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    Searched defs:uniforms (Results 1 - 17 of 17) sorted by null

  /external/chromium_org/third_party/angle_dx11/src/compiler/
ShHandle.h 72 const TVariableInfoList& getUniforms() const { return uniforms; }
93 // Collect info for all attribs and uniforms.
100 // Appendix A, section 7, the shader does not use too many uniforms.
144 TVariableInfoList uniforms; // Active uniforms in the compiled shader. member in class:TCompiler
OutputHLSL.cpp 156 TString uniforms; local
169 uniforms += "uniform SamplerState sampler_" + decorateUniform(name, type) + arrayString(type) +
172 uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) +
177 uniforms += "uniform " + typeString(type) + " " + decorateUniform(name, type) + arrayString(type) +
303 out << uniforms; local
671 out << uniforms; local
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  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 65 // private HashMap<String, Uniform> uniforms;
66 private ListMap<String, Uniform> uniforms; field in class:Shader
220 // uniforms = new HashMap<String, Uniform>();
221 uniforms = new ListMap<String, Uniform>();
235 //uniforms = new ListMap<String, Uniform>();
250 oc.writeStringSavableMap(uniforms, "uniforms", null);
259 HashMap<String, Uniform> uniMap = (HashMap<String, Uniform>) ic.readStringSavableMap("uniforms", null);
260 uniforms = new ListMap<String, Uniform>(uniMap);
265 * but have not been compiled yet. Does not copy the uniforms or attribs.
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/
nv50_screen.h 32 struct nouveau_bo *uniforms; member in struct:nv50_screen
  /external/chromium_org/third_party/mesa/src/src/glsl/
link_uniforms.cpp 40 * Assign locations for GLSL uniforms.
110 * Class to help calculate the storage requirements for a set of uniforms
112 * As uniforms are added to the active set the number of active uniforms and
113 * the storage requirements for those uniforms are accumulated. The active
114 * uniforms are added the the hash table supplied to the constructor.
135 * Total number of active uniforms counted
140 * Number of data values required to back the storage for the active uniforms
150 * Number of uniforms used in the current shader
186 * uniforms
369 struct gl_uniform_storage *uniforms; member in class:parcel_out_uniform_storage
594 struct gl_uniform_storage *uniforms = local
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  /external/mesa3d/src/gallium/drivers/nv50/
nv50_screen.h 32 struct nouveau_bo *uniforms; member in struct:nv50_screen
  /external/mesa3d/src/glsl/
link_uniforms.cpp 40 * Assign locations for GLSL uniforms.
110 * Class to help calculate the storage requirements for a set of uniforms
112 * As uniforms are added to the active set the number of active uniforms and
113 * the storage requirements for those uniforms are accumulated. The active
114 * uniforms are added the the hash table supplied to the constructor.
135 * Total number of active uniforms counted
140 * Number of data values required to back the storage for the active uniforms
150 * Number of uniforms used in the current shader
186 * uniforms
369 struct gl_uniform_storage *uniforms; member in class:parcel_out_uniform_storage
594 struct gl_uniform_storage *uniforms = local
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  /external/chromium_org/cc/output/
shader.cc 28 const char** uniforms,
35 context->bindUniformLocationCHROMIUM(program, locations[i], uniforms[i]);
37 locations[i] = context->getUniformLocation(program, uniforms[i]);
126 static const char* uniforms[] = { local
129 int locations[arraysize(uniforms)];
133 arraysize(uniforms),
134 uniforms,
162 static const char* uniforms[] = { local
166 int locations[arraysize(uniforms)];
170 arraysize(uniforms),
201 static const char* uniforms[] = { local
235 static const char* uniforms[] = { local
293 static const char* uniforms[] = { local
352 static const char* uniforms[] = { local
411 static const char* uniforms[] = { local
473 static const char* uniforms[] = { local
519 static const char* uniforms[] = { local
580 static const char* uniforms[] = { local
620 static const char* uniforms[] = { local
647 static const char* uniforms[] = { local
675 static const char* uniforms[] = { local
697 static const char* uniforms[] = { local
800 static const char* uniforms[] = { local
930 static const char* uniforms[] = { local
975 static const char* uniforms[] = { local
1051 static const char* uniforms[] = { local
1106 static const char* uniforms[] = { local
1169 static const char* uniforms[] = { local
1241 static const char* uniforms[] = { local
1300 static const char* uniforms[] = { local
1367 static const char* uniforms[] = { local
1429 static const char* uniforms[] = { local
1488 static const char* uniforms[] = { local
1521 static const char* uniforms[] = { local
1561 static const char* uniforms[] = { local
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gl_renderer.cc 1244 SolidColorProgramUniforms uniforms; local
1246 SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms); local
1248 SolidColorUniformLocation(GetSolidColorProgram(), &uniforms); local
1392 TileProgramUniforms uniforms; local
1396 &uniforms); local
1398 TileUniformLocation(GetTileProgramAA(tex_coord_precision), &uniforms); local
1404 &uniforms); local
1406 TileUniformLocation(GetTileProgram(tex_coord_precision), &uniforms); local
1411 &uniforms); local
1414 &uniforms); local
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_vec4.h 301 int uniforms; member in class:brw::vec4_visitor
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4.h 301 int uniforms; member in class:brw::vec4_visitor
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 350 IGLProperty uniforms = new GLSparseArrayProperty(GLStateType.ACTIVE_UNIFORMS, local
354 attachedShaders, attributes, uniforms);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
StateTransformFactory.java 1249 List<Float> uniforms = msg.getArgs(3).getFloatValueList(); local
1264 List<?> uniforms; local
1295 List<?> uniforms; local
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  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_decoder_unittest_base.cc 551 UniformInfo uniforms[] = { local
559 SetupShader(attribs, arraysize(attribs), uniforms, arraysize(uniforms),
1115 static UniformInfo uniforms[] = { local
1149 static UniformInfo uniforms[] = { local
1183 static UniformInfo uniforms[] = { local
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  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Material.java 62 * those parameters map to uniforms which are defined in a shader.
949 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
958 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
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  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 213 logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
217 logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
922 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
933 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
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  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 234 logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
238 logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
887 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
898 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
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