/external/chromium_org/third_party/angle_dx11/src/compiler/ |
ShHandle.h | 72 const TVariableInfoList& getUniforms() const { return uniforms; } 93 // Collect info for all attribs and uniforms. 100 // Appendix A, section 7, the shader does not use too many uniforms. 144 TVariableInfoList uniforms; // Active uniforms in the compiled shader. member in class:TCompiler
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OutputHLSL.cpp | 156 TString uniforms; local 169 uniforms += "uniform SamplerState sampler_" + decorateUniform(name, type) + arrayString(type) + 172 uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) + 177 uniforms += "uniform " + typeString(type) + " " + decorateUniform(name, type) + arrayString(type) + 303 out << uniforms; local 671 out << uniforms; local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Shader.java | 65 // private HashMap<String, Uniform> uniforms;
66 private ListMap<String, Uniform> uniforms;
field in class:Shader 220 // uniforms = new HashMap<String, Uniform>();
221 uniforms = new ListMap<String, Uniform>();
235 //uniforms = new ListMap<String, Uniform>();
250 oc.writeStringSavableMap(uniforms, "uniforms", null);
259 HashMap<String, Uniform> uniMap = (HashMap<String, Uniform>) ic.readStringSavableMap("uniforms", null);
260 uniforms = new ListMap<String, Uniform>(uniMap);
265 * but have not been compiled yet. Does not copy the uniforms or attribs. [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/ |
nv50_screen.h | 32 struct nouveau_bo *uniforms; member in struct:nv50_screen
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
link_uniforms.cpp | 40 * Assign locations for GLSL uniforms. 110 * Class to help calculate the storage requirements for a set of uniforms 112 * As uniforms are added to the active set the number of active uniforms and 113 * the storage requirements for those uniforms are accumulated. The active 114 * uniforms are added the the hash table supplied to the constructor. 135 * Total number of active uniforms counted 140 * Number of data values required to back the storage for the active uniforms 150 * Number of uniforms used in the current shader 186 * uniforms 369 struct gl_uniform_storage *uniforms; member in class:parcel_out_uniform_storage 594 struct gl_uniform_storage *uniforms = local [all...] |
/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_screen.h | 32 struct nouveau_bo *uniforms; member in struct:nv50_screen
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/external/mesa3d/src/glsl/ |
link_uniforms.cpp | 40 * Assign locations for GLSL uniforms. 110 * Class to help calculate the storage requirements for a set of uniforms 112 * As uniforms are added to the active set the number of active uniforms and 113 * the storage requirements for those uniforms are accumulated. The active 114 * uniforms are added the the hash table supplied to the constructor. 135 * Total number of active uniforms counted 140 * Number of data values required to back the storage for the active uniforms 150 * Number of uniforms used in the current shader 186 * uniforms 369 struct gl_uniform_storage *uniforms; member in class:parcel_out_uniform_storage 594 struct gl_uniform_storage *uniforms = local [all...] |
/external/chromium_org/cc/output/ |
shader.cc | 28 const char** uniforms, 35 context->bindUniformLocationCHROMIUM(program, locations[i], uniforms[i]); 37 locations[i] = context->getUniformLocation(program, uniforms[i]); 126 static const char* uniforms[] = { local 129 int locations[arraysize(uniforms)]; 133 arraysize(uniforms), 134 uniforms, 162 static const char* uniforms[] = { local 166 int locations[arraysize(uniforms)]; 170 arraysize(uniforms), 201 static const char* uniforms[] = { local 235 static const char* uniforms[] = { local 293 static const char* uniforms[] = { local 352 static const char* uniforms[] = { local 411 static const char* uniforms[] = { local 473 static const char* uniforms[] = { local 519 static const char* uniforms[] = { local 580 static const char* uniforms[] = { local 620 static const char* uniforms[] = { local 647 static const char* uniforms[] = { local 675 static const char* uniforms[] = { local 697 static const char* uniforms[] = { local 800 static const char* uniforms[] = { local 930 static const char* uniforms[] = { local 975 static const char* uniforms[] = { local 1051 static const char* uniforms[] = { local 1106 static const char* uniforms[] = { local 1169 static const char* uniforms[] = { local 1241 static const char* uniforms[] = { local 1300 static const char* uniforms[] = { local 1367 static const char* uniforms[] = { local 1429 static const char* uniforms[] = { local 1488 static const char* uniforms[] = { local 1521 static const char* uniforms[] = { local 1561 static const char* uniforms[] = { local [all...] |
gl_renderer.cc | 1244 SolidColorProgramUniforms uniforms; local 1246 SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms); local 1248 SolidColorUniformLocation(GetSolidColorProgram(), &uniforms); local 1392 TileProgramUniforms uniforms; local 1396 &uniforms); local 1398 TileUniformLocation(GetTileProgramAA(tex_coord_precision), &uniforms); local 1404 &uniforms); local 1406 TileUniformLocation(GetTileProgram(tex_coord_precision), &uniforms); local 1411 &uniforms); local 1414 &uniforms); local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_vec4.h | 301 int uniforms; member in class:brw::vec4_visitor
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vec4.h | 301 int uniforms; member in class:brw::vec4_visitor
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 350 IGLProperty uniforms = new GLSparseArrayProperty(GLStateType.ACTIVE_UNIFORMS, local 354 attachedShaders, attributes, uniforms);
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/ |
StateTransformFactory.java | 1249 List<Float> uniforms = msg.getArgs(3).getFloatValueList(); local 1264 List<?> uniforms; local 1295 List<?> uniforms; local [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_decoder_unittest_base.cc | 551 UniformInfo uniforms[] = { local 559 SetupShader(attribs, arraysize(attribs), uniforms, arraysize(uniforms), 1115 static UniformInfo uniforms[] = { local 1149 static UniformInfo uniforms[] = { local 1183 static UniformInfo uniforms[] = { local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
Material.java | 62 * those parameters map to uniforms which are defined in a shader. 949 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local 958 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local [all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
OGLESShaderRenderer.java | 213 logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms); 217 logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms); 922 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local 933 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local [all...] |
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglRenderer.java | 234 logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
238 logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
887 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local 898 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local [all...] |