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    Searched defs:triangles (Results 1 - 7 of 7) sorted by null

  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_util_NativeMeshUtil.cpp 51 int* triangles = (int*) env->GetDirectBufferAddress(triangleIndexBase); local
53 btTriangleIndexVertexArray* array = new btTriangleIndexVertexArray(numTriangles, triangles, triangleIndexStride, numVertices, vertices, vertexStride);
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_pipe_validate.c 51 static boolean triangles( unsigned prim ) function
79 /* Don't have to worry about triangles turning into lines/points
119 if (triangles(prim))
233 precalc_flat = TRUE; /* only needed for triangles really */
259 * This can actually be a win as culling out the triangles can lead
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_validate.c 51 static boolean triangles( unsigned prim ) function
79 /* Don't have to worry about triangles turning into lines/points
119 if (triangles(prim))
233 precalc_flat = TRUE; /* only needed for triangles really */
259 * This can actually be a win as culling out the triangles can lead
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TangentBinormalGenerator.java 81 public final ArrayList<TriangleData> triangles = new ArrayList<TriangleData>(); field in class:TangentBinormalGenerator.VertexData
145 case Triangles:
203 vertices[index[0]].triangles.add(triData);
204 vertices[index[1]].triangles.add(triData);
205 vertices[index[2]].triangles.add(triData);
238 vertices[index[0]].triangles.add(triData);
239 vertices[index[1]].triangles.add(triData);
240 vertices[index[2]].triangles.add(triData);
284 vertices[index[0]].triangles.add(triData);
285 vertices[index[1]].triangles.add(triData)
463 ArrayList<TriangleData> triangles = vertices[i].triangles; local
497 ArrayList<TriangleData> triangles = vertices[i].triangles; local
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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 103 printf("Creating gear with %i teeth using %i vertices used in %i triangles\n", teeth, num_vertices, num_triangles);
243 int triangles; member in struct:d3d11gears
275 triangles = 3200;
487 triangles = atoi(*++p);
495 fprintf(stderr, "Usage: d3d11gears [-v|-w] [-t TRIANGLES]\n");
500 fprintf(stderr, "-t TRIANGLES\ttriangle budget (default is 3200)\n");
516 gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f);
517 gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f);
518 gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 103 printf("Creating gear with %i teeth using %i vertices used in %i triangles\n", teeth, num_vertices, num_triangles);
243 int triangles; member in struct:d3d11gears
275 triangles = 3200;
487 triangles = atoi(*++p);
495 fprintf(stderr, "Usage: d3d11gears [-v|-w] [-t TRIANGLES]\n");
500 fprintf(stderr, "-t TRIANGLES\ttriangle budget (default is 3200)\n");
516 gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f);
517 gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f);
518 gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f);
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
LODGeomap.java 178 // add degenerate triangles
381 // add degenerate triangles
1077 Triangle[] triangles = getGridTrianglesAtPoint(x, z); local
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