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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // This file is auto-generated from
      6 // gpu/command_buffer/build_gles2_cmd_buffer.py
      7 // DO NOT EDIT!
      8 
      9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
     10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
     11 
     12 ValueValidator<GLenum> attachment;
     13 ValueValidator<GLenum> backbuffer_attachment;
     14 ValueValidator<GLenum> blit_filter;
     15 ValueValidator<GLenum> buffer_parameter;
     16 ValueValidator<GLenum> buffer_target;
     17 ValueValidator<GLenum> buffer_usage;
     18 ValueValidator<GLenum> capability;
     19 ValueValidator<GLenum> cmp_function;
     20 ValueValidator<GLenum> compressed_texture_format;
     21 ValueValidator<GLenum> draw_mode;
     22 ValueValidator<GLenum> dst_blend_factor;
     23 ValueValidator<GLenum> equation;
     24 ValueValidator<GLenum> face_mode;
     25 ValueValidator<GLenum> face_type;
     26 ValueValidator<GLboolean> false_only;
     27 ValueValidator<GLenum> frame_buffer_parameter;
     28 ValueValidator<GLenum> frame_buffer_target;
     29 ValueValidator<GLenum> g_l_state;
     30 ValueValidator<GLenum> get_max_index_type;
     31 ValueValidator<GLenum> get_tex_param_target;
     32 ValueValidator<GLenum> hint_mode;
     33 ValueValidator<GLenum> hint_target;
     34 ValueValidator<GLenum> index_type;
     35 ValueValidator<GLenum> pixel_store;
     36 ValueValidator<GLint> pixel_store_alignment;
     37 ValueValidator<GLenum> pixel_type;
     38 ValueValidator<GLenum> program_parameter;
     39 ValueValidator<GLenum> query_object_parameter;
     40 ValueValidator<GLenum> query_parameter;
     41 ValueValidator<GLenum> query_target;
     42 ValueValidator<GLenum> read_pixel_format;
     43 ValueValidator<GLenum> read_pixel_type;
     44 ValueValidator<GLenum> render_buffer_format;
     45 ValueValidator<GLenum> render_buffer_parameter;
     46 ValueValidator<GLenum> render_buffer_target;
     47 ValueValidator<GLenum> reset_status;
     48 ValueValidator<GLenum> shader_binary_format;
     49 ValueValidator<GLenum> shader_parameter;
     50 ValueValidator<GLenum> shader_precision;
     51 ValueValidator<GLenum> shader_type;
     52 ValueValidator<GLenum> src_blend_factor;
     53 ValueValidator<GLenum> stencil_op;
     54 ValueValidator<GLenum> string_type;
     55 ValueValidator<GLenum> texture_bind_target;
     56 ValueValidator<GLint> texture_border;
     57 ValueValidator<GLenum> texture_format;
     58 ValueValidator<GLenum> texture_internal_format;
     59 ValueValidator<GLenum> texture_internal_format_storage;
     60 ValueValidator<GLenum> texture_mag_filter_mode;
     61 ValueValidator<GLenum> texture_min_filter_mode;
     62 ValueValidator<GLenum> texture_parameter;
     63 ValueValidator<GLenum> texture_pool;
     64 ValueValidator<GLenum> texture_target;
     65 ValueValidator<GLenum> texture_usage;
     66 ValueValidator<GLenum> texture_wrap_mode;
     67 ValueValidator<GLint> vertex_attrib_size;
     68 ValueValidator<GLenum> vertex_attrib_type;
     69 ValueValidator<GLenum> vertex_attribute;
     70 ValueValidator<GLenum> vertex_pointer;
     71 ValueValidator<GLint> zero_only;
     72 
     73 #endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
     74 
     75