temporary view into texture */
61 struct st_texture_object *rtt; /**< GL render to texture's texture */
  /external/skia/tests/
ReadWriteAlphaTest.cpp 36 // let Skia know we will be using this texture as a render target
38 // it is a single channel texture
43 // We are initializing the texture with zeros here
44 GrTexture* texture = context->createUncachedTexture(desc, textureData, 0); local
45 if (!texture) {
49 GrAutoUnref au(texture);
51 // create a distinctive texture
58 // upload the texture
59 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
67 // read the texture bac
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  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES20RenderEngine.h 36 class Texture;
46 GLuint texture; member in struct:android::GLES20RenderEngine::Group
70 virtual void setupLayerTexturing(const Texture& texture);

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